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There must be a gravitational effect. It should be at the bottom of the platform, this is the most important place.
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The fruits will rise from the bottom of the platform and then fall back down due to gravity, just like real physics.
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The fruits will come up from below, but there will be gravity, so they will return to their original position. However, this should behave like real physics.
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Please fix the bug: 'TypeError: Cannot set properties of undefined (setting 'font')' in or related to this line: 'game.ctx.font = '30px Arial'; // Yazı tipi ayarı' Line Number: 83
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Please fix the bug: 'ReferenceError: ctx is not defined' in or related to this line: 'ctx.font = '30px Arial'; // Yazı tipi ayarı' Line Number: 83
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Please fix the bug: 'ReferenceError: canvas is not defined' in or related to this line: 'if (this.y > canvas.height + this.radius) {' Line Number: 76
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Please fix the bug: 'Timeout.tick error: canvas is not defined' in or related to this line: 'var x = Math.random() * (canvas.width - 40) + 20; // 20px kenar boşluğu' Line Number: 89
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Please fix the bug: 'LK.tick is not a function' in or related to this line: 'LK.tick(update); // Continue updating' Line Number: 121
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Please fix the bug: 'requestAnimationFrame is not a function' in or related to this line: 'requestAnimationFrame(update); // Güncellemeyi devam ettir' Line Number: 121
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Please fix the bug: 'game.clear is not a function' in or related to this line: 'game.clear(); // Clear the game screen' Line Number: 108
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Please fix the bug: 'ctx is not defined' in or related to this line: 'ctx.clearRect(0, 0, canvas.width, canvas.height); // Ekranı temizle' Line Number: 108
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Please fix the bug: 'setInterval is not a function' in or related to this line: 'setInterval(spawnFruit, 1000); // Her saniye yeni meyve oluştur' Line Number: 128
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Please fix the bug: 'canvas is not defined' in or related to this line: 'canvas.addEventListener('click', function (event) {' Line Number: 124
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Please fix the bug: 'Cannot read properties of undefined (reading 'createElement')' in or related to this line: 'var canvas = document.createElement('canvas');' Line Number: 55
Code edit (1 edits merged)
Please save this source code
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Please fix the bug: 'ReferenceError: ctx is not defined' in or related to this line: 'ctx.font = '30px Arial';' Line Number: 80
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Please fix the bug: 'ReferenceError: canvas is not defined' in or related to this line: 'if (this.y > canvas.height + this.radius) {' Line Number: 73
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Please fix the bug: 'Timeout.tick error: canvas is not defined' in or related to this line: 'var x = Math.random() * (canvas.width - 40) + 20; // 20px kenar boşluğu' Line Number: 86
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Please fix the bug: 'LK.tick is not a function' in or related to this line: 'LK.tick(update);' Line Number: 115
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Please fix the bug: 'requestAnimationFrame is not a function' in or related to this line: 'requestAnimationFrame(update);' Line Number: 115
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Please fix the bug: 'ctx is not defined' in or related to this line: 'ctx.clearRect(0, 0, canvas.width, canvas.height);' Line Number: 103
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Please fix the bug: 'setInterval is not a function' in or related to this line: 'setInterval(spawnFruit, 1000);' Line Number: 119
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Please fix the bug: 'canvas is not defined' in or related to this line: 'canvas.addEventListener('click', function (event) {' Line Number: 118
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Please fix the bug: 'canvas is not defined' in or related to this line: 'var ctx = canvas.getContext('2d');' Line Number: 54
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Please fix the bug: 'Cannot read properties of undefined (reading 'getElementById')' in or related to this line: 'var canvas = document.getElementById('gameCanvas');' Line Number: 54
/**** * Classes ****/ //<Assets used in the game will automatically appear here> //<Write imports for supported plugins here> // Fruit class representing the fruits to be sliced var Fruit = Container.expand(function () { var self = Container.call(this); var fruitGraphics = self.attachAsset('fruit', { anchorX: 0.5, anchorY: 0.5 }); self.speed = Math.random() * 20 + 10; // Increase the range of random speed for each fruit self.direction = Math.random() * Math.PI * 2; // Random direction for each fruit // Update function to move the fruit self.update = function () { self.speed -= 0.5; // Decrease speed to simulate gravity self.y -= self.speed; // Make the fruit rise by decreasing its y-coordinate // Check if the fruit is out of bounds if (self.y < 0) { self.destroy(); } else { // Add rising animation to the fruits self.y += self.speed; // Make the fruit fall by increasing its y-coordinate self.rotation += 0.1; // Add rotation to create a rising animation } }; // Add containsPoint method to check if a point is inside the fruit self.containsPoint = function (point) { var dx = point.x - self.x; var dy = point.y - self.y; return dx * dx + dy * dy <= fruitGraphics.width * fruitGraphics.width / 4; }; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x87CEEB // Light blue background to simulate sky }); /**** * Game Code ****/ // Initialize variables var fruits = []; var score = 0; var scoreTxt = new Text2('0', { size: 150, fill: 0xFFFFFF }); scoreTxt.anchor.set(0.5, 0); LK.gui.top.addChild(scoreTxt); // Function to spawn a new fruit function spawnFruit() { var newFruit = new Fruit(); newFruit.x = Math.random() * 2048; newFruit.y = Math.random() * 100 + 50; // Start slightly off-screen fruits.push(newFruit); game.addChild(newFruit); } // Function to handle slicing function sliceFruit(x, y) { for (var i = fruits.length - 1; i >= 0; i--) { if (fruits[i].containsPoint({ x: x, y: y })) { fruits[i].destroy(); fruits.splice(i, 1); score += 10; scoreTxt.setText(score); } } } // Set up game events game.down = function (x, y, obj) { sliceFruit(x, y); }; // Update function called every tick game.update = function () { for (var i = fruits.length - 1; i >= 0; i--) { fruits[i].update(); } // Spawn a new fruit every 60 ticks if (LK.ticks % 60 === 0) { spawnFruit(); } };
===================================================================
--- original.js
+++ change.js
@@ -20,9 +20,9 @@
if (self.y < 0) {
self.destroy();
} else {
// Add rising animation to the fruits
- self.y -= self.speed;
+ self.y += self.speed; // Make the fruit fall by increasing its y-coordinate
self.rotation += 0.1; // Add rotation to create a rising animation
}
};
// Add containsPoint method to check if a point is inside the fruit
animation orange. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
animation banana transparent back. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
bomba. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
çilek. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
açık kahve rengi tahta çizikli. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
diagonal white line. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
2d meyve suyu patlaması. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.