User prompt
There must be a gravitational effect. It should be at the bottom of the platform, this is the most important place.
User prompt
The fruits will rise from the bottom of the platform and then fall back down due to gravity, just like real physics.
User prompt
The fruits will come up from below, but there will be gravity, so they will return to their original position. However, this should behave like real physics.
User prompt
Please fix the bug: 'TypeError: Cannot set properties of undefined (setting 'font')' in or related to this line: 'game.ctx.font = '30px Arial'; // Yazı tipi ayarı' Line Number: 83
User prompt
Please fix the bug: 'ReferenceError: ctx is not defined' in or related to this line: 'ctx.font = '30px Arial'; // Yazı tipi ayarı' Line Number: 83
User prompt
Please fix the bug: 'ReferenceError: canvas is not defined' in or related to this line: 'if (this.y > canvas.height + this.radius) {' Line Number: 76
User prompt
Please fix the bug: 'Timeout.tick error: canvas is not defined' in or related to this line: 'var x = Math.random() * (canvas.width - 40) + 20; // 20px kenar boşluğu' Line Number: 89
User prompt
Please fix the bug: 'LK.tick is not a function' in or related to this line: 'LK.tick(update); // Continue updating' Line Number: 121
User prompt
Please fix the bug: 'requestAnimationFrame is not a function' in or related to this line: 'requestAnimationFrame(update); // Güncellemeyi devam ettir' Line Number: 121
User prompt
Please fix the bug: 'game.clear is not a function' in or related to this line: 'game.clear(); // Clear the game screen' Line Number: 108
User prompt
Please fix the bug: 'ctx is not defined' in or related to this line: 'ctx.clearRect(0, 0, canvas.width, canvas.height); // Ekranı temizle' Line Number: 108
User prompt
Please fix the bug: 'setInterval is not a function' in or related to this line: 'setInterval(spawnFruit, 1000); // Her saniye yeni meyve oluştur' Line Number: 128
User prompt
Please fix the bug: 'canvas is not defined' in or related to this line: 'canvas.addEventListener('click', function (event) {' Line Number: 124
User prompt
Please fix the bug: 'Cannot read properties of undefined (reading 'createElement')' in or related to this line: 'var canvas = document.createElement('canvas');' Line Number: 55
Code edit (1 edits merged)
Please save this source code
User prompt
Please fix the bug: 'ReferenceError: ctx is not defined' in or related to this line: 'ctx.font = '30px Arial';' Line Number: 80
User prompt
Please fix the bug: 'ReferenceError: canvas is not defined' in or related to this line: 'if (this.y > canvas.height + this.radius) {' Line Number: 73
User prompt
Please fix the bug: 'Timeout.tick error: canvas is not defined' in or related to this line: 'var x = Math.random() * (canvas.width - 40) + 20; // 20px kenar boşluğu' Line Number: 86
User prompt
Please fix the bug: 'LK.tick is not a function' in or related to this line: 'LK.tick(update);' Line Number: 115
User prompt
Please fix the bug: 'requestAnimationFrame is not a function' in or related to this line: 'requestAnimationFrame(update);' Line Number: 115
User prompt
Please fix the bug: 'ctx is not defined' in or related to this line: 'ctx.clearRect(0, 0, canvas.width, canvas.height);' Line Number: 103
User prompt
Please fix the bug: 'setInterval is not a function' in or related to this line: 'setInterval(spawnFruit, 1000);' Line Number: 119
User prompt
Please fix the bug: 'canvas is not defined' in or related to this line: 'canvas.addEventListener('click', function (event) {' Line Number: 118
User prompt
Please fix the bug: 'canvas is not defined' in or related to this line: 'var ctx = canvas.getContext('2d');' Line Number: 54
User prompt
Please fix the bug: 'Cannot read properties of undefined (reading 'getElementById')' in or related to this line: 'var canvas = document.getElementById('gameCanvas');' Line Number: 54
/**** * Classes ****/ //<Assets used in the game will automatically appear here> //<Write imports for supported plugins here> // Fruit class representing the fruits to be sliced var Fruit = Container.expand(function () { var self = Container.call(this); var fruitGraphics = self.attachAsset('fruit', { anchorX: 0.5, anchorY: 0.5 }); self.speed = Math.random() * 20 + 10; // Increase the range of random speed for each fruit self.direction = Math.random() * Math.PI * 2; // Random direction for each fruit // Update function to move the fruit self.update = function () { self.speed -= 0.5; // Decrease speed to simulate gravity self.y -= self.speed; // Make the fruit rise by decreasing its y-coordinate // Check if the fruit is out of bounds if (self.y < 0) { self.destroy(); } else { // Add rising animation to the fruits self.y -= self.speed; self.rotation += 0.1; // Add rotation to create a rising animation } }; // Add containsPoint method to check if a point is inside the fruit self.containsPoint = function (point) { var dx = point.x - self.x; var dy = point.y - self.y; return dx * dx + dy * dy <= fruitGraphics.width * fruitGraphics.width / 4; }; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x87CEEB // Light blue background to simulate sky }); /**** * Game Code ****/ // Initialize variables var fruits = []; var score = 0; var scoreTxt = new Text2('0', { size: 150, fill: 0xFFFFFF }); scoreTxt.anchor.set(0.5, 0); LK.gui.top.addChild(scoreTxt); // Function to spawn a new fruit function spawnFruit() { var newFruit = new Fruit(); newFruit.x = Math.random() * 2048; newFruit.y = Math.random() * 100 + 50; // Start slightly off-screen fruits.push(newFruit); game.addChild(newFruit); } // Function to handle slicing function sliceFruit(x, y) { for (var i = fruits.length - 1; i >= 0; i--) { if (fruits[i].containsPoint({ x: x, y: y })) { fruits[i].destroy(); fruits.splice(i, 1); score += 10; scoreTxt.setText(score); } } } // Set up game events game.down = function (x, y, obj) { sliceFruit(x, y); }; // Update function called every tick game.update = function () { for (var i = fruits.length - 1; i >= 0; i--) { fruits[i].update(); } // Spawn a new fruit every 60 ticks if (LK.ticks % 60 === 0) { spawnFruit(); } };
===================================================================
--- original.js
+++ change.js
@@ -1,133 +1,90 @@
/****
+* Classes
+****/
+//<Assets used in the game will automatically appear here>
+//<Write imports for supported plugins here>
+// Fruit class representing the fruits to be sliced
+var Fruit = Container.expand(function () {
+ var self = Container.call(this);
+ var fruitGraphics = self.attachAsset('fruit', {
+ anchorX: 0.5,
+ anchorY: 0.5
+ });
+ self.speed = Math.random() * 20 + 10; // Increase the range of random speed for each fruit
+ self.direction = Math.random() * Math.PI * 2; // Random direction for each fruit
+ // Update function to move the fruit
+ self.update = function () {
+ self.speed -= 0.5; // Decrease speed to simulate gravity
+ self.y -= self.speed; // Make the fruit rise by decreasing its y-coordinate
+ // Check if the fruit is out of bounds
+ if (self.y < 0) {
+ self.destroy();
+ } else {
+ // Add rising animation to the fruits
+ self.y -= self.speed;
+ self.rotation += 0.1; // Add rotation to create a rising animation
+ }
+ };
+ // Add containsPoint method to check if a point is inside the fruit
+ self.containsPoint = function (point) {
+ var dx = point.x - self.x;
+ var dy = point.y - self.y;
+ return dx * dx + dy * dy <= fruitGraphics.width * fruitGraphics.width / 4;
+ };
+});
+
+/****
* Initialize Game
****/
var game = new LK.Game({
- backgroundColor: 0x000000
+ backgroundColor: 0x87CEEB // Light blue background to simulate sky
});
/****
* Game Code
****/
-// Canvas oluşturma
-function _typeof(o) {
- "@babel/helpers - typeof";
- return _typeof = "function" == typeof Symbol && "symbol" == typeof Symbol.iterator ? function (o) {
- return typeof o;
- } : function (o) {
- return o && "function" == typeof Symbol && o.constructor === Symbol && o !== Symbol.prototype ? "symbol" : typeof o;
- }, _typeof(o);
-}
-function _classCallCheck(a, n) {
- if (!(a instanceof n)) {
- throw new TypeError("Cannot call a class as a function");
- }
-}
-function _defineProperties(e, r) {
- for (var t = 0; t < r.length; t++) {
- var o = r[t];
- o.enumerable = o.enumerable || !1, o.configurable = !0, "value" in o && (o.writable = !0), Object.defineProperty(e, _toPropertyKey(o.key), o);
- }
-}
-function _createClass(e, r, t) {
- return r && _defineProperties(e.prototype, r), t && _defineProperties(e, t), Object.defineProperty(e, "prototype", {
- writable: !1
- }), e;
-}
-function _toPropertyKey(t) {
- var i = _toPrimitive(t, "string");
- return "symbol" == _typeof(i) ? i : i + "";
-}
-function _toPrimitive(t, r) {
- if ("object" != _typeof(t) || !t) {
- return t;
- }
- var e = t[Symbol.toPrimitive];
- if (void 0 !== e) {
- var i = e.call(t, r || "default");
- if ("object" != _typeof(i)) {
- return i;
- }
- throw new TypeError("@@toPrimitive must return a primitive value.");
- }
- return ("string" === r ? String : Number)(t);
-}
-// Meyve ve kesilen meyve dizileri
+// Initialize variables
var fruits = [];
-var cutFruits = [];
-var gravity = 0.5; // Yer çekimi
-var fruitTypes = ['🍎', '🍌', '🍉', '🍊', '🍇']; // Meyve türleri
-// Meyve sınıfı
-var Fruit = /*#__PURE__*/function () {
- function Fruit(x, y) {
- _classCallCheck(this, Fruit);
- this.x = x;
- this.y = y;
- this.radius = 20; // Meyve yarıçapı
- this.isCut = false; // Kesilip kesilmediğini kontrol et
- this.speedY = 0; // Düşme hızı
- }
- return _createClass(Fruit, [{
- key: "update",
- value: function update() {
- this.speedY += gravity; // Yer çekimini uygula
- this.y += this.speedY; // Y konumunu güncelle
- // Eğer meyve ekranın dışına çıkarsa, onu sil
- if (this.y > game.height + this.radius) {
- fruits.splice(fruits.indexOf(this), 1);
- }
- }
- }, {
- key: "draw",
- value: function draw() {
- var fruitText = new Text2(fruitTypes[Math.floor(Math.random() * fruitTypes.length)], {
- size: 30,
- fill: 0xFFFFFF
- });
- fruitText.x = this.x;
- fruitText.y = this.y;
- game.addChild(fruitText);
- }
- }]);
-}(); // Yeni meyve oluşturma fonksiyonu
+var score = 0;
+var scoreTxt = new Text2('0', {
+ size: 150,
+ fill: 0xFFFFFF
+});
+scoreTxt.anchor.set(0.5, 0);
+LK.gui.top.addChild(scoreTxt);
+// Function to spawn a new fruit
function spawnFruit() {
- var x = Math.random() * (game.width - 40) + 20; // 20px kenar boşluğu
- fruits.push(new Fruit(x, 0)); // Yeni meyve ekle
+ var newFruit = new Fruit();
+ newFruit.x = Math.random() * 2048;
+ newFruit.y = Math.random() * 100 + 50; // Start slightly off-screen
+ fruits.push(newFruit);
+ game.addChild(newFruit);
}
-// Meyve kesme fonksiyonu
-function cutFruit(x, y) {
- for (var _i = 0, _fruits = fruits; _i < _fruits.length; _i++) {
- var fruit = _fruits[_i];
- var dx = fruit.x - x;
- var dy = fruit.y - y;
- if (Math.sqrt(dx * dx + dy * dy) < fruit.radius) {
- fruit.isCut = true; // Meyve kesildi
- cutFruits.push(fruit); // Kesilen meyveyi ekle
- fruits.splice(fruits.indexOf(fruit), 1); // Meyveyi sil
- break;
+// Function to handle slicing
+function sliceFruit(x, y) {
+ for (var i = fruits.length - 1; i >= 0; i--) {
+ if (fruits[i].containsPoint({
+ x: x,
+ y: y
+ })) {
+ fruits[i].destroy();
+ fruits.splice(i, 1);
+ score += 10;
+ scoreTxt.setText(score);
}
}
}
-// Oyun güncelleme fonksiyonu
-function update() {
- game.setBackgroundColor(0x000000); // Clear the game screen
- // Meyveleri güncelle ve çiz
- for (var _i2 = 0, _fruits2 = fruits; _i2 < _fruits2.length; _i2++) {
- var fruit = _fruits2[_i2];
- fruit.update();
- fruit.draw();
- }
- // Kesilen meyveleri çiz
- for (var _i3 = 0, _cutFruits = cutFruits; _i3 < _cutFruits.length; _i3++) {
- var cutFruit = _cutFruits[_i3];
- ctx.fillText(fruitTypes[Math.floor(Math.random() * fruitTypes.length)], cutFruit.x, cutFruit.y);
- cutFruit.y += gravity; // Kesilen parçaların düşmesini sağla
- }
- game.update = update; // Continue updating
-}
-// Tıklama olayını dinle
+// Set up game events
game.down = function (x, y, obj) {
- cutFruit(x, y); // Meyve kesme işlemi
+ sliceFruit(x, y);
};
-// Meyve oluşturma aralığı
-LK.setInterval(spawnFruit, 1000); // Her saniye yeni meyve oluştur
-update(); // Oyun güncellemesini başlat
\ No newline at end of file
+// Update function called every tick
+game.update = function () {
+ for (var i = fruits.length - 1; i >= 0; i--) {
+ fruits[i].update();
+ }
+ // Spawn a new fruit every 60 ticks
+ if (LK.ticks % 60 === 0) {
+ spawnFruit();
+ }
+};
\ No newline at end of file
animation orange. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
animation banana transparent back. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
bomba. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
çilek. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
açık kahve rengi tahta çizikli. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
diagonal white line. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
2d meyve suyu patlaması. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.