User prompt
There must be a gravitational effect. It should be at the bottom of the platform, this is the most important place.
User prompt
The fruits will rise from the bottom of the platform and then fall back down due to gravity, just like real physics.
User prompt
The fruits will come up from below, but there will be gravity, so they will return to their original position. However, this should behave like real physics.
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Please fix the bug: 'TypeError: Cannot set properties of undefined (setting 'font')' in or related to this line: 'game.ctx.font = '30px Arial'; // Yazı tipi ayarı' Line Number: 83
User prompt
Please fix the bug: 'ReferenceError: ctx is not defined' in or related to this line: 'ctx.font = '30px Arial'; // Yazı tipi ayarı' Line Number: 83
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Please fix the bug: 'ReferenceError: canvas is not defined' in or related to this line: 'if (this.y > canvas.height + this.radius) {' Line Number: 76
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Please fix the bug: 'Timeout.tick error: canvas is not defined' in or related to this line: 'var x = Math.random() * (canvas.width - 40) + 20; // 20px kenar boşluğu' Line Number: 89
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Please fix the bug: 'LK.tick is not a function' in or related to this line: 'LK.tick(update); // Continue updating' Line Number: 121
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Please fix the bug: 'requestAnimationFrame is not a function' in or related to this line: 'requestAnimationFrame(update); // Güncellemeyi devam ettir' Line Number: 121
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Please fix the bug: 'game.clear is not a function' in or related to this line: 'game.clear(); // Clear the game screen' Line Number: 108
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Please fix the bug: 'ctx is not defined' in or related to this line: 'ctx.clearRect(0, 0, canvas.width, canvas.height); // Ekranı temizle' Line Number: 108
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Please fix the bug: 'setInterval is not a function' in or related to this line: 'setInterval(spawnFruit, 1000); // Her saniye yeni meyve oluştur' Line Number: 128
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Please fix the bug: 'canvas is not defined' in or related to this line: 'canvas.addEventListener('click', function (event) {' Line Number: 124
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Please fix the bug: 'Cannot read properties of undefined (reading 'createElement')' in or related to this line: 'var canvas = document.createElement('canvas');' Line Number: 55
Code edit (1 edits merged)
Please save this source code
User prompt
Please fix the bug: 'ReferenceError: ctx is not defined' in or related to this line: 'ctx.font = '30px Arial';' Line Number: 80
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Please fix the bug: 'ReferenceError: canvas is not defined' in or related to this line: 'if (this.y > canvas.height + this.radius) {' Line Number: 73
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Please fix the bug: 'Timeout.tick error: canvas is not defined' in or related to this line: 'var x = Math.random() * (canvas.width - 40) + 20; // 20px kenar boşluğu' Line Number: 86
User prompt
Please fix the bug: 'LK.tick is not a function' in or related to this line: 'LK.tick(update);' Line Number: 115
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Please fix the bug: 'requestAnimationFrame is not a function' in or related to this line: 'requestAnimationFrame(update);' Line Number: 115
User prompt
Please fix the bug: 'ctx is not defined' in or related to this line: 'ctx.clearRect(0, 0, canvas.width, canvas.height);' Line Number: 103
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Please fix the bug: 'setInterval is not a function' in or related to this line: 'setInterval(spawnFruit, 1000);' Line Number: 119
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Please fix the bug: 'canvas is not defined' in or related to this line: 'canvas.addEventListener('click', function (event) {' Line Number: 118
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Please fix the bug: 'canvas is not defined' in or related to this line: 'var ctx = canvas.getContext('2d');' Line Number: 54
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Please fix the bug: 'Cannot read properties of undefined (reading 'getElementById')' in or related to this line: 'var canvas = document.getElementById('gameCanvas');' Line Number: 54
/**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x000000 }); /**** * Game Code ****/ // Canvas oluşturma function _typeof(o) { "@babel/helpers - typeof"; return _typeof = "function" == typeof Symbol && "symbol" == typeof Symbol.iterator ? function (o) { return typeof o; } : function (o) { return o && "function" == typeof Symbol && o.constructor === Symbol && o !== Symbol.prototype ? "symbol" : typeof o; }, _typeof(o); } function _classCallCheck(a, n) { if (!(a instanceof n)) { throw new TypeError("Cannot call a class as a function"); } } function _defineProperties(e, r) { for (var t = 0; t < r.length; t++) { var o = r[t]; o.enumerable = o.enumerable || !1, o.configurable = !0, "value" in o && (o.writable = !0), Object.defineProperty(e, _toPropertyKey(o.key), o); } } function _createClass(e, r, t) { return r && _defineProperties(e.prototype, r), t && _defineProperties(e, t), Object.defineProperty(e, "prototype", { writable: !1 }), e; } function _toPropertyKey(t) { var i = _toPrimitive(t, "string"); return "symbol" == _typeof(i) ? i : i + ""; } function _toPrimitive(t, r) { if ("object" != _typeof(t) || !t) { return t; } var e = t[Symbol.toPrimitive]; if (void 0 !== e) { var i = e.call(t, r || "default"); if ("object" != _typeof(i)) { return i; } throw new TypeError("@@toPrimitive must return a primitive value."); } return ("string" === r ? String : Number)(t); } // Meyve ve kesilen meyve dizileri var fruits = []; var cutFruits = []; var gravity = 0.5; // Yer çekimi var fruitTypes = ['🍎', '🍌', '🍉', '🍊', '🍇']; // Meyve türleri // Meyve sınıfı var Fruit = /*#__PURE__*/function () { function Fruit(x, y) { _classCallCheck(this, Fruit); this.x = x; this.y = y; this.radius = 20; // Meyve yarıçapı this.isCut = false; // Kesilip kesilmediğini kontrol et this.speedY = 0; // Düşme hızı } return _createClass(Fruit, [{ key: "update", value: function update() { this.speedY += gravity; // Yer çekimini uygula this.y += this.speedY; // Y konumunu güncelle // Eğer meyve ekranın dışına çıkarsa, onu sil if (this.y > canvas.height + this.radius) { fruits.splice(fruits.indexOf(this), 1); } } }, { key: "draw", value: function draw() { ctx.font = '30px Arial'; // Yazı tipi ayarı ctx.fillText(fruitTypes[Math.floor(Math.random() * fruitTypes.length)], this.x, this.y); // Rastgele meyve çiz } }]); }(); // Yeni meyve oluşturma fonksiyonu function spawnFruit() { var x = Math.random() * (canvas.width - 40) + 20; // 20px kenar boşluğu fruits.push(new Fruit(x, 0)); // Yeni meyve ekle } // Meyve kesme fonksiyonu function cutFruit(x, y) { for (var _i = 0, _fruits = fruits; _i < _fruits.length; _i++) { var fruit = _fruits[_i]; var dx = fruit.x - x; var dy = fruit.y - y; if (Math.sqrt(dx * dx + dy * dy) < fruit.radius) { fruit.isCut = true; // Meyve kesildi cutFruits.push(fruit); // Kesilen meyveyi ekle fruits.splice(fruits.indexOf(fruit), 1); // Meyveyi sil break; } } } // Oyun güncelleme fonksiyonu function update() { ctx.clearRect(0, 0, canvas.width, canvas.height); // Ekranı temizle // Meyveleri güncelle ve çiz for (var _i2 = 0, _fruits2 = fruits; _i2 < _fruits2.length; _i2++) { var fruit = _fruits2[_i2]; fruit.update(); fruit.draw(); } // Kesilen meyveleri çiz for (var _i3 = 0, _cutFruits = cutFruits; _i3 < _cutFruits.length; _i3++) { var cutFruit = _cutFruits[_i3]; ctx.fillText(fruitTypes[Math.floor(Math.random() * fruitTypes.length)], cutFruit.x, cutFruit.y); cutFruit.y += gravity; // Kesilen parçaların düşmesini sağla } requestAnimationFrame(update); // Güncellemeyi devam ettir } // Tıklama olayını dinle game.down = function (x, y, obj) { cutFruit(x, y); // Meyve kesme işlemi }; // Meyve oluşturma aralığı LK.setInterval(spawnFruit, 1000); // Her saniye yeni meyve oluştur update(); // Oyun güncellemesini başlat
===================================================================
--- original.js
+++ change.js
@@ -123,6 +123,6 @@
game.down = function (x, y, obj) {
cutFruit(x, y); // Meyve kesme işlemi
};
// Meyve oluşturma aralığı
-setInterval(spawnFruit, 1000); // Her saniye yeni meyve oluştur
+LK.setInterval(spawnFruit, 1000); // Her saniye yeni meyve oluştur
update(); // Oyun güncellemesini başlat
\ No newline at end of file
animation orange. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
animation banana transparent back. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
bomba. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
çilek. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
açık kahve rengi tahta çizikli. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
diagonal white line. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
2d meyve suyu patlaması. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.