Code edit (1 edits merged)
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The fruits should come to a point in the middle of the platform from below, and gravity should be applied to the fruits, causing them to move downward toward the bottom of the platform. This way, we will simulate this physical phenomenon.
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Correct the mistakes.
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Correct the mistakes.
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"In other words, the drawings will rise from the bottom to a certain height, and then they will fall back down due to the effect of gravity.
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Add gravity.
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The cubes that rise up should start from the very bottom of the platform.
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They should start from the bottom and go up.
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Fruit Rising: Fruits should quickly rise from the bottom of the screen. The rising animation and speed should be adjustable.
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they should go up from the bottom of the screen
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Fruit Rising: Fruits should quickly rise from the bottom of the screen. The rising animation and speed should be adjustable.
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Please fix the bug: 'Uncaught TypeError: fruits[i].containsPoint is not a function' in or related to this line: 'if (fruits[i].containsPoint({' Line Number: 61
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Slice Master
/**** * Classes ****/ //<Assets used in the game will automatically appear here> //<Write imports for supported plugins here> // Fruit class representing the fruits to be sliced var Fruit = Container.expand(function () { var self = Container.call(this); var fruitGraphics = self.attachAsset('fruit', { anchorX: 0.5, anchorY: 0.5 }); self.speed = Math.random() * 20 + 10; // Increase the range of random speed for each fruit self.direction = Math.random() * Math.PI * 2; // Random direction for each fruit // Update function to move the fruit self.update = function () { self.speed += 0.5; // Add gravity effect by increasing speed over time self.y -= self.speed; // Make the fruit rise by decreasing its y-coordinate self.rotation += 0.1; // Add rotation to create a rising animation // Check if the fruit is out of bounds if (self.y < 0 || self.y > 2732) { // Add condition to check if the fruit has fallen to the bottom self.destroy(); } // Add gravity effect to the fruits self.speed += 0.5; // Add gravity effect by increasing speed over time self.speed += 0.5; // Add rising animation to the fruits self.y -= self.speed; }; // Add containsPoint method to check if a point is inside the fruit self.containsPoint = function (point) { var dx = point.x - self.x; var dy = point.y - self.y; return dx * dx + dy * dy <= fruitGraphics.width * fruitGraphics.width / 4; }; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x87CEEB // Light blue background to simulate sky }); /**** * Game Code ****/ // Initialize variables var fruits = []; var score = 0; var scoreTxt = new Text2('0', { size: 150, fill: 0xFFFFFF }); scoreTxt.anchor.set(0.5, 0); LK.gui.top.addChild(scoreTxt); // Function to spawn a new fruit function spawnFruit() { var newFruit = new Fruit(); newFruit.x = Math.random() * 2048; newFruit.y = 2732; // Start from the bottom of the screen fruits.push(newFruit); game.addChild(newFruit); // Change the starting y-coordinate of the fruits to the bottom of the screen newFruit.y = 2732; } // Function to handle slicing function sliceFruit(x, y) { for (var i = fruits.length - 1; i >= 0; i--) { if (fruits[i].containsPoint({ x: x, y: y })) { fruits[i].destroy(); fruits.splice(i, 1); score += 10; scoreTxt.setText(score); } } } // Set up game events game.down = function (x, y, obj) { sliceFruit(x, y); }; // Update function called every tick game.update = function () { for (var i = fruits.length - 1; i >= 0; i--) { fruits[i].update(); } // Spawn a new fruit every 60 ticks if (LK.ticks % 60 === 0) { spawnFruit(); } };
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--- original.js
+++ change.js
@@ -21,8 +21,14 @@
if (self.y < 0 || self.y > 2732) {
// Add condition to check if the fruit has fallen to the bottom
self.destroy();
}
+ // Add gravity effect to the fruits
+ self.speed += 0.5;
+ // Add gravity effect by increasing speed over time
+ self.speed += 0.5;
+ // Add rising animation to the fruits
+ self.y -= self.speed;
};
// Add containsPoint method to check if a point is inside the fruit
self.containsPoint = function (point) {
var dx = point.x - self.x;
@@ -56,8 +62,10 @@
newFruit.x = Math.random() * 2048;
newFruit.y = 2732; // Start from the bottom of the screen
fruits.push(newFruit);
game.addChild(newFruit);
+ // Change the starting y-coordinate of the fruits to the bottom of the screen
+ newFruit.y = 2732;
}
// Function to handle slicing
function sliceFruit(x, y) {
for (var i = fruits.length - 1; i >= 0; i--) {
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