Code edit (1 edits merged)
Please save this source code
User prompt
The fruits should come to a point in the middle of the platform from below, and gravity should be applied to the fruits, causing them to move downward toward the bottom of the platform. This way, we will simulate this physical phenomenon.
User prompt
Correct the mistakes.
User prompt
Correct the mistakes.
User prompt
"In other words, the drawings will rise from the bottom to a certain height, and then they will fall back down due to the effect of gravity.
User prompt
Add gravity.
User prompt
The cubes that rise up should start from the very bottom of the platform.
User prompt
They should start from the bottom and go up.
User prompt
Fruit Rising: Fruits should quickly rise from the bottom of the screen. The rising animation and speed should be adjustable.
User prompt
they should go up from the bottom of the screen
User prompt
Fruit Rising: Fruits should quickly rise from the bottom of the screen. The rising animation and speed should be adjustable.
User prompt
Please fix the bug: 'Uncaught TypeError: fruits[i].containsPoint is not a function' in or related to this line: 'if (fruits[i].containsPoint({' Line Number: 61
Initial prompt
Slice Master
/**** * Classes ****/ //<Assets used in the game will automatically appear here> //<Write imports for supported plugins here> // Fruit class representing the fruits to be sliced var Fruit = Container.expand(function () { var self = Container.call(this); var fruitGraphics = self.attachAsset('fruit', { anchorX: 0.5, anchorY: 0.5 }); self.speed = Math.random() * 5 + 2; // Random speed for each fruit self.direction = Math.random() * Math.PI * 2; // Random direction for each fruit // Update function to move the fruit self.update = function () { self.x += Math.cos(self.direction) * self.speed; self.y += Math.sin(self.direction) * self.speed; // Check if the fruit is out of bounds if (self.x < 0 || self.x > 2048 || self.y < 0 || self.y > 2732) { self.destroy(); } }; // Add containsPoint method to check if a point is inside the fruit self.containsPoint = function (point) { var dx = point.x - self.x; var dy = point.y - self.y; return dx * dx + dy * dy <= fruitGraphics.width * fruitGraphics.width / 4; }; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x87CEEB // Light blue background to simulate sky }); /**** * Game Code ****/ // Initialize variables var fruits = []; var score = 0; var scoreTxt = new Text2('0', { size: 150, fill: 0xFFFFFF }); scoreTxt.anchor.set(0.5, 0); LK.gui.top.addChild(scoreTxt); // Function to spawn a new fruit function spawnFruit() { var newFruit = new Fruit(); newFruit.x = Math.random() * 2048; newFruit.y = Math.random() * 100 + 50; // Start slightly off-screen fruits.push(newFruit); game.addChild(newFruit); } // Function to handle slicing function sliceFruit(x, y) { for (var i = fruits.length - 1; i >= 0; i--) { if (fruits[i].containsPoint({ x: x, y: y })) { fruits[i].destroy(); fruits.splice(i, 1); score += 10; scoreTxt.setText(score); } } } // Set up game events game.down = function (x, y, obj) { sliceFruit(x, y); }; // Update function called every tick game.update = function () { for (var i = fruits.length - 1; i >= 0; i--) { fruits[i].update(); } // Spawn a new fruit every 60 ticks if (LK.ticks % 60 === 0) { spawnFruit(); } };
===================================================================
--- original.js
+++ change.js
@@ -1,80 +1,86 @@
-/****
+/****
* Classes
-****/
+****/
//<Assets used in the game will automatically appear here>
//<Write imports for supported plugins here>
// Fruit class representing the fruits to be sliced
var Fruit = Container.expand(function () {
- var self = Container.call(this);
- var fruitGraphics = self.attachAsset('fruit', {
- anchorX: 0.5,
- anchorY: 0.5
- });
- self.speed = Math.random() * 5 + 2; // Random speed for each fruit
- self.direction = Math.random() * Math.PI * 2; // Random direction for each fruit
- // Update function to move the fruit
- self.update = function () {
- self.x += Math.cos(self.direction) * self.speed;
- self.y += Math.sin(self.direction) * self.speed;
- // Check if the fruit is out of bounds
- if (self.x < 0 || self.x > 2048 || self.y < 0 || self.y > 2732) {
- self.destroy();
- }
- };
+ var self = Container.call(this);
+ var fruitGraphics = self.attachAsset('fruit', {
+ anchorX: 0.5,
+ anchorY: 0.5
+ });
+ self.speed = Math.random() * 5 + 2; // Random speed for each fruit
+ self.direction = Math.random() * Math.PI * 2; // Random direction for each fruit
+ // Update function to move the fruit
+ self.update = function () {
+ self.x += Math.cos(self.direction) * self.speed;
+ self.y += Math.sin(self.direction) * self.speed;
+ // Check if the fruit is out of bounds
+ if (self.x < 0 || self.x > 2048 || self.y < 0 || self.y > 2732) {
+ self.destroy();
+ }
+ };
+ // Add containsPoint method to check if a point is inside the fruit
+ self.containsPoint = function (point) {
+ var dx = point.x - self.x;
+ var dy = point.y - self.y;
+ return dx * dx + dy * dy <= fruitGraphics.width * fruitGraphics.width / 4;
+ };
});
-/****
+/****
* Initialize Game
-****/
+****/
var game = new LK.Game({
- backgroundColor: 0x87CEEB // Light blue background to simulate sky
+ backgroundColor: 0x87CEEB // Light blue background to simulate sky
});
-/****
+/****
* Game Code
-****/
+****/
// Initialize variables
var fruits = [];
var score = 0;
var scoreTxt = new Text2('0', {
- size: 150,
- fill: 0xFFFFFF
+ size: 150,
+ fill: 0xFFFFFF
});
scoreTxt.anchor.set(0.5, 0);
LK.gui.top.addChild(scoreTxt);
// Function to spawn a new fruit
function spawnFruit() {
- var newFruit = new Fruit();
- newFruit.x = Math.random() * 2048;
- newFruit.y = Math.random() * 100 + 50; // Start slightly off-screen
- fruits.push(newFruit);
- game.addChild(newFruit);
+ var newFruit = new Fruit();
+ newFruit.x = Math.random() * 2048;
+ newFruit.y = Math.random() * 100 + 50; // Start slightly off-screen
+ fruits.push(newFruit);
+ game.addChild(newFruit);
}
// Function to handle slicing
function sliceFruit(x, y) {
- for (var i = fruits.length - 1; i >= 0; i--) {
- if (fruits[i].containsPoint({
- x: x,
- y: y
- })) {
- fruits[i].destroy();
- fruits.splice(i, 1);
- score += 10;
- scoreTxt.setText(score);
- }
- }
+ for (var i = fruits.length - 1; i >= 0; i--) {
+ if (fruits[i].containsPoint({
+ x: x,
+ y: y
+ })) {
+ fruits[i].destroy();
+ fruits.splice(i, 1);
+ score += 10;
+ scoreTxt.setText(score);
+ }
+ }
}
// Set up game events
game.down = function (x, y, obj) {
- sliceFruit(x, y);
+ sliceFruit(x, y);
};
// Update function called every tick
game.update = function () {
- for (var i = fruits.length - 1; i >= 0; i--) {
- fruits[i].update();
- }
- // Spawn a new fruit every 60 ticks
- if (LK.ticks % 60 === 0) {
- spawnFruit();
- }
+ for (var i = fruits.length - 1; i >= 0; i--) {
+ fruits[i].update();
+ }
+ // Spawn a new fruit every 60 ticks
+ if (LK.ticks % 60 === 0) {
+ spawnFruit();
+ }
};
\ No newline at end of file
animation orange. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
animation banana transparent back. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
bomba. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
çilek. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
açık kahve rengi tahta çizikli. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
diagonal white line. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
2d meyve suyu patlaması. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.