User prompt
add total money text top of the screen
User prompt
remove total money text
User prompt
remove total money background
User prompt
again no total money text
User prompt
cant see total money anywhere
User prompt
add another total money text to tpo
User prompt
total money text above everthing
User prompt
add total money text to top of the game
User prompt
place money text and money bg to top of the screen
User prompt
i cant see total money text
User prompt
remove last
User prompt
match total money background position and text
User prompt
move down total money text little bit
User prompt
change slider background transparency little bit opaque
User prompt
add background for slider fill to understand how much fill to complete
User prompt
make sliders little bit thinner
User prompt
change slider sprite and give me ref
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little bit left
User prompt
move left bussiness row background image
User prompt
add transparency for bussiness row background image
User prompt
add background image for bussiness rows and give me referance to change
User prompt
i wanna change total money background from assets can you create referance image and i can change
User prompt
i wanna change background image for total money
User prompt
remove last
User prompt
add background image to total money and create ref
/**** * Plugins ****/ var tween = LK.import("@upit/tween.v1"); var storage = LK.import("@upit/storage.v1", { money: 0, businesses: {}, lastTick: 0 }); /**** * Classes ****/ // Business class: represents a single business row var Business = Container.expand(function () { var self = Container.call(this); // Properties (set after creation) self.bizId = null; self.bizData = null; self.index = 0; // UI elements var icon = null; var nameTxt = null; var levelTxt = null; var costTxt = null; var profitTxt = null; var timerBar = null; var upgradeBtn = null; var managerBtn = null; // State self.timer = 0; // ms left for current run self.running = false; // Setup method (called after creation) self.setup = function (bizId, bizData, index) { self.bizId = bizId; self.bizData = bizData; self.index = index; // Icon icon = self.attachAsset(bizData.asset, { anchorX: 0.5, anchorY: 0.5, x: 0, y: 0 }); // Name nameTxt = new Text2(bizData.name, { size: 48, fill: "#222", font: "'GillSans-Bold', Impact, 'Arial Black', Tahoma" }); nameTxt.anchor.set(0, 0.5); nameTxt.x = 140; nameTxt.y = 0; self.addChild(nameTxt); // Level levelTxt = new Text2("Lvl 0", { size: 40, fill: "#444", font: "'GillSans-Bold', Impact, 'Arial Black', Tahoma" }); levelTxt.anchor.set(0, 0.5); levelTxt.x = 140; levelTxt.y = 50; self.addChild(levelTxt); // Cost costTxt = new Text2("Buy: $0", { size: 36, fill: "#666", font: "'GillSans-Bold', Impact, 'Arial Black', Tahoma" }); costTxt.anchor.set(0, 0.5); costTxt.x = 140; costTxt.y = -50; self.addChild(costTxt); // Profit profitTxt = new Text2("+$0", { size: 36, fill: 0x008000, font: "'GillSans-Bold', Impact, 'Arial Black', Tahoma" }); profitTxt.anchor.set(1, 0.5); profitTxt.x = 900; profitTxt.y = 0; self.addChild(profitTxt); // Timer bar background (shows total progress area) var timerBarBg = self.attachAsset('slider_sprite', { anchorX: 0, anchorY: 0.5, x: 140, y: 80, width: 320, height: 24 // match new thinner asset height for best appearance }); timerBarBg.alpha = 0.3; self.addChild(timerBarBg); // Timer bar (progress fill) timerBar = self.attachAsset('slider_sprite', { anchorX: 0, anchorY: 0.5, x: 140, y: 80, width: 0, height: 24 // match new thinner asset height for best appearance }); timerBar.alpha = 0.5; // Upgrade button upgradeBtn = self.attachAsset('upgrade_btn', { anchorX: 0.5, anchorY: 0.5, x: 1100, y: 0 }); upgradeBtn.interactive = true; upgradeBtn.down = function (x, y, obj) { if (self.down) self.down(x, y, upgradeBtn); }; // Removed upgradeTxt label // (Auto/manager button removed) // Event listeners self.down = function (x, y, obj) { // If tap on icon, start business if unlocked if (self.isUnlocked() && !self.isAuto() && self.timer <= 0) { self.startRun(); } // If tap on upgrade button if (self.isUnlocked() && obj === upgradeBtn && upgradeBtn.alpha >= 1) { self.tryUpgrade(); } // (Auto/manager button tap logic removed) // If tap anywhere on the business row and not unlocked, allow buying if (!self.isUnlocked()) { self.tryUpgrade(); } }; // Update UI self.refresh(); }; // Is business unlocked? self.isUnlocked = function () { return businesses[self.bizId].level > 0; }; // Is manager hired? self.isAuto = function () { return businesses[self.bizId].manager; }; // Start a run (manual or auto) self.startRun = function () { if (!self.isUnlocked()) return; if (self.timer > 0) return; self.timer = self.getDuration(); self.running = true; }; // Try to buy/upgrade self.tryUpgrade = function () { var cost = self.getCost(); // Only allow upgrade if enough money and upgradeBtn is enabled if (money >= cost && upgradeBtn.alpha >= 1) { money -= cost; businesses[self.bizId].level += 1; self.refresh(); updateMoneyUI(); saveGame(); } }; // Try to hire manager self.tryHireManager = function () { var mCost = self.getManagerCost(); if (money >= mCost && !self.isAuto()) { money -= mCost; businesses[self.bizId].manager = true; self.refresh(); updateMoneyUI(); saveGame(); } }; // Get current cost to buy/upgrade self.getCost = function () { var lvl = businesses[self.bizId].level; return Math.floor(self.bizData.baseCost * Math.pow(self.bizData.costMult, lvl)); }; // Get current profit self.getProfit = function () { var lvl = businesses[self.bizId].level; if (lvl === 0) return 0; return Math.floor(self.bizData.baseProfit * lvl * Math.pow(1.07, lvl - 1)); }; // Get duration (ms) self.getDuration = function () { return self.bizData.baseTime; }; // Get manager cost self.getManagerCost = function () { return self.bizData.managerCost; }; // Update UI self.refresh = function () { var lvl = businesses[self.bizId].level; var unlocked = lvl > 0; var profit = self.getProfit(); var cost = self.getCost(); var mCost = self.getManagerCost(); levelTxt.setText("Lvl " + lvl); costTxt.setText(unlocked ? "Upgrade: $" + formatNum(cost) : "Buy: $" + formatNum(cost)); profitTxt.setText("+$" + formatNum(profit)); profitTxt.alpha = unlocked ? 1 : 0.3; levelTxt.alpha = unlocked ? 1 : 0.3; icon.alpha = unlocked ? 1 : 0.3; // Timer bar timerBar.width = 320 * (self.timer > 0 ? 1 - self.timer / self.getDuration() : 0); // Upgrade button upgradeBtn.alpha = money >= cost ? 1 : 0.5; // (Auto/manager button UI refresh removed) }; // Update per tick self.update = function () { if (!self.isUnlocked()) { self.refresh(); return; } // Auto-run if manager or level > 1 if ((self.isAuto() || businesses[self.bizId].level > 1) && self.timer <= 0) { self.startRun(); // Ensure running is set so update continues ticking self.running = true; } // Progress timer if (self.timer > 0) { self.timer -= 1000 / 60; if (self.timer <= 0) { self.timer = 0; // Award profit var profit = self.getProfit(); money += profit; updateMoneyUI(); saveGame(); self.refresh(); // If auto, start again next frame } self.refresh(); } }; return self; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x87ceeb // Changed to a sky blue color }); /**** * Game Code ****/ // Reference: To change the slider sprite, update the asset below with your own image id and dimensions. // Reference for business row background // Business icons (simple colored boxes for MVP) // --- Game Data --- var businessList = [{ id: 'lemon', name: 'Lemonade Stand', asset: 'biz_lemon', baseCost: 4, costMult: 1.07, baseProfit: 1, baseTime: 1000, managerCost: 100 }, { id: 'newspaper', name: 'Newspaper Delivery', asset: 'biz_newspaper', baseCost: 60, costMult: 1.15, baseProfit: 8, baseTime: 3000, managerCost: 500 }, { id: 'carwash', name: 'Car Wash', asset: 'biz_carwash', baseCost: 720, costMult: 1.14, baseProfit: 64, baseTime: 6000, managerCost: 3000 }, { id: 'pizza', name: 'Pizza Delivery', asset: 'biz_pizza', baseCost: 8640, costMult: 1.13, baseProfit: 576, baseTime: 12000, managerCost: 10000 }, { id: 'movie', name: 'Movie Studio', asset: 'biz_movie', baseCost: 103680, costMult: 1.12, baseProfit: 5184, baseTime: 24000, managerCost: 100000 }, { id: 'bank', name: 'Bank', asset: 'biz_bank', baseCost: 1244160, costMult: 1.11, baseProfit: 46656, baseTime: 48000, managerCost: 500000 }, { id: 'oil', name: 'Oil Company', asset: 'biz_oil', baseCost: 14929920, costMult: 1.10, baseProfit: 419904, baseTime: 96000, managerCost: 1200000 }]; // --- State --- var money = 0; var businesses = {}; var businessObjs = []; var lastTick = 0; // --- UI Elements --- var moneyTxt = null; var tapBtn = null; var tapBtnTxt = null; // --- Utility Functions --- function formatNum(n) { if (n < 1000) return "" + n; var units = ['K', 'M', 'B', 'T', 'Qa', 'Qi', 'Sx', 'Sp', 'Oc', 'No', 'Dc']; var u = -1; while (n >= 1000 && u < units.length - 1) { n /= 1000; u++; } return n.toFixed(2) + units[u]; } function updateMoneyUI() { moneyTxt.setText("$" + formatNum(money)); } // --- Save/Load --- function saveGame() { storage.money = money; storage.businesses = {}; for (var i = 0; i < businessList.length; ++i) { var id = businessList[i].id; storage.businesses[id + "_level"] = businesses[id].level; storage.businesses[id + "_manager"] = businesses[id].manager; } storage.lastTick = Date.now(); } function loadGame() { money = storage.money || 0; businesses = {}; for (var i = 0; i < businessList.length; ++i) { var id = businessList[i].id; // Start with 1 lemonade stand businesses[id] = { level: id === 'lemon' ? 1 : 0, manager: false }; if (storage.businesses) { if (typeof storage.businesses[id + "_level"] !== "undefined") { businesses[id].level = storage.businesses[id + "_level"]; } if (typeof storage.businesses[id + "_manager"] !== "undefined") { businesses[id].manager = !!storage.businesses[id + "_manager"]; } } } lastTick = storage.lastTick || Date.now(); } // --- Offline Progress --- function applyOfflineEarnings() { var now = Date.now(); var dt = now - lastTick; if (dt < 1000) return; var total = 0; for (var i = 0; i < businessList.length; ++i) { var biz = businessList[i]; var b = businesses[biz.id]; if (b.level > 0 && b.manager) { var cycles = Math.floor(dt / biz.baseTime); var profit = Math.floor(biz.baseProfit * b.level * Math.pow(1.07, b.level - 1)); total += cycles * profit; } } if (total > 0) { money += total; updateMoneyUI(); } } // --- Game Setup --- // Add background image behind all game elements var bgImage = LK.getAsset('bg_main', { anchorX: 0.5, anchorY: 0.5, x: 2048 / 2, y: 2732 / 2, scaleX: 1, scaleY: 1 }); game.addChild(bgImage); function setupUI() { // Removed money display background (money_bg image) moneyTxt = new Text2("$0", { size: 90, fill: "#222", font: "'GillSans-Bold', Impact, 'Arial Black', Tahoma" }); moneyTxt.anchor.set(0.5, 0); LK.gui.top.addChild(moneyTxt); var _oldUpdateMoneyUI = updateMoneyUI; updateMoneyUI = function updateMoneyUI() { if (moneyTxt) moneyTxt.setText("$" + formatNum(money)); }; // Tap button (big, bottom center) tapBtn = LK.getAsset('tap_btn', { anchorX: 0.5, anchorY: 1, // bottom anchor x: 2048 / 2, y: 2732 - 320 // 320px above bottom (moved up) }); tapBtn.interactive = true; game.addChild(tapBtn); // Removed tapBtnTxt label tapBtn.down = function (x, y, obj) { if (game.down) game.down(x, y, tapBtn); }; // Business rows var startY = 500; var gapY = 260; // Further increased gap for even more space between businesses for (var i = 0; i < businessList.length; ++i) { var biz = businessList[i]; // Add background image for business row var bizRowBg = LK.getAsset('biz_row_bg', { anchorX: 0, anchorY: 0.5, x: 80, // moved a little bit further left from 100 to 80 y: startY + i * gapY, scaleX: 1, scaleY: 1 }); bizRowBg.alpha = 0.5; // Set transparency for business row background game.addChild(bizRowBg); // Create business row on top of background var bizObj = new Business(); bizObj.setup(biz.id, biz, i); bizObj.x = 200; bizObj.y = startY + i * gapY; game.addChild(bizObj); businessObjs.push(bizObj); } } // --- Tap Handler --- game.down = function (x, y, obj) { // Tap on tapBtn if (obj === tapBtn || obj === tapBtnTxt) { var tapVal = 1 + Math.floor(businesses['lemon'].level / 10); money += tapVal; updateMoneyUI(); saveGame(); // Animate tapBtn tween(tapBtn, { scaleX: 0.9, scaleY: 0.9 }, { duration: 80, easing: tween.easeOut, onFinish: function onFinish() { tween(tapBtn, { scaleX: 1, scaleY: 1 }, { duration: 80, easing: tween.easeIn }); } }); } }; // --- Game Update --- game.update = function () { // Update all businesses for (var i = 0; i < businessObjs.length; ++i) { businessObjs[i].update(); } }; // --- Init --- loadGame(); applyOfflineEarnings(); setupUI(); updateMoneyUI(); // --- Save every 5 seconds --- LK.setInterval(function () { saveGame(); }, 5000);
===================================================================
--- original.js
+++ change.js
@@ -407,12 +407,18 @@
});
game.addChild(bgImage);
function setupUI() {
// Removed money display background (money_bg image)
- // Removed total money text from the top of the GUI
+ moneyTxt = new Text2("$0", {
+ size: 90,
+ fill: "#222",
+ font: "'GillSans-Bold', Impact, 'Arial Black', Tahoma"
+ });
+ moneyTxt.anchor.set(0.5, 0);
+ LK.gui.top.addChild(moneyTxt);
var _oldUpdateMoneyUI = updateMoneyUI;
updateMoneyUI = function updateMoneyUI() {
- // No money text to update
+ if (moneyTxt) moneyTxt.setText("$" + formatNum(money));
};
// Tap button (big, bottom center)
tapBtn = LK.getAsset('tap_btn', {
anchorX: 0.5,
button when clicked earn gold. In-Game asset. 2d. High contrast. No shadows
button upgrade level of business. In-Game asset. 2d. High contrast. No shadows
lemonade stand. In-Game asset. 2d. High contrast. No shadows
newspaper delivery. In-Game asset. 2d. High contrast. No shadows
carwash bussiness. In-Game asset. 2d. High contrast. No shadows
pizza store. In-Game asset. 2d. High contrast. No shadows
movie theater. In-Game asset. 2d. High contrast. No shadows
bank. In-Game asset. 2d. High contrast. No shadows
oil company. In-Game asset. 2d. High contrast. No shadows
background for game clean minimalist. In-Game asset. 2d. High contrast. No shadows
dollar paper. In-Game asset. 2d. High contrast. No shadows