User prompt
can you make the background a mine
User prompt
Please fix the bug: 'Uncaught TypeError: Cannot read properties of undefined (reading 'addEventListener')' in or related to this line: 'document.addEventListener('keydown', function (event) {' Line Number: 112
User prompt
can you make the player move left to right with a d or left arrow right arrow
User prompt
can you make the highscore below the score
User prompt
can you add a highscore
User prompt
can you make it so that when the player picks up treasure play coins
User prompt
can you make it so that the miner can move
Initial prompt
Mining Game
/**** * Classes ****/ //<Assets used in the game will automatically appear here> // Miner class var Miner = Container.expand(function () { var self = Container.call(this); var minerGraphics = self.attachAsset('miner', { anchorX: 0.5, anchorY: 0.5 }); self.speed = 5; self.movingLeft = false; self.movingRight = false; self.update = function () { // Miner update logic if (self.movingLeft) { self.moveLeft(); } else if (self.movingRight) { self.moveRight(); } }; self.moveLeft = function () { self.x -= self.speed; }; self.moveRight = function () { self.x += self.speed; }; }); // Obstacle class var Obstacle = Container.expand(function () { var self = Container.call(this); var obstacleGraphics = self.attachAsset('obstacle', { anchorX: 0.5, anchorY: 0.5 }); self.update = function () { self.y += 3; // Move obstacle downwards }; }); // Treasure class var Treasure = Container.expand(function () { var self = Container.call(this); var treasureGraphics = self.attachAsset('treasure', { anchorX: 0.5, anchorY: 0.5 }); self.update = function () { self.y += 2; // Move treasure downwards }; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x000000 //Init game with black background }); /**** * Game Code ****/ // Initialize miner var miner = game.addChild(new Miner()); miner.x = 2048 / 2; miner.y = 2732 - 100; // Initialize arrays for treasures and obstacles var treasures = []; var obstacles = []; // Score display var score = 0; var scoreTxt = new Text2('0', { size: 150, fill: "#ffffff" }); scoreTxt.anchor.set(0.5, 0); LK.gui.top.addChild(scoreTxt); // Function to spawn treasures function spawnTreasure() { var treasure = new Treasure(); treasure.x = Math.random() * 2048; treasure.y = -50; treasures.push(treasure); game.addChild(treasure); } // Function to spawn obstacles function spawnObstacle() { var obstacle = new Obstacle(); obstacle.x = Math.random() * 2048; obstacle.y = -50; obstacles.push(obstacle); game.addChild(obstacle); } // Handle miner movement game.down = function (x, y, obj) { if (x < 2048 / 2) { miner.movingLeft = true; } else { miner.movingRight = true; } }; // Update game state game.up = function (x, y, obj) { miner.movingLeft = false; miner.movingRight = false; }; game.update = function () { // Update treasures for (var i = treasures.length - 1; i >= 0; i--) { treasures[i].update(); if (treasures[i].y > 2732) { treasures[i].destroy(); treasures.splice(i, 1); } else if (miner.intersects(treasures[i])) { score += 10; scoreTxt.setText(score); LK.getSound('Coins').play(); treasures[i].destroy(); treasures.splice(i, 1); } } // Update obstacles for (var i = obstacles.length - 1; i >= 0; i--) { obstacles[i].update(); if (obstacles[i].y > 2732) { obstacles[i].destroy(); obstacles.splice(i, 1); } else if (miner.intersects(obstacles[i])) { LK.effects.flashScreen(0xff0000, 1000); LK.showGameOver(); } } // Spawn treasures and obstacles periodically if (LK.ticks % 60 == 0) { spawnTreasure(); } if (LK.ticks % 90 == 0) { spawnObstacle(); } };
===================================================================
--- original.js
+++ change.js
@@ -113,8 +113,9 @@
treasures.splice(i, 1);
} else if (miner.intersects(treasures[i])) {
score += 10;
scoreTxt.setText(score);
+ LK.getSound('Coins').play();
treasures[i].destroy();
treasures.splice(i, 1);
}
}