/**** * Classes ****/ //<Assets used in the game will automatically appear here> // Miner class var Miner = Container.expand(function () { var self = Container.call(this); var minerGraphics = self.attachAsset('miner', { anchorX: 0.5, anchorY: 0.5 }); self.speed = 5; self.movingLeft = false; self.movingRight = false; self.update = function () { // Miner update logic if (self.movingLeft) { self.moveLeft(); } else if (self.movingRight) { self.moveRight(); } }; self.moveLeft = function () { self.x -= self.speed; }; self.moveRight = function () { self.x += self.speed; }; }); // Obstacle class var Obstacle = Container.expand(function () { var self = Container.call(this); var obstacleGraphics = self.attachAsset('obstacle', { anchorX: 0.5, anchorY: 0.5 }); self.update = function () { self.y += 3; // Move obstacle downwards }; }); // Treasure class var Treasure = Container.expand(function () { var self = Container.call(this); var treasureGraphics = self.attachAsset('treasure', { anchorX: 0.5, anchorY: 0.5 }); self.update = function () { self.y += 2; // Move treasure downwards }; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x000000 //Init game with black background }); /**** * Game Code ****/ // Replace 'background_image_id' with the actual id of the mine background image var background = game.addChild(LK.getAsset('background', { anchorX: 0.0, anchorY: 0.0 })); background.x = 0; background.y = 0; // Initialize miner var miner = game.addChild(new Miner()); miner.x = 2048 / 2; miner.y = 2732 - 100; // Initialize arrays for treasures and obstacles var treasures = []; var obstacles = []; // Score and highscore display var score = 0; var highscore = 0; var scoreTxt = new Text2('0', { size: 150, fill: "#ffffff" }); scoreTxt.anchor.set(0.5, 0); LK.gui.top.addChild(scoreTxt); var highscoreTxt = new Text2('Highscore: 0', { size: 100, fill: "#ffffff" }); highscoreTxt.anchor.set(0.5, 0); LK.gui.top.addChild(highscoreTxt); highscoreTxt.y = scoreTxt.height; // Function to spawn treasures function spawnTreasure() { var treasure = new Treasure(); treasure.x = Math.random() * 2048; treasure.y = -50; treasures.push(treasure); game.addChild(treasure); } // Function to spawn obstacles function spawnObstacle() { var obstacle = new Obstacle(); obstacle.x = Math.random() * 2048; obstacle.y = -50; obstacles.push(obstacle); game.addChild(obstacle); } // Handle miner movement game.down = function (x, y, obj) { if (x < 2048 / 2) { miner.movingLeft = true; } else { miner.movingRight = true; } }; // Update game state game.up = function (x, y, obj) { miner.movingLeft = false; miner.movingRight = false; }; game.update = function () { // Update treasures for (var i = treasures.length - 1; i >= 0; i--) { treasures[i].update(); if (treasures[i].y > 2732) { treasures[i].destroy(); treasures.splice(i, 1); } else if (miner.intersects(treasures[i])) { score += 10; if (score > highscore) { highscore = score; highscoreTxt.setText('Highscore: ' + highscore); } scoreTxt.setText(score); LK.getSound('Coins').play(); treasures[i].destroy(); treasures.splice(i, 1); } } // Update obstacles for (var i = obstacles.length - 1; i >= 0; i--) { obstacles[i].update(); if (obstacles[i].y > 2732) { obstacles[i].destroy(); obstacles.splice(i, 1); } else if (miner.intersects(obstacles[i])) { LK.effects.flashScreen(0xff0000, 1000); score = 0; scoreTxt.setText(score); LK.showGameOver(); } } // Spawn treasures and obstacles periodically if (LK.ticks % 60 == 0) { spawnTreasure(); } if (LK.ticks % 90 == 0) { spawnObstacle(); } };
/****
* Classes
****/
//<Assets used in the game will automatically appear here>
// Miner class
var Miner = Container.expand(function () {
var self = Container.call(this);
var minerGraphics = self.attachAsset('miner', {
anchorX: 0.5,
anchorY: 0.5
});
self.speed = 5;
self.movingLeft = false;
self.movingRight = false;
self.update = function () {
// Miner update logic
if (self.movingLeft) {
self.moveLeft();
} else if (self.movingRight) {
self.moveRight();
}
};
self.moveLeft = function () {
self.x -= self.speed;
};
self.moveRight = function () {
self.x += self.speed;
};
});
// Obstacle class
var Obstacle = Container.expand(function () {
var self = Container.call(this);
var obstacleGraphics = self.attachAsset('obstacle', {
anchorX: 0.5,
anchorY: 0.5
});
self.update = function () {
self.y += 3; // Move obstacle downwards
};
});
// Treasure class
var Treasure = Container.expand(function () {
var self = Container.call(this);
var treasureGraphics = self.attachAsset('treasure', {
anchorX: 0.5,
anchorY: 0.5
});
self.update = function () {
self.y += 2; // Move treasure downwards
};
});
/****
* Initialize Game
****/
var game = new LK.Game({
backgroundColor: 0x000000 //Init game with black background
});
/****
* Game Code
****/
// Replace 'background_image_id' with the actual id of the mine background image
var background = game.addChild(LK.getAsset('background', {
anchorX: 0.0,
anchorY: 0.0
}));
background.x = 0;
background.y = 0;
// Initialize miner
var miner = game.addChild(new Miner());
miner.x = 2048 / 2;
miner.y = 2732 - 100;
// Initialize arrays for treasures and obstacles
var treasures = [];
var obstacles = [];
// Score and highscore display
var score = 0;
var highscore = 0;
var scoreTxt = new Text2('0', {
size: 150,
fill: "#ffffff"
});
scoreTxt.anchor.set(0.5, 0);
LK.gui.top.addChild(scoreTxt);
var highscoreTxt = new Text2('Highscore: 0', {
size: 100,
fill: "#ffffff"
});
highscoreTxt.anchor.set(0.5, 0);
LK.gui.top.addChild(highscoreTxt);
highscoreTxt.y = scoreTxt.height;
// Function to spawn treasures
function spawnTreasure() {
var treasure = new Treasure();
treasure.x = Math.random() * 2048;
treasure.y = -50;
treasures.push(treasure);
game.addChild(treasure);
}
// Function to spawn obstacles
function spawnObstacle() {
var obstacle = new Obstacle();
obstacle.x = Math.random() * 2048;
obstacle.y = -50;
obstacles.push(obstacle);
game.addChild(obstacle);
}
// Handle miner movement
game.down = function (x, y, obj) {
if (x < 2048 / 2) {
miner.movingLeft = true;
} else {
miner.movingRight = true;
}
};
// Update game state
game.up = function (x, y, obj) {
miner.movingLeft = false;
miner.movingRight = false;
};
game.update = function () {
// Update treasures
for (var i = treasures.length - 1; i >= 0; i--) {
treasures[i].update();
if (treasures[i].y > 2732) {
treasures[i].destroy();
treasures.splice(i, 1);
} else if (miner.intersects(treasures[i])) {
score += 10;
if (score > highscore) {
highscore = score;
highscoreTxt.setText('Highscore: ' + highscore);
}
scoreTxt.setText(score);
LK.getSound('Coins').play();
treasures[i].destroy();
treasures.splice(i, 1);
}
}
// Update obstacles
for (var i = obstacles.length - 1; i >= 0; i--) {
obstacles[i].update();
if (obstacles[i].y > 2732) {
obstacles[i].destroy();
obstacles.splice(i, 1);
} else if (miner.intersects(obstacles[i])) {
LK.effects.flashScreen(0xff0000, 1000);
score = 0;
scoreTxt.setText(score);
LK.showGameOver();
}
}
// Spawn treasures and obstacles periodically
if (LK.ticks % 60 == 0) {
spawnTreasure();
}
if (LK.ticks % 90 == 0) {
spawnObstacle();
}
};