User prompt
make it so that the boosters increase the score by 2 when clicked
User prompt
make the background sky
User prompt
When a candy cane is clicked, increase the score by 1.
User prompt
Please fix the bug: 'Uncaught TypeError: boosters[j].containsPoint is not a function' in or related to this line: 'if (boosters[j].containsPoint({' Line Number: 104
User prompt
Please fix the bug: 'Uncaught TypeError: candyCanes[i].containsPoint is not a function' in or related to this line: 'if (candyCanes[i].containsPoint({' Line Number: 92
Initial prompt
Candy Cane Clicker
/****
* Classes
****/
// Booster class to represent boosters
var Booster = Container.expand(function () {
var self = Container.call(this);
var boosterGraphics = self.attachAsset('booster', {
anchorX: 0.5,
anchorY: 0.5
});
self.activate = function () {
// Logic to activate booster
};
});
// Assets will be automatically created and loaded by the LK engine based on their usage in the code.
// Example assets: candyCane, booster, upgradeButton
// CandyCane class to represent collectible candy canes
var CandyCane = Container.expand(function () {
var self = Container.call(this);
var candyCaneGraphics = self.attachAsset('candyCane', {
anchorX: 0.5,
anchorY: 0.5
});
self.update = function () {
// Logic for candy cane behavior, if any
};
});
// UpgradeButton class to represent upgrade buttons
var UpgradeButton = Container.expand(function () {
var self = Container.call(this);
var upgradeButtonGraphics = self.attachAsset('upgradeButton', {
anchorX: 0.5,
anchorY: 0.5
});
self.onPress = function () {
// Logic to handle upgrade
};
});
/****
* Initialize Game
****/
var game = new LK.Game({
backgroundColor: 0x000000 // Init game with black background
});
/****
* Game Code
****/
// Initialize game variables
var candyCanes = [];
var boosters = [];
var score = 0;
// Create score display
var scoreTxt = new Text2('0', {
size: 150,
fill: "#ffffff"
});
scoreTxt.anchor.set(0.5, 0);
LK.gui.top.addChild(scoreTxt);
// Function to update score
function updateScore() {
scoreTxt.setText(score);
}
// Function to spawn a candy cane
function spawnCandyCane() {
var candyCane = new CandyCane();
candyCane.x = Math.random() * 2048;
candyCane.y = Math.random() * 2732;
candyCanes.push(candyCane);
game.addChild(candyCane);
}
// Function to spawn a booster
function spawnBooster() {
var booster = new Booster();
booster.x = Math.random() * 2048;
booster.y = Math.random() * 2732;
boosters.push(booster);
game.addChild(booster);
}
// Handle game touch events
game.down = function (x, y, obj) {
// Check if a candy cane is tapped
for (var i = candyCanes.length - 1; i >= 0; i--) {
if (candyCanes[i].containsPoint({
x: x,
y: y
})) {
score++;
updateScore();
candyCanes[i].destroy();
candyCanes.splice(i, 1);
}
}
// Check if a booster is tapped
for (var j = boosters.length - 1; j >= 0; j--) {
if (boosters[j].containsPoint({
x: x,
y: y
})) {
boosters[j].activate();
boosters[j].destroy();
boosters.splice(j, 1);
}
}
};
// Game update loop
game.update = function () {
// Spawn candy canes periodically
if (LK.ticks % 60 == 0) {
spawnCandyCane();
}
// Spawn boosters periodically
if (LK.ticks % 300 == 0) {
spawnBooster();
}
}; /****
* Classes
****/
// Booster class to represent boosters
var Booster = Container.expand(function () {
var self = Container.call(this);
var boosterGraphics = self.attachAsset('booster', {
anchorX: 0.5,
anchorY: 0.5
});
self.activate = function () {
// Logic to activate booster
};
});
// Assets will be automatically created and loaded by the LK engine based on their usage in the code.
// Example assets: candyCane, booster, upgradeButton
// CandyCane class to represent collectible candy canes
var CandyCane = Container.expand(function () {
var self = Container.call(this);
var candyCaneGraphics = self.attachAsset('candyCane', {
anchorX: 0.5,
anchorY: 0.5
});
self.update = function () {
// Logic for candy cane behavior, if any
};
});
// UpgradeButton class to represent upgrade buttons
var UpgradeButton = Container.expand(function () {
var self = Container.call(this);
var upgradeButtonGraphics = self.attachAsset('upgradeButton', {
anchorX: 0.5,
anchorY: 0.5
});
self.onPress = function () {
// Logic to handle upgrade
};
});
/****
* Initialize Game
****/
var game = new LK.Game({
backgroundColor: 0x000000 // Init game with black background
});
/****
* Game Code
****/
// Initialize game variables
var candyCanes = [];
var boosters = [];
var score = 0;
// Create score display
var scoreTxt = new Text2('0', {
size: 150,
fill: "#ffffff"
});
scoreTxt.anchor.set(0.5, 0);
LK.gui.top.addChild(scoreTxt);
// Function to update score
function updateScore() {
scoreTxt.setText(score);
}
// Function to spawn a candy cane
function spawnCandyCane() {
var candyCane = new CandyCane();
candyCane.x = Math.random() * 2048;
candyCane.y = Math.random() * 2732;
candyCanes.push(candyCane);
game.addChild(candyCane);
}
// Function to spawn a booster
function spawnBooster() {
var booster = new Booster();
booster.x = Math.random() * 2048;
booster.y = Math.random() * 2732;
boosters.push(booster);
game.addChild(booster);
}
// Handle game touch events
game.down = function (x, y, obj) {
// Check if a candy cane is tapped
for (var i = candyCanes.length - 1; i >= 0; i--) {
if (candyCanes[i].containsPoint({
x: x,
y: y
})) {
score++;
updateScore();
candyCanes[i].destroy();
candyCanes.splice(i, 1);
}
}
// Check if a booster is tapped
for (var j = boosters.length - 1; j >= 0; j--) {
if (boosters[j].containsPoint({
x: x,
y: y
})) {
boosters[j].activate();
boosters[j].destroy();
boosters.splice(j, 1);
}
}
};
// Game update loop
game.update = function () {
// Spawn candy canes periodically
if (LK.ticks % 60 == 0) {
spawnCandyCane();
}
// Spawn boosters periodically
if (LK.ticks % 300 == 0) {
spawnBooster();
}
};