/**** * Classes ****/ // Booster class to represent boosters var Booster = Container.expand(function () { var self = Container.call(this); var boosterGraphics = self.attachAsset('booster', { anchorX: 0.5, anchorY: 0.5 }); self.activate = function () { // Logic to activate booster }; }); // Assets will be automatically created and loaded by the LK engine based on their usage in the code. // Example assets: candyCane, booster, upgradeButton // CandyCane class to represent collectible candy canes var CandyCane = Container.expand(function () { var self = Container.call(this); var candyCaneGraphics = self.attachAsset('candyCane', { anchorX: 0.5, anchorY: 0.5 }); self.down = function (x, y, obj) { score++; updateScore(); self.destroy(); var index = candyCanes.indexOf(self); if (index > -1) { candyCanes.splice(index, 1); } }; }); // UpgradeButton class to represent upgrade buttons var UpgradeButton = Container.expand(function () { var self = Container.call(this); var upgradeButtonGraphics = self.attachAsset('upgradeButton', { anchorX: 0.5, anchorY: 0.5 }); self.onPress = function () { // Logic to handle upgrade }; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x87CEEB // Init game with sky blue background }); /**** * Game Code ****/ // Initialize game variables var candyCanes = []; var boosters = []; var score = 0; // Create score display var scoreTxt = new Text2('0', { size: 150, fill: "#ffffff" }); scoreTxt.anchor.set(0.5, 0); LK.gui.top.addChild(scoreTxt); // Function to update score function updateScore() { scoreTxt.setText(score); } // Function to spawn a candy cane function spawnCandyCane() { var candyCane = new CandyCane(); candyCane.x = Math.random() * 2048; candyCane.y = Math.random() * 2732; candyCanes.push(candyCane); game.addChild(candyCane); } // Function to spawn a booster function spawnBooster() { var booster = new Booster(); booster.x = Math.random() * 2048; booster.y = Math.random() * 2732; boosters.push(booster); game.addChild(booster); } // Handle game touch events game.down = function (x, y, obj) { // Check if a candy cane is tapped for (var i = candyCanes.length - 1; i >= 0; i--) { if (candyCanes[i].intersects({ x: x, y: y })) { score++; updateScore(); candyCanes[i].destroy(); candyCanes.splice(i, 1); } } // Check if a booster is tapped for (var j = boosters.length - 1; j >= 0; j--) { if (boosters[j].intersects({ x: x, y: y })) { score += 2; updateScore(); boosters[j].destroy(); boosters.splice(j, 1); } } }; // Game update loop game.update = function () { // Spawn candy canes periodically if (LK.ticks % 60 == 0) { spawnCandyCane(); } // Spawn boosters periodically if (LK.ticks % 300 == 0) { spawnBooster(); } };
/****
* Classes
****/
// Booster class to represent boosters
var Booster = Container.expand(function () {
var self = Container.call(this);
var boosterGraphics = self.attachAsset('booster', {
anchorX: 0.5,
anchorY: 0.5
});
self.activate = function () {
// Logic to activate booster
};
});
// Assets will be automatically created and loaded by the LK engine based on their usage in the code.
// Example assets: candyCane, booster, upgradeButton
// CandyCane class to represent collectible candy canes
var CandyCane = Container.expand(function () {
var self = Container.call(this);
var candyCaneGraphics = self.attachAsset('candyCane', {
anchorX: 0.5,
anchorY: 0.5
});
self.down = function (x, y, obj) {
score++;
updateScore();
self.destroy();
var index = candyCanes.indexOf(self);
if (index > -1) {
candyCanes.splice(index, 1);
}
};
});
// UpgradeButton class to represent upgrade buttons
var UpgradeButton = Container.expand(function () {
var self = Container.call(this);
var upgradeButtonGraphics = self.attachAsset('upgradeButton', {
anchorX: 0.5,
anchorY: 0.5
});
self.onPress = function () {
// Logic to handle upgrade
};
});
/****
* Initialize Game
****/
var game = new LK.Game({
backgroundColor: 0x87CEEB // Init game with sky blue background
});
/****
* Game Code
****/
// Initialize game variables
var candyCanes = [];
var boosters = [];
var score = 0;
// Create score display
var scoreTxt = new Text2('0', {
size: 150,
fill: "#ffffff"
});
scoreTxt.anchor.set(0.5, 0);
LK.gui.top.addChild(scoreTxt);
// Function to update score
function updateScore() {
scoreTxt.setText(score);
}
// Function to spawn a candy cane
function spawnCandyCane() {
var candyCane = new CandyCane();
candyCane.x = Math.random() * 2048;
candyCane.y = Math.random() * 2732;
candyCanes.push(candyCane);
game.addChild(candyCane);
}
// Function to spawn a booster
function spawnBooster() {
var booster = new Booster();
booster.x = Math.random() * 2048;
booster.y = Math.random() * 2732;
boosters.push(booster);
game.addChild(booster);
}
// Handle game touch events
game.down = function (x, y, obj) {
// Check if a candy cane is tapped
for (var i = candyCanes.length - 1; i >= 0; i--) {
if (candyCanes[i].intersects({
x: x,
y: y
})) {
score++;
updateScore();
candyCanes[i].destroy();
candyCanes.splice(i, 1);
}
}
// Check if a booster is tapped
for (var j = boosters.length - 1; j >= 0; j--) {
if (boosters[j].intersects({
x: x,
y: y
})) {
score += 2;
updateScore();
boosters[j].destroy();
boosters.splice(j, 1);
}
}
};
// Game update loop
game.update = function () {
// Spawn candy canes periodically
if (LK.ticks % 60 == 0) {
spawnCandyCane();
}
// Spawn boosters periodically
if (LK.ticks % 300 == 0) {
spawnBooster();
}
};