User prompt
make it so that the boosters increase the score by 2 when clicked
User prompt
make the background sky
User prompt
When a candy cane is clicked, increase the score by 1.
User prompt
Please fix the bug: 'Uncaught TypeError: boosters[j].containsPoint is not a function' in or related to this line: 'if (boosters[j].containsPoint({' Line Number: 104
User prompt
Please fix the bug: 'Uncaught TypeError: candyCanes[i].containsPoint is not a function' in or related to this line: 'if (candyCanes[i].containsPoint({' Line Number: 92
Initial prompt
Candy Cane Clicker
/**** * Classes ****/ // Booster class to represent boosters var Booster = Container.expand(function () { var self = Container.call(this); var boosterGraphics = self.attachAsset('booster', { anchorX: 0.5, anchorY: 0.5 }); self.activate = function () { // Logic to activate booster }; }); // Assets will be automatically created and loaded by the LK engine based on their usage in the code. // Example assets: candyCane, booster, upgradeButton // CandyCane class to represent collectible candy canes var CandyCane = Container.expand(function () { var self = Container.call(this); var candyCaneGraphics = self.attachAsset('candyCane', { anchorX: 0.5, anchorY: 0.5 }); self.down = function (x, y, obj) { score++; updateScore(); self.destroy(); var index = candyCanes.indexOf(self); if (index > -1) { candyCanes.splice(index, 1); } }; }); // UpgradeButton class to represent upgrade buttons var UpgradeButton = Container.expand(function () { var self = Container.call(this); var upgradeButtonGraphics = self.attachAsset('upgradeButton', { anchorX: 0.5, anchorY: 0.5 }); self.onPress = function () { // Logic to handle upgrade }; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x87CEEB // Init game with sky blue background }); /**** * Game Code ****/ // Initialize game variables var candyCanes = []; var boosters = []; var score = 0; // Create score display var scoreTxt = new Text2('0', { size: 150, fill: "#ffffff" }); scoreTxt.anchor.set(0.5, 0); LK.gui.top.addChild(scoreTxt); // Function to update score function updateScore() { scoreTxt.setText(score); } // Function to spawn a candy cane function spawnCandyCane() { var candyCane = new CandyCane(); candyCane.x = Math.random() * 2048; candyCane.y = Math.random() * 2732; candyCanes.push(candyCane); game.addChild(candyCane); } // Function to spawn a booster function spawnBooster() { var booster = new Booster(); booster.x = Math.random() * 2048; booster.y = Math.random() * 2732; boosters.push(booster); game.addChild(booster); } // Handle game touch events game.down = function (x, y, obj) { // Check if a candy cane is tapped for (var i = candyCanes.length - 1; i >= 0; i--) { if (candyCanes[i].intersects({ x: x, y: y })) { score++; updateScore(); candyCanes[i].destroy(); candyCanes.splice(i, 1); } } // Check if a booster is tapped for (var j = boosters.length - 1; j >= 0; j--) { if (boosters[j].intersects({ x: x, y: y })) { score += 2; updateScore(); boosters[j].destroy(); boosters.splice(j, 1); } } }; // Game update loop game.update = function () { // Spawn candy canes periodically if (LK.ticks % 60 == 0) { spawnCandyCane(); } // Spawn boosters periodically if (LK.ticks % 300 == 0) { spawnBooster(); } };
===================================================================
--- original.js
+++ change.js
@@ -103,9 +103,10 @@
if (boosters[j].intersects({
x: x,
y: y
})) {
- boosters[j].activate();
+ score += 2;
+ updateScore();
boosters[j].destroy();
boosters.splice(j, 1);
}
}