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give mosquito spawning margin from left 100px and right 100px
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debug print when the game over is triggered
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game is getting over still i am not missing any mosquitos to touch the bottom image
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do not game over when the electric bat is intersects with the mosquitos
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there is some problem with the gameover logic, fix the issue
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mosquitos should be spawned in the screen constraints.
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Please fix the bug: 'Uncaught ReferenceError: hero is not defined' in or related to this line: 'hero.x = x;' Line Number: 116
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Please fix the bug: 'ReferenceError: enemy is not defined' in or related to this line: 'enemy.x = Math.random() * 2048;' Line Number: 105
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Please fix the bug: 'Uncaught ReferenceError: hero is not defined' in or related to this line: 'hero.x = 2048 / 2;' Line Number: 84
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Rename the assets same as there usage classes, such enemy -> mosquitto hero -> Electric bat etc
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don't show both the sprites at the same time
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The Electric Bat has two sprites: Idle Sprite: Displayed by default when the bat is inactive. Hit Sprite: Displayed only while the player is actively clicking and holding on the screen. Implementation Details: Input: Detect when the player clicks and releases the mouse button. Sprite Switching: On mouse click: Immediately switch from the Idle sprite to the Hit sprite. On mouse release: Immediately switch back to the Idle sprite. Visual Feedback: Ensure a smooth, instant transition between sprites to give the player clear visual feedback.
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move the lives to the top right
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add five lives on the top left of the screen, and whenever the mosquitos hits the bottom image of crowd it will reduce the live by 1.
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make electric bat invincible
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Now whenever i click on the mosquitos, it will kill the mosquitos
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Remove the whole bullet shooting logic
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Stop shooting bullets when clicked.
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Please fix the bug: 'ReferenceError: Enemy is not defined' in or related to this line: 'var enemy = new Enemy();' Line Number: 86
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Please fix the bug: 'Uncaught ReferenceError: Hero is not defined' in or related to this line: 'var hero = game.addChild(new Hero());' Line Number: 73
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Change the name of Hero to Electric bat
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change the name of enemy to mosquito
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instead of shooting the bullet the hero is mosquito electric bat, which will kill the robotic mosquitos when clicked on the enmies.
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add on image at the bottom of the screen representing the crowd on the earth, and image should cover the bottom edge.
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Pichkyaau
===================================================================
--- original.js
+++ change.js
@@ -90,9 +90,9 @@
scoreTxt.anchor.set(0.5, 0);
LK.gui.top.addChild(scoreTxt);
function spawnEnemy() {
var mosquito = new Mosquito();
- mosquito.x = Math.random() * (2048 - mosquito.width);
+ mosquito.x = 100 + Math.random() * (2048 - mosquito.width - 200);
mosquito.y = -mosquito.height;
enemies.push(mosquito);
game.addChild(mosquito);
}
The robotic mosquito is a marvel of miniature engineering, its metallic body gleaming in the light. Its two transparent wings, adorned with intricate circuitry patterns, buzz rhythmically as it hovers and darts through the air. Six delicate legs, tipped with sharp points, enable it to perch on surfaces with remarkable precision. A pair of long, segmented antennae, their tips glowing faintly, twitch and sense the environment. Two glowing eyes, either red or blue, emit an eerie light as they scan the surroundings. However, this mechanical menace can also be crushed, its once pristine form reduced to a mangled mess of dented metal, broken wings, and exposed wires. Sparks might fly from its damaged innards, and its once bright eyes may flicker and fade. This sprite sheet captures both the living and destroyed states of the robotic mosquito, showcasing its intricate details and the grim aftermath of its demise.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
The electric mosquito killing bat sprite sheet will illustrate the device in two states: idle and activated. In the idle state, the bat resembles a tennis racket with a fine mesh grid, featuring a handle for easy grip and a subtle glow emanating from the electrified grid. The activated state showcases the bat in action, zapping mosquitoes with bright sparks and flashes of electricity as they come into contact with the mesh. The sparks should be animated to convey the sensation of a powerful electric discharge. Additional details could include small mosquito silhouettes near the grid in the activated state, or a faint buzzing sound effect to enhance the visual and auditory experience.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.