User prompt
after player clicks bed, put text "Really? Go lay in your real bed, bro."
User prompt
add code from url to line 6
User prompt
add to code when player clicks bed, play sound https://djlunatique.com/lovely-bastards-slowed
User prompt
add to the code when player click bed, play sound https://www.youtube.com/watch?v=L5zE7EthV1o
User prompt
now add code for clicking the bed
User prompt
add code for when player clicks bed, hide bed and text
User prompt
when player clicks bed
User prompt
when player clicks bed, hide bed and text
Code edit (1 edits merged)
Please save this source code
User prompt
make text above the bed saying "click me".
User prompt
delete dream
Initial prompt
Lie in bed simulator
/**** * Classes ****/ // Bed class to represent the bed the player lies in var Bed = Container.expand(function () { var self = Container.call(this); var bedGraphics = self.createAsset('bed', 'Cozy bed', 0.5, 0.5); self.x = 2048 / 2; self.y = 2732 / 2; self.update = function () { // Bed update logic (if any) goes here }; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x000000 // Init game with black background }); /**** * Game Code ****/ // Create the bed instance var bed = game.addChild(new Bed()); // Main game logic LK.on('tick', function () { // Update bed bed.update(); }); // Touch event to create a ripple effect on the bed bed.on('down', function (obj) { var touchPos = obj.event.getLocalPosition(game); // Ripple effect logic (could be a simple animation of the bed asset) LK.effects.flashObject(bed, 0xffffff, 300); // Flash the bed to indicate touch }); // Ensure the game is touchscreen-compatible game.on('down', function (obj) { // This could be used to interact with the game in other ways if needed });
===================================================================
--- original.js
+++ change.js
@@ -1,72 +1,41 @@
-/****
+/****
* Classes
****/
// Bed class to represent the bed the player lies in
var Bed = Container.expand(function () {
- var self = Container.call(this);
- var bedGraphics = self.createAsset('bed', 'Cozy bed', 0.5, 0.5);
- self.x = 2048 / 2;
- self.y = 2732 / 2;
- self.update = function () {
- // Bed update logic (if any) goes here
- };
+ var self = Container.call(this);
+ var bedGraphics = self.createAsset('bed', 'Cozy bed', 0.5, 0.5);
+ self.x = 2048 / 2;
+ self.y = 2732 / 2;
+ self.update = function () {
+ // Bed update logic (if any) goes here
+ };
});
-// Dream class to represent dream bubbles that float up
-var Dream = Container.expand(function () {
- var self = Container.call(this);
- var dreamGraphics = self.createAsset('dream', 'Dreamy bubble', 0.5, 1);
- self.speed = -2;
- self.move = function () {
- self.y += self.speed;
- if (self.y < -self.height) {
- self.destroy(); // Remove dream when it goes off-screen
- }
- };
-});
-/****
+/****
* Initialize Game
****/
var game = new LK.Game({
- backgroundColor: 0x000000 // Init game with black background
+ backgroundColor: 0x000000 // Init game with black background
});
-/****
+/****
* Game Code
****/
-// Initialize important asset arrays
-var dreams = [];
// Create the bed instance
var bed = game.addChild(new Bed());
-// Function to spawn dreams
-function spawnDream() {
- var dream = new Dream();
- dream.x = Math.random() * 2048; // Random position across the width
- dream.y = 2732; // Start at the bottom of the screen
- dreams.push(dream);
- game.addChild(dream);
-}
// Main game logic
LK.on('tick', function () {
- // Update bed
- bed.update();
- // Move and update dreams
- for (var i = dreams.length - 1; i >= 0; i--) {
- dreams[i].move();
- }
- // Spawn dreams at random intervals
- if (Math.random() < 0.01) {
- // 1% chance to spawn a dream each tick
- spawnDream();
- }
+ // Update bed
+ bed.update();
});
// Touch event to create a ripple effect on the bed
bed.on('down', function (obj) {
- var touchPos = obj.event.getLocalPosition(game);
- // Ripple effect logic (could be a simple animation of the bed asset)
- LK.effects.flashObject(bed, 0xffffff, 300); // Flash the bed to indicate touch
+ var touchPos = obj.event.getLocalPosition(game);
+ // Ripple effect logic (could be a simple animation of the bed asset)
+ LK.effects.flashObject(bed, 0xffffff, 300); // Flash the bed to indicate touch
});
// Ensure the game is touchscreen-compatible
game.on('down', function (obj) {
- // This could be used to interact with the game in other ways if needed
+ // This could be used to interact with the game in other ways if needed
});
\ No newline at end of file