/**** * Classes ****/ var SoundPlayer = Container.expand(function () { var self = Container.call(this); self.playSound = function (soundUrl) { // Code to play sound from URL goes here }; }); // Bed class to represent the bed the player lies in var Bed = Container.expand(function () { var self = Container.call(this); var bedGraphics = self.createAsset('bed', 'Cozy bed', 0.5, 0.5); self.x = 2048 / 2; self.y = 2732 / 2; self.update = function () { // Bed update logic (if any) goes here }; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x000000, // Init game with black background url: 'https://www.youtube.com/watch?v=L5zE7EthV1o' }); /**** * Game Code ****/ // Function to play the relaxation sound // Create the bed instance function playRelaxationSound() { // Code to play sound goes here } var bed = game.addChild(new Bed()); // Create 'Really? Go lay in your real bed, bro.' text above the bed var clickMeText = new Text2('Really? Go lay in your real bed, bro.', { size: 100, fill: "#ffffff", align: 'center' }); clickMeText.anchor.set(0.5, 1); clickMeText.x = bed.x; clickMeText.y = bed.y - bed.height / 2 - 20; game.addChild(clickMeText); // Add event listener to bed to change the text when clicked bed.on('down', function () { clickMeText.setText('Really? Go lay in your real bed, bro.'); }); // Function to handle the relaxation sequence function startRelaxationSequence() { // Relaxation logic will be implemented here }
/****
* Classes
****/
var SoundPlayer = Container.expand(function () {
var self = Container.call(this);
self.playSound = function (soundUrl) {
// Code to play sound from URL goes here
};
});
// Bed class to represent the bed the player lies in
var Bed = Container.expand(function () {
var self = Container.call(this);
var bedGraphics = self.createAsset('bed', 'Cozy bed', 0.5, 0.5);
self.x = 2048 / 2;
self.y = 2732 / 2;
self.update = function () {
// Bed update logic (if any) goes here
};
});
/****
* Initialize Game
****/
var game = new LK.Game({
backgroundColor: 0x000000,
// Init game with black background
url: 'https://www.youtube.com/watch?v=L5zE7EthV1o'
});
/****
* Game Code
****/
// Function to play the relaxation sound
// Create the bed instance
function playRelaxationSound() {
// Code to play sound goes here
}
var bed = game.addChild(new Bed());
// Create 'Really? Go lay in your real bed, bro.' text above the bed
var clickMeText = new Text2('Really? Go lay in your real bed, bro.', {
size: 100,
fill: "#ffffff",
align: 'center'
});
clickMeText.anchor.set(0.5, 1);
clickMeText.x = bed.x;
clickMeText.y = bed.y - bed.height / 2 - 20;
game.addChild(clickMeText);
// Add event listener to bed to change the text when clicked
bed.on('down', function () {
clickMeText.setText('Really? Go lay in your real bed, bro.');
});
// Function to handle the relaxation sequence
function startRelaxationSequence() {
// Relaxation logic will be implemented here
}