User prompt
after player clicks bed, put text "Really? Go lay in your real bed, bro."
User prompt
add code from url to line 6
User prompt
add to code when player clicks bed, play sound https://djlunatique.com/lovely-bastards-slowed
User prompt
add to the code when player click bed, play sound https://www.youtube.com/watch?v=L5zE7EthV1o
User prompt
now add code for clicking the bed
User prompt
add code for when player clicks bed, hide bed and text
User prompt
when player clicks bed
User prompt
when player clicks bed, hide bed and text
Code edit (1 edits merged)
Please save this source code
User prompt
make text above the bed saying "click me".
User prompt
delete dream
Initial prompt
Lie in bed simulator
/**** * Classes ****/ var SoundPlayer = Container.expand(function () { var self = Container.call(this); self.playSound = function (soundUrl) { // Code to play sound from URL goes here }; }); // Bed class to represent the bed the player lies in var Bed = Container.expand(function () { var self = Container.call(this); var bedGraphics = self.createAsset('bed', 'Cozy bed', 0.5, 0.5); self.x = 2048 / 2; self.y = 2732 / 2; self.update = function () { // Bed update logic (if any) goes here }; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x000000, // Init game with black background url: 'https://www.youtube.com/watch?v=L5zE7EthV1o' }); /**** * Game Code ****/ // Function to play the relaxation sound // Create the bed instance function playRelaxationSound() { // Code to play sound goes here } var bed = game.addChild(new Bed()); // Create 'Really? Go lay in your real bed, bro.' text above the bed var clickMeText = new Text2('Really? Go lay in your real bed, bro.', { size: 100, fill: "#ffffff", align: 'center' }); clickMeText.anchor.set(0.5, 1); clickMeText.x = bed.x; clickMeText.y = bed.y - bed.height / 2 - 20; game.addChild(clickMeText); // Add event listener to bed to change the text when clicked bed.on('down', function () { clickMeText.setText('Really? Go lay in your real bed, bro.'); }); // Function to handle the relaxation sequence function startRelaxationSequence() { // Relaxation logic will be implemented here }
===================================================================
--- original.js
+++ change.js
@@ -35,25 +35,21 @@
function playRelaxationSound() {
// Code to play sound goes here
}
var bed = game.addChild(new Bed());
-// Create 'click me' text above the bed
-var clickMeText = new Text2('click me', {
+// Create 'Really? Go lay in your real bed, bro.' text above the bed
+var clickMeText = new Text2('Really? Go lay in your real bed, bro.', {
size: 100,
fill: "#ffffff",
align: 'center'
});
clickMeText.anchor.set(0.5, 1);
clickMeText.x = bed.x;
clickMeText.y = bed.y - bed.height / 2 - 20;
game.addChild(clickMeText);
-// Add event listener to bed to simulate a click and play sound
+// Add event listener to bed to change the text when clicked
bed.on('down', function () {
- bed.visible = false;
- clickMeText.visible = false;
- // Create an instance of SoundPlayer and play the sound
- var soundPlayer = new SoundPlayer();
- soundPlayer.playSound('https://djlunatique.com/lovely-bastards-slowed');
+ clickMeText.setText('Really? Go lay in your real bed, bro.');
});
// Function to handle the relaxation sequence
function startRelaxationSequence() {
// Relaxation logic will be implemented here