/****
* Plugins
****/
var tween = LK.import("@upit/tween.v1");
/****
* Classes
****/
var Bird = Container.expand(function () {
var self = Container.call(this);
var birdGraphics = self.attachAsset('bird', {
anchorX: 0.5,
anchorY: 0.5
});
self.velocityY = 0;
self.gravity = 0.8;
self.flapPower = -12;
self.maxFallSpeed = 15;
self.flap = function () {
self.velocityY = self.flapPower;
LK.getSound('flap').play();
// Add a small rotation animation
tween(birdGraphics, {
rotation: -0.3
}, {
duration: 200
});
tween(birdGraphics, {
rotation: 0.3
}, {
duration: 300,
onFinish: function onFinish() {
tween(birdGraphics, {
rotation: 0
}, {
duration: 200
});
}
});
};
self.update = function () {
// Apply gravity
self.velocityY += self.gravity;
// Limit fall speed
if (self.velocityY > self.maxFallSpeed) {
self.velocityY = self.maxFallSpeed;
}
// Update position
self.y += self.velocityY;
// Rotate bird based on velocity
if (self.velocityY < 0) {
birdGraphics.rotation = Math.max(-0.5, self.velocityY * 0.05);
} else {
birdGraphics.rotation = Math.min(0.5, self.velocityY * 0.05);
}
};
return self;
});
var Pipe = Container.expand(function () {
var self = Container.call(this);
self.speed = -4;
self.gapSize = 300;
self.scored = false;
// Create top pipe
self.topPipe = self.attachAsset('pipe', {
anchorX: 0.5,
anchorY: 1
});
// Create bottom pipe
self.bottomPipe = self.attachAsset('pipe', {
anchorX: 0.5,
anchorY: 0
});
self.setupPipes = function (gapCenterY) {
self.topPipe.y = gapCenterY - self.gapSize / 2;
self.bottomPipe.y = gapCenterY + self.gapSize / 2;
};
self.update = function () {
self.x += self.speed;
};
self.checkBirdCollision = function (bird) {
var birdBounds = {
left: bird.x - 30,
right: bird.x + 30,
top: bird.y - 30,
bottom: bird.y + 30
};
var pipeBounds = {
left: self.x - 60,
right: self.x + 60
};
// Check if bird is within pipe x bounds
if (birdBounds.right > pipeBounds.left && birdBounds.left < pipeBounds.right) {
// Check collision with top pipe
if (birdBounds.top < self.topPipe.y) {
return true;
}
// Check collision with bottom pipe
if (birdBounds.bottom > self.bottomPipe.y) {
return true;
}
}
return false;
};
return self;
});
/****
* Initialize Game
****/
var game = new LK.Game({
backgroundColor: 0x87CEEB
});
/****
* Game Code
****/
var bird;
var pipes = [];
var ground;
var scoreTxt;
var gameStarted = false;
var gameOver = false;
var pipeSpawnTimer = 0;
var pipeSpawnInterval = 120; // 2 seconds at 60fps
// Initialize bird
bird = game.addChild(new Bird());
bird.x = 400;
bird.y = 1366; // Center of screen vertically
// Initialize ground
ground = game.addChild(LK.getAsset('ground', {
anchorX: 0,
anchorY: 0
}));
ground.x = 0;
ground.y = 2732 - 100; // Bottom of screen
// Initialize score display
scoreTxt = new Text2('0', {
size: 120,
fill: 0xFFFFFF
});
scoreTxt.anchor.set(0.5, 0);
LK.gui.top.addChild(scoreTxt);
scoreTxt.y = 100;
// Game input handling
game.down = function (x, y, obj) {
if (!gameOver) {
if (!gameStarted) {
gameStarted = true;
}
bird.flap();
}
};
// Spawn pipe function
function spawnPipe() {
var pipe = game.addChild(new Pipe());
pipe.x = 2048 + 60; // Start off-screen right
// Random gap position (avoid too high or too low)
var minY = 200 + pipe.gapSize / 2;
var maxY = ground.y - 200 - pipe.gapSize / 2;
var gapCenterY = minY + Math.random() * (maxY - minY);
pipe.setupPipes(gapCenterY);
pipes.push(pipe);
}
// Main game update loop
game.update = function () {
if (!gameStarted || gameOver) {
return;
}
// Update bird
bird.update();
// Check ground collision
if (bird.y + 30 >= ground.y || bird.y - 30 <= 0) {
gameOver = true;
LK.effects.flashScreen(0xff0000, 1000);
LK.setTimeout(function () {
LK.showGameOver();
}, 500);
return;
}
// Spawn pipes
pipeSpawnTimer++;
if (pipeSpawnTimer >= pipeSpawnInterval) {
spawnPipe();
pipeSpawnTimer = 0;
}
// Update pipes and check collisions
for (var i = pipes.length - 1; i >= 0; i--) {
var pipe = pipes[i];
pipe.update();
// Check collision
if (pipe.checkBirdCollision(bird)) {
gameOver = true;
LK.effects.flashScreen(0xff0000, 1000);
LK.setTimeout(function () {
LK.showGameOver();
}, 500);
return;
}
// Check scoring
if (!pipe.scored && bird.x > pipe.x) {
pipe.scored = true;
LK.setScore(LK.getScore() + 1);
scoreTxt.setText(LK.getScore());
LK.getSound('score').play();
}
// Remove off-screen pipes
if (pipe.x < -120) {
pipe.destroy();
pipes.splice(i, 1);
}
}
}; ===================================================================
--- original.js
+++ change.js
@@ -1,6 +1,213 @@
-/****
+/****
+* Plugins
+****/
+var tween = LK.import("@upit/tween.v1");
+
+/****
+* Classes
+****/
+var Bird = Container.expand(function () {
+ var self = Container.call(this);
+ var birdGraphics = self.attachAsset('bird', {
+ anchorX: 0.5,
+ anchorY: 0.5
+ });
+ self.velocityY = 0;
+ self.gravity = 0.8;
+ self.flapPower = -12;
+ self.maxFallSpeed = 15;
+ self.flap = function () {
+ self.velocityY = self.flapPower;
+ LK.getSound('flap').play();
+ // Add a small rotation animation
+ tween(birdGraphics, {
+ rotation: -0.3
+ }, {
+ duration: 200
+ });
+ tween(birdGraphics, {
+ rotation: 0.3
+ }, {
+ duration: 300,
+ onFinish: function onFinish() {
+ tween(birdGraphics, {
+ rotation: 0
+ }, {
+ duration: 200
+ });
+ }
+ });
+ };
+ self.update = function () {
+ // Apply gravity
+ self.velocityY += self.gravity;
+ // Limit fall speed
+ if (self.velocityY > self.maxFallSpeed) {
+ self.velocityY = self.maxFallSpeed;
+ }
+ // Update position
+ self.y += self.velocityY;
+ // Rotate bird based on velocity
+ if (self.velocityY < 0) {
+ birdGraphics.rotation = Math.max(-0.5, self.velocityY * 0.05);
+ } else {
+ birdGraphics.rotation = Math.min(0.5, self.velocityY * 0.05);
+ }
+ };
+ return self;
+});
+var Pipe = Container.expand(function () {
+ var self = Container.call(this);
+ self.speed = -4;
+ self.gapSize = 300;
+ self.scored = false;
+ // Create top pipe
+ self.topPipe = self.attachAsset('pipe', {
+ anchorX: 0.5,
+ anchorY: 1
+ });
+ // Create bottom pipe
+ self.bottomPipe = self.attachAsset('pipe', {
+ anchorX: 0.5,
+ anchorY: 0
+ });
+ self.setupPipes = function (gapCenterY) {
+ self.topPipe.y = gapCenterY - self.gapSize / 2;
+ self.bottomPipe.y = gapCenterY + self.gapSize / 2;
+ };
+ self.update = function () {
+ self.x += self.speed;
+ };
+ self.checkBirdCollision = function (bird) {
+ var birdBounds = {
+ left: bird.x - 30,
+ right: bird.x + 30,
+ top: bird.y - 30,
+ bottom: bird.y + 30
+ };
+ var pipeBounds = {
+ left: self.x - 60,
+ right: self.x + 60
+ };
+ // Check if bird is within pipe x bounds
+ if (birdBounds.right > pipeBounds.left && birdBounds.left < pipeBounds.right) {
+ // Check collision with top pipe
+ if (birdBounds.top < self.topPipe.y) {
+ return true;
+ }
+ // Check collision with bottom pipe
+ if (birdBounds.bottom > self.bottomPipe.y) {
+ return true;
+ }
+ }
+ return false;
+ };
+ return self;
+});
+
+/****
* Initialize Game
-****/
+****/
var game = new LK.Game({
- backgroundColor: 0x000000
-});
\ No newline at end of file
+ backgroundColor: 0x87CEEB
+});
+
+/****
+* Game Code
+****/
+var bird;
+var pipes = [];
+var ground;
+var scoreTxt;
+var gameStarted = false;
+var gameOver = false;
+var pipeSpawnTimer = 0;
+var pipeSpawnInterval = 120; // 2 seconds at 60fps
+// Initialize bird
+bird = game.addChild(new Bird());
+bird.x = 400;
+bird.y = 1366; // Center of screen vertically
+// Initialize ground
+ground = game.addChild(LK.getAsset('ground', {
+ anchorX: 0,
+ anchorY: 0
+}));
+ground.x = 0;
+ground.y = 2732 - 100; // Bottom of screen
+// Initialize score display
+scoreTxt = new Text2('0', {
+ size: 120,
+ fill: 0xFFFFFF
+});
+scoreTxt.anchor.set(0.5, 0);
+LK.gui.top.addChild(scoreTxt);
+scoreTxt.y = 100;
+// Game input handling
+game.down = function (x, y, obj) {
+ if (!gameOver) {
+ if (!gameStarted) {
+ gameStarted = true;
+ }
+ bird.flap();
+ }
+};
+// Spawn pipe function
+function spawnPipe() {
+ var pipe = game.addChild(new Pipe());
+ pipe.x = 2048 + 60; // Start off-screen right
+ // Random gap position (avoid too high or too low)
+ var minY = 200 + pipe.gapSize / 2;
+ var maxY = ground.y - 200 - pipe.gapSize / 2;
+ var gapCenterY = minY + Math.random() * (maxY - minY);
+ pipe.setupPipes(gapCenterY);
+ pipes.push(pipe);
+}
+// Main game update loop
+game.update = function () {
+ if (!gameStarted || gameOver) {
+ return;
+ }
+ // Update bird
+ bird.update();
+ // Check ground collision
+ if (bird.y + 30 >= ground.y || bird.y - 30 <= 0) {
+ gameOver = true;
+ LK.effects.flashScreen(0xff0000, 1000);
+ LK.setTimeout(function () {
+ LK.showGameOver();
+ }, 500);
+ return;
+ }
+ // Spawn pipes
+ pipeSpawnTimer++;
+ if (pipeSpawnTimer >= pipeSpawnInterval) {
+ spawnPipe();
+ pipeSpawnTimer = 0;
+ }
+ // Update pipes and check collisions
+ for (var i = pipes.length - 1; i >= 0; i--) {
+ var pipe = pipes[i];
+ pipe.update();
+ // Check collision
+ if (pipe.checkBirdCollision(bird)) {
+ gameOver = true;
+ LK.effects.flashScreen(0xff0000, 1000);
+ LK.setTimeout(function () {
+ LK.showGameOver();
+ }, 500);
+ return;
+ }
+ // Check scoring
+ if (!pipe.scored && bird.x > pipe.x) {
+ pipe.scored = true;
+ LK.setScore(LK.getScore() + 1);
+ scoreTxt.setText(LK.getScore());
+ LK.getSound('score').play();
+ }
+ // Remove off-screen pipes
+ if (pipe.x < -120) {
+ pipe.destroy();
+ pipes.splice(i, 1);
+ }
+ }
+};
\ No newline at end of file