/**** * Plugins ****/ var tween = LK.import("@upit/tween.v1"); /**** * Classes ****/ var Bird = Container.expand(function () { var self = Container.call(this); var birdGraphics = self.attachAsset('bird', { anchorX: 0.5, anchorY: 0.5 }); self.velocityY = 0; self.gravity = 0.8; self.flapPower = -16; self.maxFallSpeed = 15; self.flap = function () { self.velocityY = self.flapPower; LK.getSound('flap').play(); // Add a small rotation animation tween(birdGraphics, { rotation: -0.3 }, { duration: 200 }); tween(birdGraphics, { rotation: 0.3 }, { duration: 300, onFinish: function onFinish() { tween(birdGraphics, { rotation: 0 }, { duration: 200 }); } }); }; self.update = function () { // Apply gravity self.velocityY += self.gravity; // Limit fall speed if (self.velocityY > self.maxFallSpeed) { self.velocityY = self.maxFallSpeed; } // Update position self.y += self.velocityY; // Rotate bird based on velocity if (self.velocityY < 0) { birdGraphics.rotation = Math.max(-0.5, self.velocityY * 0.05); } else { birdGraphics.rotation = Math.min(0.5, self.velocityY * 0.05); } }; return self; }); var Pipe = Container.expand(function () { var self = Container.call(this); self.speed = -4; self.gapSize = 400; self.scored = false; // Create top pipe self.topPipe = self.attachAsset('pipe', { anchorX: 0.5, anchorY: 1 }); // Create bottom pipe self.bottomPipe = self.attachAsset('pipe', { anchorX: 0.5, anchorY: 0 }); self.setupPipes = function (gapCenterY) { self.topPipe.y = gapCenterY - self.gapSize / 2; self.bottomPipe.y = gapCenterY + self.gapSize / 2; }; self.update = function () { self.x += self.speed; }; self.checkBirdCollision = function (bird) { var birdBounds = { left: bird.x - 30, right: bird.x + 30, top: bird.y - 30, bottom: bird.y + 30 }; var pipeBounds = { left: self.x - 60, right: self.x + 60 }; // Check if bird is within pipe x bounds if (birdBounds.right > pipeBounds.left && birdBounds.left < pipeBounds.right) { // Check collision with top pipe if (birdBounds.top < self.topPipe.y) { return true; } // Check collision with bottom pipe if (birdBounds.bottom > self.bottomPipe.y) { return true; } } return false; }; return self; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x87CEEB }); /**** * Game Code ****/ var bird; var pipes = []; var ground; var scoreTxt; var gameStarted = false; var gameOver = false; var pipeSpawnTimer = 0; var pipeSpawnInterval = 120; // 2 seconds at 60fps // Initialize bird bird = game.addChild(new Bird()); bird.x = 400; bird.y = 1366; // Center of screen vertically // Initialize ground ground = game.addChild(LK.getAsset('ground', { anchorX: 0, anchorY: 0 })); ground.x = 0; ground.y = 2732 - 100; // Bottom of screen // Initialize score display scoreTxt = new Text2('0', { size: 120, fill: 0xFFFFFF }); scoreTxt.anchor.set(0.5, 0); LK.gui.top.addChild(scoreTxt); scoreTxt.y = 100; // Game input handling game.down = function (x, y, obj) { if (!gameOver) { if (!gameStarted) { gameStarted = true; } bird.flap(); } }; // Spawn pipe function function spawnPipe() { var pipe = game.addChild(new Pipe()); pipe.x = 2048 + 60; // Start off-screen right // Random gap position (avoid too high or too low) var minY = 200 + pipe.gapSize / 2; var maxY = ground.y - 200 - pipe.gapSize / 2; var gapCenterY = minY + Math.random() * (maxY - minY); pipe.setupPipes(gapCenterY); pipes.push(pipe); } // Main game update loop game.update = function () { if (!gameStarted || gameOver) { return; } // Update bird bird.update(); // Check ground collision if (bird.y + 30 >= ground.y || bird.y - 30 <= 0) { gameOver = true; LK.effects.flashScreen(0xff0000, 1000); LK.setTimeout(function () { LK.showGameOver(); }, 500); return; } // Spawn pipes pipeSpawnTimer++; if (pipeSpawnTimer >= pipeSpawnInterval) { spawnPipe(); pipeSpawnTimer = 0; } // Update pipes and check collisions for (var i = pipes.length - 1; i >= 0; i--) { var pipe = pipes[i]; pipe.update(); // Check collision if (pipe.checkBirdCollision(bird)) { gameOver = true; LK.effects.flashScreen(0xff0000, 1000); LK.setTimeout(function () { LK.showGameOver(); }, 500); return; } // Check scoring if (!pipe.scored && bird.x > pipe.x) { pipe.scored = true; LK.setScore(LK.getScore() + 1); scoreTxt.setText(LK.getScore()); LK.getSound('score').play(); } // Remove off-screen pipes if (pipe.x < -120) { pipe.destroy(); pipes.splice(i, 1); } } };
/****
* Plugins
****/
var tween = LK.import("@upit/tween.v1");
/****
* Classes
****/
var Bird = Container.expand(function () {
var self = Container.call(this);
var birdGraphics = self.attachAsset('bird', {
anchorX: 0.5,
anchorY: 0.5
});
self.velocityY = 0;
self.gravity = 0.8;
self.flapPower = -16;
self.maxFallSpeed = 15;
self.flap = function () {
self.velocityY = self.flapPower;
LK.getSound('flap').play();
// Add a small rotation animation
tween(birdGraphics, {
rotation: -0.3
}, {
duration: 200
});
tween(birdGraphics, {
rotation: 0.3
}, {
duration: 300,
onFinish: function onFinish() {
tween(birdGraphics, {
rotation: 0
}, {
duration: 200
});
}
});
};
self.update = function () {
// Apply gravity
self.velocityY += self.gravity;
// Limit fall speed
if (self.velocityY > self.maxFallSpeed) {
self.velocityY = self.maxFallSpeed;
}
// Update position
self.y += self.velocityY;
// Rotate bird based on velocity
if (self.velocityY < 0) {
birdGraphics.rotation = Math.max(-0.5, self.velocityY * 0.05);
} else {
birdGraphics.rotation = Math.min(0.5, self.velocityY * 0.05);
}
};
return self;
});
var Pipe = Container.expand(function () {
var self = Container.call(this);
self.speed = -4;
self.gapSize = 400;
self.scored = false;
// Create top pipe
self.topPipe = self.attachAsset('pipe', {
anchorX: 0.5,
anchorY: 1
});
// Create bottom pipe
self.bottomPipe = self.attachAsset('pipe', {
anchorX: 0.5,
anchorY: 0
});
self.setupPipes = function (gapCenterY) {
self.topPipe.y = gapCenterY - self.gapSize / 2;
self.bottomPipe.y = gapCenterY + self.gapSize / 2;
};
self.update = function () {
self.x += self.speed;
};
self.checkBirdCollision = function (bird) {
var birdBounds = {
left: bird.x - 30,
right: bird.x + 30,
top: bird.y - 30,
bottom: bird.y + 30
};
var pipeBounds = {
left: self.x - 60,
right: self.x + 60
};
// Check if bird is within pipe x bounds
if (birdBounds.right > pipeBounds.left && birdBounds.left < pipeBounds.right) {
// Check collision with top pipe
if (birdBounds.top < self.topPipe.y) {
return true;
}
// Check collision with bottom pipe
if (birdBounds.bottom > self.bottomPipe.y) {
return true;
}
}
return false;
};
return self;
});
/****
* Initialize Game
****/
var game = new LK.Game({
backgroundColor: 0x87CEEB
});
/****
* Game Code
****/
var bird;
var pipes = [];
var ground;
var scoreTxt;
var gameStarted = false;
var gameOver = false;
var pipeSpawnTimer = 0;
var pipeSpawnInterval = 120; // 2 seconds at 60fps
// Initialize bird
bird = game.addChild(new Bird());
bird.x = 400;
bird.y = 1366; // Center of screen vertically
// Initialize ground
ground = game.addChild(LK.getAsset('ground', {
anchorX: 0,
anchorY: 0
}));
ground.x = 0;
ground.y = 2732 - 100; // Bottom of screen
// Initialize score display
scoreTxt = new Text2('0', {
size: 120,
fill: 0xFFFFFF
});
scoreTxt.anchor.set(0.5, 0);
LK.gui.top.addChild(scoreTxt);
scoreTxt.y = 100;
// Game input handling
game.down = function (x, y, obj) {
if (!gameOver) {
if (!gameStarted) {
gameStarted = true;
}
bird.flap();
}
};
// Spawn pipe function
function spawnPipe() {
var pipe = game.addChild(new Pipe());
pipe.x = 2048 + 60; // Start off-screen right
// Random gap position (avoid too high or too low)
var minY = 200 + pipe.gapSize / 2;
var maxY = ground.y - 200 - pipe.gapSize / 2;
var gapCenterY = minY + Math.random() * (maxY - minY);
pipe.setupPipes(gapCenterY);
pipes.push(pipe);
}
// Main game update loop
game.update = function () {
if (!gameStarted || gameOver) {
return;
}
// Update bird
bird.update();
// Check ground collision
if (bird.y + 30 >= ground.y || bird.y - 30 <= 0) {
gameOver = true;
LK.effects.flashScreen(0xff0000, 1000);
LK.setTimeout(function () {
LK.showGameOver();
}, 500);
return;
}
// Spawn pipes
pipeSpawnTimer++;
if (pipeSpawnTimer >= pipeSpawnInterval) {
spawnPipe();
pipeSpawnTimer = 0;
}
// Update pipes and check collisions
for (var i = pipes.length - 1; i >= 0; i--) {
var pipe = pipes[i];
pipe.update();
// Check collision
if (pipe.checkBirdCollision(bird)) {
gameOver = true;
LK.effects.flashScreen(0xff0000, 1000);
LK.setTimeout(function () {
LK.showGameOver();
}, 500);
return;
}
// Check scoring
if (!pipe.scored && bird.x > pipe.x) {
pipe.scored = true;
LK.setScore(LK.getScore() + 1);
scoreTxt.setText(LK.getScore());
LK.getSound('score').play();
}
// Remove off-screen pipes
if (pipe.x < -120) {
pipe.destroy();
pipes.splice(i, 1);
}
}
};