/**** 
* Classes
****/ 
// Class for the bucket
var Bucket = Container.expand(function () {
	var self = Container.call(this);
	var bucketGraphics = self.attachAsset('bucket', {
		anchorX: 0.5,
		anchorY: 0.5
	});
	self.move = function (x) {
		self.x = x;
	};
});
//<Assets used in the game will automatically appear here>
//<Write imports for supported plugins here>
// Class for the falling objects
var FallingObject = Container.expand(function () {
	var self = Container.call(this);
	var objectGraphics = self.attachAsset('fallingObject', {
		anchorX: 0.5,
		anchorY: 0.5
	});
	self.speed = 5;
	self.update = function () {
		self.y += self.speed;
	};
});
// Class for the mole
var Mole = Container.expand(function () {
	var self = Container.call(this);
	var moleGraphics = self.attachAsset('mole', {
		anchorX: 0.5,
		anchorY: 0.5
	});
	self.speed = 5;
	self.update = function () {
		self.y += self.speed;
	};
});
/**** 
* Initialize Game
****/ 
var game = new LK.Game({
	backgroundColor: 0x006400 //Change background color to a sewer-like color
});
/**** 
* Game Code
****/ 
var background = game.addChild(LK.getAsset('background', {}));
// Initialize bucket
var bucket = game.addChild(new Bucket());
bucket.x = 2048 / 2;
bucket.y = 2500;
// Initialize mole
var mole = game.addChild(new Mole());
mole.x = Math.random() * 2048;
mole.y = 0;
// Array to keep track of falling objects
var fallingObjects = [];
// Function to handle move events
function handleMove(x, y, obj) {
	bucket.move(x);
}
// Mouse or touch move on game object
game.move = handleMove;
// Game update function
game.update = function () {
	// Update falling objects
	for (var i = fallingObjects.length - 1; i >= 0; i--) {
		var fallingObject = fallingObjects[i];
		fallingObject.update();
		// Check if the object is off-screen
		if (fallingObject.y > 2732) {
			fallingObject.destroy();
			fallingObjects.splice(i, 1);
			continue;
		}
		// Check for collision with the bucket
		if (fallingObject.intersects(bucket)) {
			// If the falling object is a mole, end the game
			if (fallingObject instanceof Mole) {
				LK.showGameOver();
			} else {
				// Increase score
				LK.setScore(LK.getScore() + 1);
				fallingObject.destroy();
				fallingObjects.splice(i, 1);
			}
		}
	}
	// Spawn new falling object
	if (LK.ticks % 60 == 0) {
		var newFallingObject = new FallingObject();
		newFallingObject.x = Math.random() * 2048;
		newFallingObject.y = 0;
		fallingObjects.push(newFallingObject);
		game.addChild(newFallingObject);
	}
	// Spawn new mole
	if (LK.ticks % 120 == 0) {
		var newMole = new Mole();
		newMole.x = Math.random() * 2048;
		newMole.y = 0;
		fallingObjects.push(newMole);
		game.addChild(newMole);
	}
};
// Display score
var scoreTxt = new Text2('0', {
	size: 150,
	fill: 0xFFFFFF
});
scoreTxt.setText(LK.getScore());
scoreTxt.anchor.set(0.5, 0);
LK.gui.top.addChild(scoreTxt); ===================================================================
--- original.js
+++ change.js
@@ -48,8 +48,9 @@
 
 /**** 
 * Game Code
 ****/ 
+var background = game.addChild(LK.getAsset('background', {}));
 // Initialize bucket
 var bucket = game.addChild(new Bucket());
 bucket.x = 2048 / 2;
 bucket.y = 2500;
 Mole. Single Game Texture. In-Game asset. Blank background. High contrast. No shadows
 Drop Of water. Single Game Texture. In-Game asset. Blank background. High contrast. No shadows
 Bucket. Single Game Texture. In-Game asset. Blank background. High contrast. No shadows
 Sewer. Single Game Texture. In-Game asset. Blank background. High contrast. No shadows