/**** * Classes ****/ // Cactus class var Cactus = Container.expand(function () { var self = Container.call(this); var cactusGraphics = self.attachAsset('cactus', { anchorX: 0.5, anchorY: 1.0 }); self.speed = -5; self.move = function () { self.x += self.speed; }; }); // Assets will be automatically created based on usage in the code. // Dinosaur class var Dinosaur = Container.expand(function () { var self = Container.call(this); var dinosaurGraphics = self.attachAsset('dinosaur', { anchorX: 0.5, anchorY: 1.0 }); self.isJumping = false; self.jumpSpeed = 0; self.gravity = 0.5; self.jump = function () { if (!self.isJumping) { self.isJumping = true; self.jumpSpeed = -20; } }; self.update = function () { if (self.isJumping) { self.y += self.jumpSpeed; self.jumpSpeed += self.gravity; if (self.y > game.floorLevel) { self.y = game.floorLevel; self.isJumping = false; } } }; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0xFFFFFF // Init game with white background }); /**** * Game Code ****/ // Global variables game.floorLevel = 2732 - 200; // Assuming floor is 200px from the bottom game.dinosaur = game.addChild(new Dinosaur()); game.dinosaur.x = 400; game.dinosaur.y = game.floorLevel; game.cactuses = []; game.score = 0; game.isGameOver = false; // Touch event to make the dinosaur jump game.on('down', function () { if (!game.isGameOver) { game.dinosaur.jump(); } }); // Game tick event LK.on('tick', function () { if (!game.isGameOver) { game.dinosaur.update(); // Move cactuses and check for collisions for (var i = game.cactuses.length - 1; i >= 0; i--) { var cactus = game.cactuses[i]; cactus.move(); // Check if cactus is off screen if (cactus.x < -100) { // Assuming cactus width is less than 100px cactus.destroy(); game.cactuses.splice(i, 1); game.score++; } // Check for collision if (game.dinosaur.intersects(cactus)) { game.isGameOver = true; LK.showGameOver(); } } // Spawn cactus if (LK.ticks % 120 == 0) { // Spawn a cactus every 2 seconds var newCactus = new Cactus(); newCactus.x = 2048; // Start from the right edge newCactus.y = game.floorLevel; game.cactuses.push(newCactus); game.addChild(newCactus); } } }); // Display score var scoreTxt = new Text2('0', { size: 150, fill: "#ffffff" }); scoreTxt.anchor.set(0.5, 0); LK.gui.top.addChild(scoreTxt); // Update score display LK.on('tick', function () { if (!game.isGameOver) { scoreTxt.setText("Score: " + game.score); } });
===================================================================
--- original.js
+++ change.js
@@ -106,6 +106,8 @@
scoreTxt.anchor.set(0.5, 0);
LK.gui.top.addChild(scoreTxt);
// Update score display
LK.on('tick', function () {
- scoreTxt.setText("Score: " + game.score);
+ if (!game.isGameOver) {
+ scoreTxt.setText("Score: " + game.score);
+ }
});
\ No newline at end of file