/**** * Classes ****/ // Cactus class var Cactus = Container.expand(function () { var self = Container.call(this); var cactusGraphics = self.attachAsset('cactus', { anchorX: 0.5, anchorY: 1.0 }); self.speed = -5; self.move = function () { self.x += self.speed; }; }); // Assets will be automatically created based on usage in the code. // Dinosaur class var Dinosaur = Container.expand(function () { var self = Container.call(this); var dinosaurGraphics = self.attachAsset('dinosaur', { anchorX: 0.5, anchorY: 1.0 }); self.isJumping = false; self.jumpSpeed = 0; self.gravity = 0.5; self.jump = function () { if (!self.isJumping) { self.isJumping = true; self.jumpSpeed = -15; } }; self.update = function () { if (self.isJumping) { self.y += self.jumpSpeed; self.jumpSpeed += self.gravity; if (self.y > game.floorLevel) { self.y = game.floorLevel; self.isJumping = false; } } }; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0xFFFFFF // Init game with white background }); /**** * Game Code ****/ // Global variables game.floorLevel = 2732 - 200; // Assuming floor is 200px from the bottom game.dinosaur = game.addChild(new Dinosaur()); game.dinosaur.x = 400; game.dinosaur.y = game.floorLevel; game.cactuses = []; game.score = 0; game.isGameOver = false; // Touch event to make the dinosaur jump game.on('down', function () { if (!game.isGameOver) { game.dinosaur.jump(); } }); // Game tick event LK.on('tick', function () { if (!game.isGameOver) { game.dinosaur.update(); // Move cactuses and check for collisions for (var i = game.cactuses.length - 1; i >= 0; i--) { var cactus = game.cactuses[i]; cactus.move(); // Check if cactus is off screen if (cactus.x < -100) { // Assuming cactus width is less than 100px cactus.destroy(); game.cactuses.splice(i, 1); game.score++; } // Check for collision if (game.dinosaur.intersects(cactus)) { game.isGameOver = true; LK.showGameOver(); } } // Spawn cactus if (LK.ticks % 120 == 0) { // Spawn a cactus every 2 seconds var newCactus = new Cactus(); newCactus.x = 2048; // Start from the right edge newCactus.y = game.floorLevel; game.cactuses.push(newCactus); game.addChild(newCactus); } } }); // Display score var scoreTxt = new Text2('0', { size: 150, fill: "#ffffff" }); scoreTxt.anchor.set(0.5, 0); LK.gui.top.addChild(scoreTxt); // Update score display LK.on('tick', function () { scoreTxt.setText("Score: " + game.score); });
===================================================================
--- original.js
+++ change.js
@@ -1,58 +1,58 @@
-/****
+/****
* Classes
-****/
+****/
// Cactus class
var Cactus = Container.expand(function () {
- var self = Container.call(this);
- var cactusGraphics = self.attachAsset('cactus', {
- anchorX: 0.5,
- anchorY: 1.0
- });
- self.speed = -5;
- self.move = function () {
- self.x += self.speed;
- };
+ var self = Container.call(this);
+ var cactusGraphics = self.attachAsset('cactus', {
+ anchorX: 0.5,
+ anchorY: 1.0
+ });
+ self.speed = -5;
+ self.move = function () {
+ self.x += self.speed;
+ };
});
// Assets will be automatically created based on usage in the code.
// Dinosaur class
var Dinosaur = Container.expand(function () {
- var self = Container.call(this);
- var dinosaurGraphics = self.attachAsset('dinosaur', {
- anchorX: 0.5,
- anchorY: 1.0
- });
- self.isJumping = false;
- self.jumpSpeed = 0;
- self.gravity = 0.5;
- self.jump = function () {
- if (!self.isJumping) {
- self.isJumping = true;
- self.jumpSpeed = -15;
- }
- };
- self.update = function () {
- if (self.isJumping) {
- self.y += self.jumpSpeed;
- self.jumpSpeed += self.gravity;
- if (self.y > game.floorLevel) {
- self.y = game.floorLevel;
- self.isJumping = false;
- }
- }
- };
+ var self = Container.call(this);
+ var dinosaurGraphics = self.attachAsset('dinosaur', {
+ anchorX: 0.5,
+ anchorY: 1.0
+ });
+ self.isJumping = false;
+ self.jumpSpeed = 0;
+ self.gravity = 0.5;
+ self.jump = function () {
+ if (!self.isJumping) {
+ self.isJumping = true;
+ self.jumpSpeed = -15;
+ }
+ };
+ self.update = function () {
+ if (self.isJumping) {
+ self.y += self.jumpSpeed;
+ self.jumpSpeed += self.gravity;
+ if (self.y > game.floorLevel) {
+ self.y = game.floorLevel;
+ self.isJumping = false;
+ }
+ }
+ };
});
-/****
+/****
* Initialize Game
-****/
+****/
var game = new LK.Game({
- backgroundColor: 0x000000 // Init game with black background
+ backgroundColor: 0xFFFFFF // Init game with white background
});
-/****
+/****
* Game Code
-****/
+****/
// Global variables
game.floorLevel = 2732 - 200; // Assuming floor is 200px from the bottom
game.dinosaur = game.addChild(new Dinosaur());
game.dinosaur.x = 400;
@@ -61,51 +61,51 @@
game.score = 0;
game.isGameOver = false;
// Touch event to make the dinosaur jump
game.on('down', function () {
- if (!game.isGameOver) {
- game.dinosaur.jump();
- }
+ if (!game.isGameOver) {
+ game.dinosaur.jump();
+ }
});
// Game tick event
LK.on('tick', function () {
- if (!game.isGameOver) {
- game.dinosaur.update();
- // Move cactuses and check for collisions
- for (var i = game.cactuses.length - 1; i >= 0; i--) {
- var cactus = game.cactuses[i];
- cactus.move();
- // Check if cactus is off screen
- if (cactus.x < -100) {
- // Assuming cactus width is less than 100px
- cactus.destroy();
- game.cactuses.splice(i, 1);
- game.score++;
- }
- // Check for collision
- if (game.dinosaur.intersects(cactus)) {
- game.isGameOver = true;
- LK.showGameOver();
- }
- }
- // Spawn cactus
- if (LK.ticks % 120 == 0) {
- // Spawn a cactus every 2 seconds
- var newCactus = new Cactus();
- newCactus.x = 2048; // Start from the right edge
- newCactus.y = game.floorLevel;
- game.cactuses.push(newCactus);
- game.addChild(newCactus);
- }
- }
+ if (!game.isGameOver) {
+ game.dinosaur.update();
+ // Move cactuses and check for collisions
+ for (var i = game.cactuses.length - 1; i >= 0; i--) {
+ var cactus = game.cactuses[i];
+ cactus.move();
+ // Check if cactus is off screen
+ if (cactus.x < -100) {
+ // Assuming cactus width is less than 100px
+ cactus.destroy();
+ game.cactuses.splice(i, 1);
+ game.score++;
+ }
+ // Check for collision
+ if (game.dinosaur.intersects(cactus)) {
+ game.isGameOver = true;
+ LK.showGameOver();
+ }
+ }
+ // Spawn cactus
+ if (LK.ticks % 120 == 0) {
+ // Spawn a cactus every 2 seconds
+ var newCactus = new Cactus();
+ newCactus.x = 2048; // Start from the right edge
+ newCactus.y = game.floorLevel;
+ game.cactuses.push(newCactus);
+ game.addChild(newCactus);
+ }
+ }
});
// Display score
var scoreTxt = new Text2('0', {
- size: 150,
- fill: "#ffffff"
+ size: 150,
+ fill: "#ffffff"
});
scoreTxt.anchor.set(0.5, 0);
LK.gui.top.addChild(scoreTxt);
// Update score display
LK.on('tick', function () {
- scoreTxt.setText("Score: " + game.score);
+ scoreTxt.setText("Score: " + game.score);
});
\ No newline at end of file