/**** 
* Classes
****/ 
// Slime class for enemy slimes
var Slime = Container.expand(function () {
	var self = Container.call(this);
	var slimeGraphics = self.attachAsset('slime', {
		anchorX: 0.5,
		anchorY: 0.5
	});
	self.move = function () {
		// Logic for slime movement
	};
	self.split = function () {
		// Logic for splitting into smaller slimes
	};
});
// Tower class for defensive structures
var Tower = Container.expand(function () {
	var self = Container.call(this);
	var towerGraphics = self.attachAsset('tower', {
		anchorX: 0.5,
		anchorY: 0.5
	});
	self.attack = function () {
		// Logic for tower attacks
	};
});
// Trap class for traps
var Trap = Container.expand(function () {
	var self = Container.call(this);
	var trapGraphics = self.attachAsset('trap', {
		anchorX: 0.5,
		anchorY: 0.5
	});
	self.trigger = function () {
		// Logic for trap activation
	};
});
// Assets will be automatically initialized by the LK engine based on their usage in the code.
// Wizard class for the player character
var Wizard = Container.expand(function () {
	var self = Container.call(this);
	var wizardGraphics = self.attachAsset('wizard', {
		anchorX: 0.5,
		anchorY: 0.5
	});
	self.castSpell = function (spellType) {
		// Logic for casting different spells
	};
});
/**** 
* Initialize Game
****/ 
var game = new LK.Game({
	backgroundColor: 0x000000 // Init game with black background
});
/**** 
* Game Code
****/ 
// Initialize game elements
var wizard = game.addChild(new Wizard());
wizard.x = 2048 / 2;
wizard.y = 2732 - 200;
var slimes = [];
var towers = [];
var traps = [];
// Function to spawn slimes
function spawnSlime() {
	var slime = new Slime();
	slime.x = Math.random() * 2048;
	slime.y = 0;
	slimes.push(slime);
	game.addChild(slime);
}
// Function to place a tower
function placeTower(x, y) {
	var tower = new Tower();
	tower.x = x;
	tower.y = y;
	towers.push(tower);
	game.addChild(tower);
}
// Function to place a trap
function placeTrap(x, y) {
	var trap = new Trap();
	trap.x = x;
	trap.y = y;
	traps.push(trap);
	game.addChild(trap);
}
// Game update loop
game.update = function () {
	// Update slimes
	for (var i = slimes.length - 1; i >= 0; i--) {
		slimes[i].move();
		if (slimes[i].y > 2732) {
			slimes[i].destroy();
			slimes.splice(i, 1);
		}
	}
	// Update towers
	for (var j = 0; j < towers.length; j++) {
		towers[j].attack();
	}
	// Update traps
	for (var k = 0; k < traps.length; k++) {
		traps[k].trigger();
	}
};
// Event listeners for placing towers and traps
game.down = function (x, y, obj) {
	if (obj.event && obj.event.shiftKey) {
		placeTower(x, y);
	} else {
		placeTrap(x, y);
	}
};
// Spawn slimes at intervals
var slimeSpawnInterval = LK.setInterval(spawnSlime, 2000); /**** 
* Classes
****/ 
// Slime class for enemy slimes
var Slime = Container.expand(function () {
	var self = Container.call(this);
	var slimeGraphics = self.attachAsset('slime', {
		anchorX: 0.5,
		anchorY: 0.5
	});
	self.move = function () {
		// Logic for slime movement
	};
	self.split = function () {
		// Logic for splitting into smaller slimes
	};
});
// Tower class for defensive structures
var Tower = Container.expand(function () {
	var self = Container.call(this);
	var towerGraphics = self.attachAsset('tower', {
		anchorX: 0.5,
		anchorY: 0.5
	});
	self.attack = function () {
		// Logic for tower attacks
	};
});
// Trap class for traps
var Trap = Container.expand(function () {
	var self = Container.call(this);
	var trapGraphics = self.attachAsset('trap', {
		anchorX: 0.5,
		anchorY: 0.5
	});
	self.trigger = function () {
		// Logic for trap activation
	};
});
// Assets will be automatically initialized by the LK engine based on their usage in the code.
// Wizard class for the player character
var Wizard = Container.expand(function () {
	var self = Container.call(this);
	var wizardGraphics = self.attachAsset('wizard', {
		anchorX: 0.5,
		anchorY: 0.5
	});
	self.castSpell = function (spellType) {
		// Logic for casting different spells
	};
});
/**** 
* Initialize Game
****/ 
var game = new LK.Game({
	backgroundColor: 0x000000 // Init game with black background
});
/**** 
* Game Code
****/ 
// Initialize game elements
var wizard = game.addChild(new Wizard());
wizard.x = 2048 / 2;
wizard.y = 2732 - 200;
var slimes = [];
var towers = [];
var traps = [];
// Function to spawn slimes
function spawnSlime() {
	var slime = new Slime();
	slime.x = Math.random() * 2048;
	slime.y = 0;
	slimes.push(slime);
	game.addChild(slime);
}
// Function to place a tower
function placeTower(x, y) {
	var tower = new Tower();
	tower.x = x;
	tower.y = y;
	towers.push(tower);
	game.addChild(tower);
}
// Function to place a trap
function placeTrap(x, y) {
	var trap = new Trap();
	trap.x = x;
	trap.y = y;
	traps.push(trap);
	game.addChild(trap);
}
// Game update loop
game.update = function () {
	// Update slimes
	for (var i = slimes.length - 1; i >= 0; i--) {
		slimes[i].move();
		if (slimes[i].y > 2732) {
			slimes[i].destroy();
			slimes.splice(i, 1);
		}
	}
	// Update towers
	for (var j = 0; j < towers.length; j++) {
		towers[j].attack();
	}
	// Update traps
	for (var k = 0; k < traps.length; k++) {
		traps[k].trigger();
	}
};
// Event listeners for placing towers and traps
game.down = function (x, y, obj) {
	if (obj.event && obj.event.shiftKey) {
		placeTower(x, y);
	} else {
		placeTrap(x, y);
	}
};
// Spawn slimes at intervals
var slimeSpawnInterval = LK.setInterval(spawnSlime, 2000);