/**** 
* Classes
****/ 
// Slime class for enemy slimes
var Slime = Container.expand(function () {
	var self = Container.call(this);
	var slimeGraphics = self.attachAsset('slime', {
		anchorX: 0.5,
		anchorY: 0.5
	});
	self.move = function () {
		// Logic for slime movement
	};
	self.split = function () {
		// Logic for splitting into smaller slimes
	};
});
// Tower class for defensive structures
var Tower = Container.expand(function () {
	var self = Container.call(this);
	var towerGraphics = self.attachAsset('tower', {
		anchorX: 0.5,
		anchorY: 0.5
	});
	self.attack = function () {
		// Logic for tower attacks
	};
});
// Trap class for traps
var Trap = Container.expand(function () {
	var self = Container.call(this);
	var trapGraphics = self.attachAsset('trap', {
		anchorX: 0.5,
		anchorY: 0.5
	});
	self.trigger = function () {
		// Logic for trap activation
	};
});
// Assets will be automatically initialized by the LK engine based on their usage in the code.
// Wizard class for the player character
var Wizard = Container.expand(function () {
	var self = Container.call(this);
	var wizardGraphics = self.attachAsset('wizard', {
		anchorX: 0.5,
		anchorY: 0.5
	});
	self.castSpell = function (spellType) {
		// Logic for casting different spells
	};
});
/**** 
* Initialize Game
****/ 
var game = new LK.Game({
	backgroundColor: 0x000000 // Init game with black background
});
/**** 
* Game Code
****/ 
// Initialize game elements
var wizard = game.addChild(new Wizard());
wizard.x = 2048 / 2;
wizard.y = 2732 - 200;
var slimes = [];
var towers = [];
var traps = [];
// Function to spawn slimes
function spawnSlime() {
	var slime = new Slime();
	slime.x = Math.random() * 2048;
	slime.y = 0;
	slimes.push(slime);
	game.addChild(slime);
}
// Function to place a tower
function placeTower(x, y) {
	var tower = new Tower();
	tower.x = x;
	tower.y = y;
	towers.push(tower);
	game.addChild(tower);
}
// Function to place a trap
function placeTrap(x, y) {
	var trap = new Trap();
	trap.x = x;
	trap.y = y;
	traps.push(trap);
	game.addChild(trap);
}
// Game update loop
game.update = function () {
	// Update slimes
	for (var i = slimes.length - 1; i >= 0; i--) {
		slimes[i].move();
		if (slimes[i].y > 2732) {
			slimes[i].destroy();
			slimes.splice(i, 1);
		}
	}
	// Update towers
	for (var j = 0; j < towers.length; j++) {
		towers[j].attack();
	}
	// Update traps
	for (var k = 0; k < traps.length; k++) {
		traps[k].trigger();
	}
};
// Event listeners for placing towers and traps
game.down = function (x, y, obj) {
	if (obj.event && obj.event.shiftKey) {
		placeTower(x, y);
	} else {
		placeTrap(x, y);
	}
};
// Spawn slimes at intervals
var slimeSpawnInterval = LK.setInterval(spawnSlime, 2000); ===================================================================
--- original.js
+++ change.js
@@ -1,66 +1,66 @@
-/****
+/**** 
 * Classes
-****/
+****/ 
 // Slime class for enemy slimes
 var Slime = Container.expand(function () {
-  var self = Container.call(this);
-  var slimeGraphics = self.attachAsset('slime', {
-    anchorX: 0.5,
-    anchorY: 0.5
-  });
-  self.move = function () {
-    // Logic for slime movement
-  };
-  self.split = function () {
-    // Logic for splitting into smaller slimes
-  };
+	var self = Container.call(this);
+	var slimeGraphics = self.attachAsset('slime', {
+		anchorX: 0.5,
+		anchorY: 0.5
+	});
+	self.move = function () {
+		// Logic for slime movement
+	};
+	self.split = function () {
+		// Logic for splitting into smaller slimes
+	};
 });
 // Tower class for defensive structures
 var Tower = Container.expand(function () {
-  var self = Container.call(this);
-  var towerGraphics = self.attachAsset('tower', {
-    anchorX: 0.5,
-    anchorY: 0.5
-  });
-  self.attack = function () {
-    // Logic for tower attacks
-  };
+	var self = Container.call(this);
+	var towerGraphics = self.attachAsset('tower', {
+		anchorX: 0.5,
+		anchorY: 0.5
+	});
+	self.attack = function () {
+		// Logic for tower attacks
+	};
 });
 // Trap class for traps
 var Trap = Container.expand(function () {
-  var self = Container.call(this);
-  var trapGraphics = self.attachAsset('trap', {
-    anchorX: 0.5,
-    anchorY: 0.5
-  });
-  self.trigger = function () {
-    // Logic for trap activation
-  };
+	var self = Container.call(this);
+	var trapGraphics = self.attachAsset('trap', {
+		anchorX: 0.5,
+		anchorY: 0.5
+	});
+	self.trigger = function () {
+		// Logic for trap activation
+	};
 });
 // Assets will be automatically initialized by the LK engine based on their usage in the code.
 // Wizard class for the player character
 var Wizard = Container.expand(function () {
-  var self = Container.call(this);
-  var wizardGraphics = self.attachAsset('wizard', {
-    anchorX: 0.5,
-    anchorY: 0.5
-  });
-  self.castSpell = function (spellType) {
-    // Logic for casting different spells
-  };
+	var self = Container.call(this);
+	var wizardGraphics = self.attachAsset('wizard', {
+		anchorX: 0.5,
+		anchorY: 0.5
+	});
+	self.castSpell = function (spellType) {
+		// Logic for casting different spells
+	};
 });
 
-/****
+/**** 
 * Initialize Game
-****/
+****/ 
 var game = new LK.Game({
-  backgroundColor: 0x000000 // Init game with black background
+	backgroundColor: 0x000000 // Init game with black background
 });
 
-/****
+/**** 
 * Game Code
-****/
+****/ 
 // Initialize game elements
 var wizard = game.addChild(new Wizard());
 wizard.x = 2048 / 2;
 wizard.y = 2732 - 200;
@@ -68,55 +68,55 @@
 var towers = [];
 var traps = [];
 // Function to spawn slimes
 function spawnSlime() {
-  var slime = new Slime();
-  slime.x = Math.random() * 2048;
-  slime.y = 0;
-  slimes.push(slime);
-  game.addChild(slime);
+	var slime = new Slime();
+	slime.x = Math.random() * 2048;
+	slime.y = 0;
+	slimes.push(slime);
+	game.addChild(slime);
 }
 // Function to place a tower
 function placeTower(x, y) {
-  var tower = new Tower();
-  tower.x = x;
-  tower.y = y;
-  towers.push(tower);
-  game.addChild(tower);
+	var tower = new Tower();
+	tower.x = x;
+	tower.y = y;
+	towers.push(tower);
+	game.addChild(tower);
 }
 // Function to place a trap
 function placeTrap(x, y) {
-  var trap = new Trap();
-  trap.x = x;
-  trap.y = y;
-  traps.push(trap);
-  game.addChild(trap);
+	var trap = new Trap();
+	trap.x = x;
+	trap.y = y;
+	traps.push(trap);
+	game.addChild(trap);
 }
 // Game update loop
 game.update = function () {
-  // Update slimes
-  for (var i = slimes.length - 1; i >= 0; i--) {
-    slimes[i].move();
-    if (slimes[i].y > 2732) {
-      slimes[i].destroy();
-      slimes.splice(i, 1);
-    }
-  }
-  // Update towers
-  for (var j = 0; j < towers.length; j++) {
-    towers[j].attack();
-  }
-  // Update traps
-  for (var k = 0; k < traps.length; k++) {
-    traps[k].trigger();
-  }
+	// Update slimes
+	for (var i = slimes.length - 1; i >= 0; i--) {
+		slimes[i].move();
+		if (slimes[i].y > 2732) {
+			slimes[i].destroy();
+			slimes.splice(i, 1);
+		}
+	}
+	// Update towers
+	for (var j = 0; j < towers.length; j++) {
+		towers[j].attack();
+	}
+	// Update traps
+	for (var k = 0; k < traps.length; k++) {
+		traps[k].trigger();
+	}
 };
 // Event listeners for placing towers and traps
 game.down = function (x, y, obj) {
-  if (obj.event.shiftKey) {
-    placeTower(x, y);
-  } else {
-    placeTrap(x, y);
-  }
+	if (obj.event && obj.event.shiftKey) {
+		placeTower(x, y);
+	} else {
+		placeTrap(x, y);
+	}
 };
 // Spawn slimes at intervals
 var slimeSpawnInterval = LK.setInterval(spawnSlime, 2000);
\ No newline at end of file