/****
* Classes
****/
// Slime class for enemy slimes
var Slime = Container.expand(function () {
var self = Container.call(this);
var slimeGraphics = self.attachAsset('slime', {
anchorX: 0.5,
anchorY: 0.5
});
self.move = function () {
// Logic for slime movement
};
self.split = function () {
// Logic for splitting into smaller slimes
};
});
// Tower class for defensive structures
var Tower = Container.expand(function () {
var self = Container.call(this);
var towerGraphics = self.attachAsset('tower', {
anchorX: 0.5,
anchorY: 0.5
});
self.attack = function () {
// Logic for tower attacks
};
});
// Trap class for traps
var Trap = Container.expand(function () {
var self = Container.call(this);
var trapGraphics = self.attachAsset('trap', {
anchorX: 0.5,
anchorY: 0.5
});
self.trigger = function () {
// Logic for trap activation
};
});
// Assets will be automatically initialized by the LK engine based on their usage in the code.
// Wizard class for the player character
var Wizard = Container.expand(function () {
var self = Container.call(this);
var wizardGraphics = self.attachAsset('wizard', {
anchorX: 0.5,
anchorY: 0.5
});
self.castSpell = function (spellType) {
// Logic for casting different spells
};
});
/****
* Initialize Game
****/
var game = new LK.Game({
backgroundColor: 0x000000 // Init game with black background
});
/****
* Game Code
****/
// Initialize game elements
var wizard = game.addChild(new Wizard());
wizard.x = 2048 / 2;
wizard.y = 2732 - 200;
var slimes = [];
var towers = [];
var traps = [];
// Function to spawn slimes
function spawnSlime() {
var slime = new Slime();
slime.x = Math.random() * 2048;
slime.y = 0;
slimes.push(slime);
game.addChild(slime);
}
// Function to place a tower
function placeTower(x, y) {
var tower = new Tower();
tower.x = x;
tower.y = y;
towers.push(tower);
game.addChild(tower);
}
// Function to place a trap
function placeTrap(x, y) {
var trap = new Trap();
trap.x = x;
trap.y = y;
traps.push(trap);
game.addChild(trap);
}
// Game update loop
game.update = function () {
// Update slimes
for (var i = slimes.length - 1; i >= 0; i--) {
slimes[i].move();
if (slimes[i].y > 2732) {
slimes[i].destroy();
slimes.splice(i, 1);
}
}
// Update towers
for (var j = 0; j < towers.length; j++) {
towers[j].attack();
}
// Update traps
for (var k = 0; k < traps.length; k++) {
traps[k].trigger();
}
};
// Event listeners for placing towers and traps
game.down = function (x, y, obj) {
if (obj.event && obj.event.shiftKey) {
placeTower(x, y);
} else {
placeTrap(x, y);
}
};
// Spawn slimes at intervals
var slimeSpawnInterval = LK.setInterval(spawnSlime, 2000); /****
* Classes
****/
// Slime class for enemy slimes
var Slime = Container.expand(function () {
var self = Container.call(this);
var slimeGraphics = self.attachAsset('slime', {
anchorX: 0.5,
anchorY: 0.5
});
self.move = function () {
// Logic for slime movement
};
self.split = function () {
// Logic for splitting into smaller slimes
};
});
// Tower class for defensive structures
var Tower = Container.expand(function () {
var self = Container.call(this);
var towerGraphics = self.attachAsset('tower', {
anchorX: 0.5,
anchorY: 0.5
});
self.attack = function () {
// Logic for tower attacks
};
});
// Trap class for traps
var Trap = Container.expand(function () {
var self = Container.call(this);
var trapGraphics = self.attachAsset('trap', {
anchorX: 0.5,
anchorY: 0.5
});
self.trigger = function () {
// Logic for trap activation
};
});
// Assets will be automatically initialized by the LK engine based on their usage in the code.
// Wizard class for the player character
var Wizard = Container.expand(function () {
var self = Container.call(this);
var wizardGraphics = self.attachAsset('wizard', {
anchorX: 0.5,
anchorY: 0.5
});
self.castSpell = function (spellType) {
// Logic for casting different spells
};
});
/****
* Initialize Game
****/
var game = new LK.Game({
backgroundColor: 0x000000 // Init game with black background
});
/****
* Game Code
****/
// Initialize game elements
var wizard = game.addChild(new Wizard());
wizard.x = 2048 / 2;
wizard.y = 2732 - 200;
var slimes = [];
var towers = [];
var traps = [];
// Function to spawn slimes
function spawnSlime() {
var slime = new Slime();
slime.x = Math.random() * 2048;
slime.y = 0;
slimes.push(slime);
game.addChild(slime);
}
// Function to place a tower
function placeTower(x, y) {
var tower = new Tower();
tower.x = x;
tower.y = y;
towers.push(tower);
game.addChild(tower);
}
// Function to place a trap
function placeTrap(x, y) {
var trap = new Trap();
trap.x = x;
trap.y = y;
traps.push(trap);
game.addChild(trap);
}
// Game update loop
game.update = function () {
// Update slimes
for (var i = slimes.length - 1; i >= 0; i--) {
slimes[i].move();
if (slimes[i].y > 2732) {
slimes[i].destroy();
slimes.splice(i, 1);
}
}
// Update towers
for (var j = 0; j < towers.length; j++) {
towers[j].attack();
}
// Update traps
for (var k = 0; k < traps.length; k++) {
traps[k].trigger();
}
};
// Event listeners for placing towers and traps
game.down = function (x, y, obj) {
if (obj.event && obj.event.shiftKey) {
placeTower(x, y);
} else {
placeTrap(x, y);
}
};
// Spawn slimes at intervals
var slimeSpawnInterval = LK.setInterval(spawnSlime, 2000);