/****
* Classes
****/
// Slime class for enemy slimes
var Slime = Container.expand(function () {
  var self = Container.call(this);
  var slimeGraphics = self.attachAsset('slime', {
    anchorX: 0.5,
    anchorY: 0.5
  });
  self.move = function () {
    // Logic for slime movement
  };
  self.split = function () {
    // Logic for splitting into smaller slimes
  };
});
// Tower class for defensive structures
var Tower = Container.expand(function () {
  var self = Container.call(this);
  var towerGraphics = self.attachAsset('tower', {
    anchorX: 0.5,
    anchorY: 0.5
  });
  self.attack = function () {
    // Logic for tower attacks
  };
});
// Trap class for traps
var Trap = Container.expand(function () {
  var self = Container.call(this);
  var trapGraphics = self.attachAsset('trap', {
    anchorX: 0.5,
    anchorY: 0.5
  });
  self.trigger = function () {
    // Logic for trap activation
  };
});
// Assets will be automatically initialized by the LK engine based on their usage in the code.
// Wizard class for the player character
var Wizard = Container.expand(function () {
  var self = Container.call(this);
  var wizardGraphics = self.attachAsset('wizard', {
    anchorX: 0.5,
    anchorY: 0.5
  });
  self.castSpell = function (spellType) {
    // Logic for casting different spells
  };
});
/****
* Initialize Game
****/
var game = new LK.Game({
  backgroundColor: 0x000000 // Init game with black background
});
/****
* Game Code
****/
// Initialize game elements
var wizard = game.addChild(new Wizard());
wizard.x = 2048 / 2;
wizard.y = 2732 - 200;
var slimes = [];
var towers = [];
var traps = [];
// Function to spawn slimes
function spawnSlime() {
  var slime = new Slime();
  slime.x = Math.random() * 2048;
  slime.y = 0;
  slimes.push(slime);
  game.addChild(slime);
}
// Function to place a tower
function placeTower(x, y) {
  var tower = new Tower();
  tower.x = x;
  tower.y = y;
  towers.push(tower);
  game.addChild(tower);
}
// Function to place a trap
function placeTrap(x, y) {
  var trap = new Trap();
  trap.x = x;
  trap.y = y;
  traps.push(trap);
  game.addChild(trap);
}
// Game update loop
game.update = function () {
  // Update slimes
  for (var i = slimes.length - 1; i >= 0; i--) {
    slimes[i].move();
    if (slimes[i].y > 2732) {
      slimes[i].destroy();
      slimes.splice(i, 1);
    }
  }
  // Update towers
  for (var j = 0; j < towers.length; j++) {
    towers[j].attack();
  }
  // Update traps
  for (var k = 0; k < traps.length; k++) {
    traps[k].trigger();
  }
};
// Event listeners for placing towers and traps
game.down = function (x, y, obj) {
  if (obj.event.shiftKey) {
    placeTower(x, y);
  } else {
    placeTrap(x, y);
  }
};
// Spawn slimes at intervals
var slimeSpawnInterval = LK.setInterval(spawnSlime, 2000); /****
* Classes
****/
// Slime class for enemy slimes
var Slime = Container.expand(function () {
  var self = Container.call(this);
  var slimeGraphics = self.attachAsset('slime', {
    anchorX: 0.5,
    anchorY: 0.5
  });
  self.move = function () {
    // Logic for slime movement
  };
  self.split = function () {
    // Logic for splitting into smaller slimes
  };
});
// Tower class for defensive structures
var Tower = Container.expand(function () {
  var self = Container.call(this);
  var towerGraphics = self.attachAsset('tower', {
    anchorX: 0.5,
    anchorY: 0.5
  });
  self.attack = function () {
    // Logic for tower attacks
  };
});
// Trap class for traps
var Trap = Container.expand(function () {
  var self = Container.call(this);
  var trapGraphics = self.attachAsset('trap', {
    anchorX: 0.5,
    anchorY: 0.5
  });
  self.trigger = function () {
    // Logic for trap activation
  };
});
// Assets will be automatically initialized by the LK engine based on their usage in the code.
// Wizard class for the player character
var Wizard = Container.expand(function () {
  var self = Container.call(this);
  var wizardGraphics = self.attachAsset('wizard', {
    anchorX: 0.5,
    anchorY: 0.5
  });
  self.castSpell = function (spellType) {
    // Logic for casting different spells
  };
});
/****
* Initialize Game
****/
var game = new LK.Game({
  backgroundColor: 0x000000 // Init game with black background
});
/****
* Game Code
****/
// Initialize game elements
var wizard = game.addChild(new Wizard());
wizard.x = 2048 / 2;
wizard.y = 2732 - 200;
var slimes = [];
var towers = [];
var traps = [];
// Function to spawn slimes
function spawnSlime() {
  var slime = new Slime();
  slime.x = Math.random() * 2048;
  slime.y = 0;
  slimes.push(slime);
  game.addChild(slime);
}
// Function to place a tower
function placeTower(x, y) {
  var tower = new Tower();
  tower.x = x;
  tower.y = y;
  towers.push(tower);
  game.addChild(tower);
}
// Function to place a trap
function placeTrap(x, y) {
  var trap = new Trap();
  trap.x = x;
  trap.y = y;
  traps.push(trap);
  game.addChild(trap);
}
// Game update loop
game.update = function () {
  // Update slimes
  for (var i = slimes.length - 1; i >= 0; i--) {
    slimes[i].move();
    if (slimes[i].y > 2732) {
      slimes[i].destroy();
      slimes.splice(i, 1);
    }
  }
  // Update towers
  for (var j = 0; j < towers.length; j++) {
    towers[j].attack();
  }
  // Update traps
  for (var k = 0; k < traps.length; k++) {
    traps[k].trigger();
  }
};
// Event listeners for placing towers and traps
game.down = function (x, y, obj) {
  if (obj.event.shiftKey) {
    placeTower(x, y);
  } else {
    placeTrap(x, y);
  }
};
// Spawn slimes at intervals
var slimeSpawnInterval = LK.setInterval(spawnSlime, 2000);