/****
* Classes
****/
// Slime class for enemy slimes
var Slime = Container.expand(function () {
var self = Container.call(this);
var slimeGraphics = self.attachAsset('slime', {
anchorX: 0.5,
anchorY: 0.5
});
self.move = function () {
// Logic for slime movement
};
self.split = function () {
// Logic for splitting into smaller slimes
};
});
// Tower class for defensive structures
var Tower = Container.expand(function () {
var self = Container.call(this);
var towerGraphics = self.attachAsset('tower', {
anchorX: 0.5,
anchorY: 0.5
});
self.attack = function () {
// Logic for tower attacks
};
});
// Trap class for traps
var Trap = Container.expand(function () {
var self = Container.call(this);
var trapGraphics = self.attachAsset('trap', {
anchorX: 0.5,
anchorY: 0.5
});
self.trigger = function () {
// Logic for trap activation
};
});
// Assets will be automatically initialized by the LK engine based on their usage in the code.
// Wizard class for the player character
var Wizard = Container.expand(function () {
var self = Container.call(this);
var wizardGraphics = self.attachAsset('wizard', {
anchorX: 0.5,
anchorY: 0.5
});
self.castSpell = function (spellType) {
// Logic for casting different spells
};
});
/****
* Initialize Game
****/
var game = new LK.Game({
backgroundColor: 0x000000 // Init game with black background
});
/****
* Game Code
****/
// Initialize game elements
var wizard = game.addChild(new Wizard());
wizard.x = 2048 / 2;
wizard.y = 2732 - 200;
var slimes = [];
var towers = [];
var traps = [];
// Function to spawn slimes
function spawnSlime() {
var slime = new Slime();
slime.x = Math.random() * 2048;
slime.y = 0;
slimes.push(slime);
game.addChild(slime);
}
// Function to place a tower
function placeTower(x, y) {
var tower = new Tower();
tower.x = x;
tower.y = y;
towers.push(tower);
game.addChild(tower);
}
// Function to place a trap
function placeTrap(x, y) {
var trap = new Trap();
trap.x = x;
trap.y = y;
traps.push(trap);
game.addChild(trap);
}
// Game update loop
game.update = function () {
// Update slimes
for (var i = slimes.length - 1; i >= 0; i--) {
slimes[i].move();
if (slimes[i].y > 2732) {
slimes[i].destroy();
slimes.splice(i, 1);
}
}
// Update towers
for (var j = 0; j < towers.length; j++) {
towers[j].attack();
}
// Update traps
for (var k = 0; k < traps.length; k++) {
traps[k].trigger();
}
};
// Event listeners for placing towers and traps
game.down = function (x, y, obj) {
if (obj.event && obj.event.shiftKey) {
placeTower(x, y);
} else {
placeTrap(x, y);
}
};
// Spawn slimes at intervals
var slimeSpawnInterval = LK.setInterval(spawnSlime, 2000); ===================================================================
--- original.js
+++ change.js
@@ -1,66 +1,66 @@
-/****
+/****
* Classes
-****/
+****/
// Slime class for enemy slimes
var Slime = Container.expand(function () {
- var self = Container.call(this);
- var slimeGraphics = self.attachAsset('slime', {
- anchorX: 0.5,
- anchorY: 0.5
- });
- self.move = function () {
- // Logic for slime movement
- };
- self.split = function () {
- // Logic for splitting into smaller slimes
- };
+ var self = Container.call(this);
+ var slimeGraphics = self.attachAsset('slime', {
+ anchorX: 0.5,
+ anchorY: 0.5
+ });
+ self.move = function () {
+ // Logic for slime movement
+ };
+ self.split = function () {
+ // Logic for splitting into smaller slimes
+ };
});
// Tower class for defensive structures
var Tower = Container.expand(function () {
- var self = Container.call(this);
- var towerGraphics = self.attachAsset('tower', {
- anchorX: 0.5,
- anchorY: 0.5
- });
- self.attack = function () {
- // Logic for tower attacks
- };
+ var self = Container.call(this);
+ var towerGraphics = self.attachAsset('tower', {
+ anchorX: 0.5,
+ anchorY: 0.5
+ });
+ self.attack = function () {
+ // Logic for tower attacks
+ };
});
// Trap class for traps
var Trap = Container.expand(function () {
- var self = Container.call(this);
- var trapGraphics = self.attachAsset('trap', {
- anchorX: 0.5,
- anchorY: 0.5
- });
- self.trigger = function () {
- // Logic for trap activation
- };
+ var self = Container.call(this);
+ var trapGraphics = self.attachAsset('trap', {
+ anchorX: 0.5,
+ anchorY: 0.5
+ });
+ self.trigger = function () {
+ // Logic for trap activation
+ };
});
// Assets will be automatically initialized by the LK engine based on their usage in the code.
// Wizard class for the player character
var Wizard = Container.expand(function () {
- var self = Container.call(this);
- var wizardGraphics = self.attachAsset('wizard', {
- anchorX: 0.5,
- anchorY: 0.5
- });
- self.castSpell = function (spellType) {
- // Logic for casting different spells
- };
+ var self = Container.call(this);
+ var wizardGraphics = self.attachAsset('wizard', {
+ anchorX: 0.5,
+ anchorY: 0.5
+ });
+ self.castSpell = function (spellType) {
+ // Logic for casting different spells
+ };
});
-/****
+/****
* Initialize Game
-****/
+****/
var game = new LK.Game({
- backgroundColor: 0x000000 // Init game with black background
+ backgroundColor: 0x000000 // Init game with black background
});
-/****
+/****
* Game Code
-****/
+****/
// Initialize game elements
var wizard = game.addChild(new Wizard());
wizard.x = 2048 / 2;
wizard.y = 2732 - 200;
@@ -68,55 +68,55 @@
var towers = [];
var traps = [];
// Function to spawn slimes
function spawnSlime() {
- var slime = new Slime();
- slime.x = Math.random() * 2048;
- slime.y = 0;
- slimes.push(slime);
- game.addChild(slime);
+ var slime = new Slime();
+ slime.x = Math.random() * 2048;
+ slime.y = 0;
+ slimes.push(slime);
+ game.addChild(slime);
}
// Function to place a tower
function placeTower(x, y) {
- var tower = new Tower();
- tower.x = x;
- tower.y = y;
- towers.push(tower);
- game.addChild(tower);
+ var tower = new Tower();
+ tower.x = x;
+ tower.y = y;
+ towers.push(tower);
+ game.addChild(tower);
}
// Function to place a trap
function placeTrap(x, y) {
- var trap = new Trap();
- trap.x = x;
- trap.y = y;
- traps.push(trap);
- game.addChild(trap);
+ var trap = new Trap();
+ trap.x = x;
+ trap.y = y;
+ traps.push(trap);
+ game.addChild(trap);
}
// Game update loop
game.update = function () {
- // Update slimes
- for (var i = slimes.length - 1; i >= 0; i--) {
- slimes[i].move();
- if (slimes[i].y > 2732) {
- slimes[i].destroy();
- slimes.splice(i, 1);
- }
- }
- // Update towers
- for (var j = 0; j < towers.length; j++) {
- towers[j].attack();
- }
- // Update traps
- for (var k = 0; k < traps.length; k++) {
- traps[k].trigger();
- }
+ // Update slimes
+ for (var i = slimes.length - 1; i >= 0; i--) {
+ slimes[i].move();
+ if (slimes[i].y > 2732) {
+ slimes[i].destroy();
+ slimes.splice(i, 1);
+ }
+ }
+ // Update towers
+ for (var j = 0; j < towers.length; j++) {
+ towers[j].attack();
+ }
+ // Update traps
+ for (var k = 0; k < traps.length; k++) {
+ traps[k].trigger();
+ }
};
// Event listeners for placing towers and traps
game.down = function (x, y, obj) {
- if (obj.event.shiftKey) {
- placeTower(x, y);
- } else {
- placeTrap(x, y);
- }
+ if (obj.event && obj.event.shiftKey) {
+ placeTower(x, y);
+ } else {
+ placeTrap(x, y);
+ }
};
// Spawn slimes at intervals
var slimeSpawnInterval = LK.setInterval(spawnSlime, 2000);
\ No newline at end of file