User prompt
The ocean layer should move very slowly and easily.
User prompt
The ocean layer at the bottom of the screen should gently sway up and down and side to side, just a couple pixels at a time.
User prompt
Stop the music yet.
User prompt
After every 8 pillars, play the alert sound.
User prompt
Stop the music when the player hits the bottom of the screen.
Code edit (4 edits merged)
Please save this source code
User prompt
remove the fade from imageflap
Code edit (3 edits merged)
Please save this source code
User prompt
Hide PelicanCG when the flap image is on screen.
Code edit (1 edits merged)
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User prompt
The flap image should only appear for one half of a second, and then it completely disappears. It will replace the regular pelican image while it's on screen.
User prompt
Do not fade the flap image. It should go away immediately.
User prompt
For the player's pelican, when it flaps its wings. This image will appear every time the player clicks the mouse button to flap the wings.
Code edit (1 edits merged)
Please save this source code
User prompt
Music once the game is over.
User prompt
Play the alert sound right before the jets appear on screen.
User prompt
When a fish is collided with, show plus 10 above the yum text.
User prompt
Play the sound Special Score 1 when a fish is collided with.
Code edit (1 edits merged)
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User prompt
Play arcade fail sound when the game ends.
User prompt
Not playing the music, game ends.
User prompt
Play the arcade fail sound when the game is over.
User prompt
Play the flap sound every time the user clicks the screen.
Code edit (1 edits merged)
Please save this source code
User prompt
Start the music when the game begins.
===================================================================
--- original.js
+++ change.js
@@ -146,9 +146,9 @@
game.update = function () {
// Add a gentle sway to the ocean layer
bottomLayer.x += oceanSwaySpeed * oceanSwayDirection;
bottomLayer.y += oceanSwaySpeed * oceanSwayDirection;
- if (bottomLayer.x > 2048 / 2 + 2 || bottomLayer.x < 2048 / 2 - 2) {
+ if (bottomLayer.x > 2048 / 2 + 1 || bottomLayer.x < 2048 / 2 - 1) {
oceanSwayDirection *= -1; // Change direction
}
if (LK.ticks % 400 == 0 && !game.jetsAppear) {
var newObstacle = new Obstacle();
8-bit profile of pelican flying straight. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
8-bit profile of fish for arcade game. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
8-bit profile of pelican flapping it's wings downward. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
8-bit silhouette of tugboat. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
8-bit "YUM" dialog bubble. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.