Code edit (6 edits merged)
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Actually, let's move the boat up by another 10 pixels and make it go half as fast as it's going now.
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Let's move the boat up by about 10 pixels.
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The boat should go three times as fast as it's moving right now, and it should sit at the very top of the water layer.
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The boat should have its own unique image.
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There should be no collision on the boat.
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Every 30 seconds, let's have a boat go across the screen from right to left at about the same speed as the clouds.
Code edit (2 edits merged)
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Raise the vertical position of the city by 20 pixels.
Code edit (1 edits merged)
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Let's lower the opacity of the city to 40% opacity.
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Please fix the bug: 'Uncaught TypeError: Cannot read properties of undefined (reading 'height')' in or related to this line: 'city2.y = 2732 * 0.8 - city2.height / 2 + 225; // Consolidated vertical position adjustment' Line Number: 182
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Let's raise the vertical position of the city by 25 pixels.
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Please fix the bug: 'Uncaught TypeError: Cannot read properties of undefined (reading 'height')' in or related to this line: 'city2.y = 2732 * 0.8 - city2.height / 2 + 250; // Consolidated vertical position adjustment' Line Number: 182
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Please clean up the code for the city position.
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Lower the vertical position of the city by another 50 pixels.
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Lower the vertical placement of the city by 100 pixels.
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Lower the vertical position by about 50 pixels of the city.
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the of the city so that it's behind the ocean layer Z level.
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The city should move half as slow as the ocean.
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the city should move just as slow as the ocean.
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The city image should only ever be on-screen at once. They should be back-to-back so that there are no gaps between the tiles.
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The city image should be at 30% opacity.
===================================================================
--- original.js
+++ change.js
@@ -158,10 +158,10 @@
// Initialize city layers to create a continuous loop similar to the ocean
var city1 = game.addChild(new City());
city1.x = 0;
city1.y = 2732 * 0.8 - city1.height / 2 + 225; // Consolidated vertical position adjustment
-city2.y = 2732 * 0.8 - city2.height / 2 + 225; // Consolidated vertical position adjustment
var city2 = game.addChild(new City());
+city2.y = 2732 * 0.8 - city2.height / 2 + 225; // Consolidated vertical position adjustment
city2.x = 2048; // Offset the second city to create a continuous loop
// Initialize cloud layers with random heights
var cloud1 = game.addChild(new Cloud());
cloud1.x = 2048 / 2;
8-bit profile of pelican flying straight. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
8-bit profile of fish for arcade game. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
8-bit profile of pelican flapping it's wings downward. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
8-bit silhouette of tugboat. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
8-bit "YUM" dialog bubble. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.