User prompt
Play arcade fail sound when the game ends.
User prompt
Not playing the music, game ends.
User prompt
Play the arcade fail sound when the game is over.
User prompt
Play the flap sound every time the user clicks the screen.
Code edit (1 edits merged)
Please save this source code
User prompt
Start the music when the game begins.
User prompt
Stop the music, the game is over.
User prompt
lower the volume of the
User prompt
Add the soundtrack music.
User prompt
When the fish changes direction, flip the direction of the image.
User prompt
I'm not seeing the crows text on screen. It needs to appear the moment the first jet appears on screen.
User prompt
There should only be one fish alive at a time, there are currently many.
User prompt
After colliding with the fish, the fish should not respawn on screen for one full second.
User prompt
The young text should float upwards on the screen before fading out.
User prompt
The crows text should stay on screen for two seconds and appear in the middle of the screen vertically and horizontally and remain in that position for two seconds.
Code edit (1 edits merged)
Please save this source code
User prompt
One second before the jets appear on screen, flashing text should appear in the middle of the screen that reads CROWS! Exclamation marks.
User prompt
Every time the player collides with a fish, text should appear on screen that says YUM.
User prompt
Let's change it to every two seconds the player is alive, they gain one point. And let's make it so that the player gets ten points for colliding with the fish.
User prompt
Every second the pelican stays alive, the player earns one point.
User prompt
Each time the pelican passes a pipe they should score one point.
User prompt
You need to revert the last couple changes so that the game works properly.
User prompt
The flappy mechanic is no longer working. Make it work again.
User prompt
Revert the last changes.
User prompt
The game should not start straight away. The user should have to interact with something before the game actually begins.
/**** * Classes ****/ // Fish class var Fish = Container.expand(function () { var self = Container.call(this); var fishGraphics = self.attachAsset('pelican', { anchorX: 0.5, anchorY: 0.5 }); self.speed = 2; self.direction = 1; // 1 for right, -1 for left self.update = function () { self.x += self.speed * self.direction; if (self.x > 2048 || self.x < 0) { self.direction *= -1; // Change direction } }; }); // The assets will be automatically created and loaded by the LK engine // Jet class var Jet = Container.expand(function () { var self = Container.call(this); var jetGraphics = self.attachAsset('jet', { anchorX: 0.5, anchorY: 0.5 }); self.speed = 15; self.update = function () { self.x -= self.speed; if (self.x < -100) { self.destroy(); } }; }); // Obstacle class var Obstacle = Container.expand(function () { var self = Container.call(this); var obstacleGraphics = self.attachAsset('obstacle', { anchorX: 0.5, anchorY: 0.5 }); self.speed = -5; self.update = function () { self.x += self.speed; self.children.forEach(function (child) { if (child instanceof Text2) { child.x = self.x; } }); if (self.x < -100) { self.destroy(); } }; self.createPipe = function (gapY, gapHeight) { var topPipe = LK.getAsset('obstacle', { anchorX: 0.5, anchorY: 1.0, height: gapY }); var bottomPipe = LK.getAsset('obstacle', { anchorX: 0.5, anchorY: 0.0, y: gapY + gapHeight, height: 2732 - (gapY + gapHeight) }); self.addChild(topPipe); self.addChild(bottomPipe); }; }); // Pelican class var Pelican = Container.expand(function () { var self = Container.call(this); var pelicanGraphics = self.attachAsset('pelicanSVG', { anchorX: 0.5, anchorY: 0.5 }); self.speed = 0; self.update = function () { self.speed += 0.5; // Gravity effect self.y += self.speed; if (self.y < 0) { self.y = 0; } if (self.y > 2732) { LK.effects.flashScreen(0xff0000, 1000); LK.showGameOver(); } }; self.dive = function () { self.speed = 10; // Increase speed for diving }; self.fly = function () { self.speed = -15; // Increase upward speed for flying }; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x87CEEB }); /**** * Game Code ****/ game.pipesPassed = 0; game.jetsAppear = false; // Forest green color // No start screen, game begins immediately // Forest green color for pipes // Forest green color for pipes // Add a light blue layer at the bottom 20% of the screen var bottomLayer = LK.getAsset('ocean', { width: 2048, height: 2732 * 0.2, color: 0xADD8E6, // Light blue color // Bright pink color anchorX: 0.5, anchorY: 0.0 }); bottomLayer.x = 2048 / 2; bottomLayer.y = 2732 * 0.8; game.addChild(bottomLayer); var scoreTxt = new Text2('0', { size: 150, fill: "#ffffff" }); scoreTxt.anchor.set(0.5, 0); LK.gui.top.addChild(scoreTxt); var pelican = game.addChild(new Pelican()); var fish = game.addChild(new Fish()); fish.x = 1024; // Start in the middle of the screen fish.y = 2732 * 0.9; // Position in the bottom layer pelican.speed = 0; // Initial speed pelican.x = 500; pelican.y = 1366; var obstacles = []; game.update = function () { if (LK.ticks % 400 == 0 && !game.jetsAppear) { var newObstacle = new Obstacle(); newObstacle.x = 2048; var gapY = Math.random() * (2000 - 600); // Random gap position var pelicanHeight = LK.getAsset('pelican', {}).height; var maxGapHeight = pelicanHeight * 10; var initialGapHeight = 2000 * 0.2; var minGapHeight = initialGapHeight / 2; var gapHeight = Math.max(minGapHeight, Math.min(initialGapHeight, maxGapHeight) - LK.getScore() * 0.1); // Decrease gapHeight over time but not less than half its initial size newObstacle.createPipe(gapY, gapHeight); obstacles.push(newObstacle); game.addChild(newObstacle); game.pipesPassed++; if (game.pipesPassed % 8 == 0) { game.jetsAppear = true; game.jetsTimer = 0; } } for (var i = obstacles.length - 1; i >= 0; i--) { if (obstacles[i].x < -50) { obstacles[i].destroy(); obstacles.splice(i, 1); LK.setScore(LK.getScore() + 1); // Add 1 point to the score scoreTxt.setText(LK.getScore()); // Update the score text } if (pelican.intersects(obstacles[i])) { LK.effects.flashScreen(0xff0000, 1000); LK.showGameOver(); } fish.update(); if (pelican.intersects(fish)) { fish.destroy(); fish = game.addChild(new Fish()); fish.x = 1024; // Reset fish position fish.y = 2732 * 0.9; LK.setScore(LK.getScore() + 10); // Add 10 points to the score scoreTxt.setText(LK.getScore()); // Update the score text // Create and display the "YUM" text var yumText = new Text2('YUM', { size: 150, fill: "#ffffff" }); yumText.anchor.set(0.5, 0); yumText.x = pelican.x; yumText.y = pelican.y; yumText.alpha = 1; yumText.update = function () { this.y -= 2; // Move the text upwards this.alpha -= 0.02; // Fade out the text if (this.alpha <= 0) { this.destroy(); } }; game.addChild(yumText); } // Add the jet to the game if (game.jetsAppear) { game.jetsTimer++; if (game.jetsTimer >= 300) { // 5 seconds have passed game.jetsAppear = false; } else if (LK.ticks % 60 == 0) { // Every second if (game.jetsTimer == 60) { // One second before jets appear var crowsText = new Text2('CROWS!', { size: 200, fill: "#ffffff" }); crowsText.anchor.set(0.5, 0.5); crowsText.x = 2048 / 2; crowsText.y = 2732 / 2; game.addChild(crowsText); // Remove the "CROWS!" text after 2 seconds LK.setTimeout(function () { crowsText.destroy(); }, 2000); } for (var i = 0; i < 3; i++) { var newJet = new Jet(); newJet.x = 2048 + i * 500; // Start from the right side of the screen and spread out the jets newJet.y = Math.random() * 2732; // Random y position game.addChild(newJet); } } } // Check for collision with the jet for (var i = game.children.length - 1; i >= 0; i--) { if (game.children[i] instanceof Jet && pelican.intersects(game.children[i])) { LK.effects.flashScreen(0xff0000, 1000); LK.showGameOver(); } } // Increment score for every two seconds the pelican stays alive if (LK.ticks % 120 == 0) { LK.setScore(LK.getScore() + 1); scoreTxt.setText(LK.getScore()); } } }; game.down = function (x, y, obj) { pelican.fly(); }; game.up = function (x, y, obj) { // No action needed on mouse up };
===================================================================
--- original.js
+++ change.js
@@ -183,13 +183,17 @@
});
yumText.anchor.set(0.5, 0);
yumText.x = pelican.x;
yumText.y = pelican.y;
+ yumText.alpha = 1;
+ yumText.update = function () {
+ this.y -= 2; // Move the text upwards
+ this.alpha -= 0.02; // Fade out the text
+ if (this.alpha <= 0) {
+ this.destroy();
+ }
+ };
game.addChild(yumText);
- // Remove the "YUM" text after 1 second
- LK.setTimeout(function () {
- yumText.destroy();
- }, 1000);
}
// Add the jet to the game
if (game.jetsAppear) {
game.jetsTimer++;
8-bit profile of pelican flying straight. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
8-bit profile of fish for arcade game. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
8-bit profile of pelican flapping it's wings downward. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
8-bit silhouette of tugboat. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
8-bit "YUM" dialog bubble. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.