User prompt
geri al
User prompt
meyveler kesilirken onlar için fışkırma efekti yap
User prompt
eski haline getir
User prompt
meyveler kesilirken çıkan fışkırma efektini 4 kat büyüt
User prompt
fışkırma efektini eski boyutuna getir
User prompt
fışkırma efektini 3 kat büyüt
User prompt
Please fix the bug: 'storage.get is not a function' in or related to this line: 'var userTopScore = storage.get('userTopScore') || 0;' Line Number: 221
User prompt
Please fix the bug: 'storage.getItem is not a function' in or related to this line: 'var userTopScore = storage.getItem('userTopScore') || 0;' Line Number: 221
User prompt
Please fix the bug: 'storage.get is not a function' in or related to this line: 'var userTopScore = storage.get('userTopScore') || 0;' Line Number: 221
User prompt
25 ve 26. koddaki sorunları çöz
User prompt
please fıx game
User prompt
elma kesilince kırmızı fışkırma efekti olsun
User prompt
fışkırma efektini biraz daha arttır
User prompt
üzüm için mor elma için kırmızı olsun beyaz değil
User prompt
kesilen meyvenin rengine göre fışkırsın üzüm için mor gibi
User prompt
biraz daha fışkırsın ve kesilen meyvenin rengine uygun
User prompt
meyvelerden fışkıran renkler daha canlı olsun
User prompt
kesme efekti bir meyveye çarpınca onun renginde bişeyler fışkırsın elma için kırmızı muz için sarı mmersini için mavi üzüm için mor
User prompt
güzel oldu peki kesme efekti için bir asset yapabilirmiyiz
User prompt
ekrana basılı tutulduğu sürece görünecek olan bir kesme efekti yapalım
User prompt
az önce aslında bir top score tablosu yüklemiştij aynu şekilde oyun sırasında yukrda görünen bir top score tablosu ekleyelim
User prompt
Please fix the bug: 'storage.get is not a function' in or related to this line: 'var userTopScore = storage.get('userTopScore') || 0;' Line Number: 219 ↪💡 Consider importing and using the following plugins: @upit/storage.v1
User prompt
sadece bu hesatan oynayan kişinin en yüksek skoru yazsın
User prompt
top score assetini tam ekranın ortasına yerleştir
User prompt
Please fix the bug: 'Cannot read properties of undefined (reading 'addChild')' in or related to this line: 'mainMenu.addChild(topScoreAsset);' Line Number: 221
/**** * Plugins ****/ var tween = LK.import("@upit/tween.v1"); var storage = LK.import("@upit/storage.v1"); /**** * Classes ****/ // Bomb class: Represents a bomb flying through the air var Bomb = Container.expand(function () { var self = Container.call(this); self.sliced = false; self.missed = false; // Attach bomb asset (black ellipse) var bombAsset = self.attachAsset('bomb', { anchorX: 0.5, anchorY: 0.5, width: 190, height: 190, color: 0x222222, shape: 'ellipse' }); // Add a white "fuse" (small rectangle) var fuse = self.attachAsset('fuse', { anchorX: 0.5, anchorY: 1, width: 20, height: 50, color: 0xffffff, shape: 'box', y: -80 }); // Set initial position and velocity (to be set by spawner) self.x = 0; self.y = 0; self.vx = 0; self.vy = 0; self.gravity = 0.35 + Math.random() * 0.1; self.lastY = self.y; self.update = function () { if (self.sliced) return; self.x += self.vx; self.y += self.vy; self.vy += self.gravity; bombAsset.rotation += 0.09; if (!self.missed && self.y > 2732 + 100) { self.missed = true; } }; self.slice = function () { if (self.sliced) return; self.sliced = true; // Animate: flash red and fade out tween(self, { scaleX: 1.7, scaleY: 1.7, alpha: 0 }, { duration: 250, easing: tween.easeOut, onFinish: function onFinish() { self.destroy(); } }); }; return self; }); // Fruit class: Represents a fruit flying through the air var Fruit = Container.expand(function () { var self = Container.call(this); // Fruit types and their properties var fruitTypes = [{ id: 'apple', color: 0xff2d2d, points: 1 }, { id: 'banana', color: 0xfff700, points: 2 }, { id: 'orange', color: 0xffa500, points: 3 }, { id: 'watermelon', color: 0x2ecc40, points: 5 }, { id: 'grape', color: 0x8e44ad, points: 4 }, { id: 'kiwi', color: 0x7ed957, points: 3 }, { id: 'lemon', color: 0xfff700, points: 2 }, { id: 'strawberry', color: 0xff3b6b, points: 4 }, { id: 'blueberry', color: 0x3b5fff, points: 4 }, { id: 'pineapple', color: 0xffe066, points: 5 }]; // Randomly pick a fruit type var typeIndex = Math.floor(Math.random() * fruitTypes.length); var type = fruitTypes[typeIndex]; self.fruitType = type.id; self.points = type.points; self.sliced = false; self.missed = false; // Attach fruit asset (ellipse for fruit) var fruitAsset = self.attachAsset(type.id, { anchorX: 0.5, anchorY: 0.5, width: 320, height: 320, color: type.color, shape: 'ellipse' }); // Give fruit a random initial rotation fruitAsset.rotation = Math.random() * Math.PI * 2; // Set initial position and velocity (to be set by spawner) self.x = 0; self.y = 0; self.vx = 0; self.vy = 0; self.gravity = 0.35 + Math.random() * 0.1; // For tracking if fruit is out of bounds self.lastY = self.y; // For combo detection self.sliceTick = -1; // Animate fruit (arc trajectory) self.update = function () { if (self.sliced) return; // Don't update if already sliced self.x += self.vx; self.y += self.vy; self.vy += self.gravity; // Spin fruit fruitAsset.rotation += 0.07; // If fruit falls below screen, mark as missed if (!self.missed && self.y > 2732 + 100) { self.missed = true; } }; // Slice the fruit self.slice = function () { if (self.sliced) return; self.sliced = true; // Animate: scale up and fade out tween(self, { scaleX: 1.5, scaleY: 1.5, alpha: 0 }, { duration: 350, easing: tween.easeOut, onFinish: function onFinish() { self.destroy(); } }); }; return self; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x222a36 }); /**** * Game Code ****/ // Helper: get color for fruit type function fruitTypesColor(typeId) { switch (typeId) { case 'apple': return 0xff2d2d; case 'banana': return 0xfff700; case 'orange': return 0xffa500; case 'watermelon': return 0x2ecc40; case 'grape': return 0x8e44ad; case 'kiwi': return 0x7ed957; case 'lemon': return 0xfff700; case 'strawberry': return 0xff3b6b; case 'blueberry': return 0x3b5fff; case 'pineapple': return 0xffe066; default: return 0xffffff; } } // --- MAIN MENU STATE --- // Slicing effect asset: a white ellipse, slightly transparent, for the slicing trail var isGameStarted = false; // Main menu container var mainMenu = new Container(); // Top score asset and text (centered on screen) // Use persistent storage to get/set top score for this user var userTopScore = storage.userTopScore || 0; var topScoreAsset = LK.getAsset('missedX', { anchorX: 0.5, anchorY: 0.5, width: 90, height: 90, x: 2048 / 2, y: 2732 / 2 }); mainMenu.addChild(topScoreAsset); var topScoreTxt = new Text2('En Yüksek Skor: ' + userTopScore, { size: 110, fill: "#fff", font: "bold 900 110px Arial, 'GillSans-Bold', Impact, 'Arial Black', Tahoma" }); topScoreTxt.anchor.set(0.5, 0.5); // Place text below the asset, centered horizontally topScoreTxt.x = topScoreAsset.x; topScoreTxt.y = topScoreAsset.y + 120; mainMenu.addChild(topScoreTxt); // Update top score in storage and menu if needed function updateUserTopScore(newScore) { var prev = storage.userTopScore || 0; if (newScore > prev) { storage.userTopScore = newScore; topScoreTxt.setText('En Yüksek Skor: ' + newScore); if (typeof topScoreInGameTxt !== "undefined") { topScoreInGameTxt.setText('En Yüksek Skor: ' + newScore); } } } // --- GLOBALS --- var fruits = []; var bombs = []; var missedFruits = 0; var maxMissed = 5; // Increased from 3 to 5 // Add missedX asset for missed indicator var comboWindow = 20; // ticks for combo var lastSliceTick = -100; var comboCount = 0; var bestCombo = 0; var backgroundIndex = 0; var backgrounds = [{ id: 'bg1', color: 0x222a36 }, { id: 'bg2', color: 0x1a3d2f }, { id: 'bg3', color: 0x3d1a2f }, { id: 'bg4', color: 0x1e1e2f }]; // --- MAIN MENU STATE --- // Main menu background (reuse bg4) var menuBg = LK.getAsset('bg4', { anchorX: 0, anchorY: 0, x: 0, y: 0, width: 2048, height: 2732 }); mainMenu.addChild(menuBg); // "Play" button (now using 'by furkan' asset) var playBtn = LK.getAsset('byfurkan', { anchorX: 0.5, anchorY: 0.5, width: 400 * 2, height: 180 * 2 }); playBtn.x = 2048 / 2 + 70; playBtn.y = 2732 / 2 + 400; mainMenu.addChild(playBtn); var playBtnTxt = new Text2('PLAY', { size: 120, fill: "#fff", font: "bold 900 120px Arial, 'GillSans-Bold', Impact, 'Arial Black', Tahoma" }); playBtnTxt.anchor.set(0.5, 0.5); playBtnTxt.x = playBtn.x; playBtnTxt.y = playBtn.y; mainMenu.addChild(playBtnTxt); // Top score text removed as requested // Show main menu at start game.addChild(mainMenu); // Play button event playBtn.down = function (x, y, obj) { isGameStarted = true; mainMenu.visible = false; // Reset game state resetGame(); }; // Removed updateMenuTopScore function as top score text is no longer used // --- GUI Elements --- // Score text var scoreTxt = new Text2('0', { size: 120, fill: "#fff" }); scoreTxt.anchor.set(0.5, 0); LK.gui.top.addChild(scoreTxt); // Top score (user's best) text, always visible at the top center, above the score var userTopScore = storage.userTopScore || 0; var topScoreInGameTxt = new Text2('En Yüksek Skor: ' + userTopScore, { size: 80, fill: 0xFFE066, font: "bold 900 80px Arial, 'GillSans-Bold', Impact, 'Arial Black', Tahoma" }); topScoreInGameTxt.anchor.set(0.5, 0); topScoreInGameTxt.x = 0; // x=0 in LK.gui.top is the center topScoreInGameTxt.y = 0; // top edge LK.gui.top.addChild(topScoreInGameTxt); // Move scoreTxt a bit lower so both are visible scoreTxt.y = topScoreInGameTxt.height + 10; // High score (best combo) text var bestComboTxt = new Text2('Best: 0', { size: 120, fill: "#000", font: "bold 900 120px Arial, 'GillSans-Bold', Impact, 'Arial Black', Tahoma" }); bestComboTxt.anchor.set(1, 0); // right edge, top bestComboTxt.x = 0; // x=0 in LK.gui.topRight is the right edge bestComboTxt.y = 0; LK.gui.topRight.addChild(bestComboTxt); // Missed fruits indicator (bottom left, red X's) var missedTxt = new Text2('', { size: 90, fill: 0xFF4444 }); missedTxt.anchor.set(0, 1); LK.gui.bottomLeft.addChild(missedTxt); // Combo text (center, fades out) var comboTxt = new Text2('', { size: 180, fill: 0xFFE066 }); comboTxt.anchor.set(0.5, 0.5); comboTxt.alpha = 0; LK.gui.center.addChild(comboTxt); // Background switch button (bottom right) var bgBtn = LK.getAsset('bgBtn', { anchorX: 1, anchorY: 1, width: 180, height: 100, color: 0x8888ff, shape: 'box' }); bgBtn.x = 0; bgBtn.y = 0; LK.gui.bottomRight.addChild(bgBtn); var bgBtnTxt = new Text2('BG', { size: 60, fill: "#fff" }); bgBtnTxt.anchor.set(0.5, 0.5); bgBtnTxt.x = -90; bgBtnTxt.y = -50; LK.gui.bottomRight.addChild(bgBtnTxt); // --- BACKGROUND --- // Fullscreen background image node var bgImageNode = LK.getAsset('bg4', { anchorX: 0, anchorY: 0, x: 0, y: 0, width: 2048, height: 2732 }); game.addChild(bgImageNode); function setBackground(idx) { backgroundIndex = idx % backgrounds.length; // Always keep background image behind everything if (bgImageNode.parent) { game.setChildIndex(bgImageNode, 0); } // Optionally, you could swap image asset here if you want to support more backgrounds game.setBackgroundColor(backgrounds[backgroundIndex].color); } setBackground(0); // --- FRUIT & BOMB SPAWNING --- function spawnFruitOrBomb() { // Randomly decide: 80% fruit, 20% bomb var isBomb = Math.random() < 0.2; var obj; // Spawn X within safe bounds var x = 320 + Math.random() * (2048 - 640); var y = 2732 + 80; // Calculate angle so fruit always arcs toward center var centerX = 2048 / 2; var dx = centerX - x; var minAngle = -Math.PI / 2 - Math.PI / 6; // -120deg var maxAngle = -Math.PI / 2 + Math.PI / 6; // -60deg // Angle toward center, with a little random spread var baseAngle = Math.atan2(-1200, dx); var angle = baseAngle + (Math.random() - 0.5) * (Math.PI / 12); // small random spread // Clamp angle to safe range if (angle < minAngle) angle = minAngle; if (angle > maxAngle) angle = maxAngle; var speed = 38 + Math.random() * 10; if (isBomb) { obj = new Bomb(); bombs.push(obj); } else { obj = new Fruit(); fruits.push(obj); } obj.x = x; obj.y = y; obj.vx = Math.cos(angle) * speed; obj.vy = Math.sin(angle) * speed; game.addChild(obj); } // --- GAME LOGIC --- // Swiping: track move events, draw path, and slice var swipePath = []; var swipeMaxLength = 8; // Only keep last 8 points // --- Slicing Effect --- // Slicing effect node (a white line trail) var slicingEffectNodes = []; var slicingEffectVisible = false; // Helper to clear slicing effect function clearSlicingEffect() { for (var i = 0; i < slicingEffectNodes.length; i++) { if (slicingEffectNodes[i] && slicingEffectNodes[i].parent) { slicingEffectNodes[i].parent.removeChild(slicingEffectNodes[i]); } } slicingEffectNodes = []; } // Hide gameplay GUI until game starts scoreTxt.visible = false; bestComboTxt.visible = false; missedTxt.visible = false; comboTxt.visible = false; bgBtn.visible = false; bgBtnTxt.visible = false; // Show/hide GUI based on game state function updateGUIVisibility() { var show = isGameStarted; scoreTxt.visible = show; bestComboTxt.visible = show; missedTxt.visible = show; comboTxt.visible = show; bgBtn.visible = show; bgBtnTxt.visible = show; } // Call this after Play is pressed function startGame() { isGameStarted = true; mainMenu.visible = false; updateGUIVisibility(); resetGame(); } // Overwrite playBtn.down to use startGame playBtn.down = function (x, y, obj) { startGame(); }; function handleSlice(x, y) { if (!isGameStarted) return; // Check fruits for (var i = fruits.length - 1; i >= 0; i--) { var fruit = fruits[i]; if (fruit.sliced) continue; // If swipe is close to fruit center (distance < 120) var dx = fruit.x - x; var dy = fruit.y - y; if (dx * dx + dy * dy < 120 * 120) { fruit.slice(); // Combo logic if (lastSliceTick > 0 && LK.ticks - lastSliceTick < comboWindow) { comboCount++; } else { comboCount = 1; } lastSliceTick = LK.ticks; // Combo multiplier: 1x for single, 2x for double, 3x for triple or more var comboMultiplier = 1; if (comboCount === 2) comboMultiplier = 2; if (comboCount >= 3) comboMultiplier = 3; // Each fruit is worth 10 points, multiplied by combo var pointsEarned = 10 * comboMultiplier; LK.setScore(LK.getScore() + pointsEarned); scoreTxt.setText(LK.getScore()); // Show combo text if comboCount >= 2 if (comboCount >= 2) { showCombo(comboCount); } // Track best combo if (typeof bestCombo === "undefined") { bestCombo = 0; } if (comboCount > bestCombo) { bestCombo = comboCount; bestComboTxt.setText('Best: ' + bestCombo); // Removed updateMenuTopScore call as top score text is no longer used } fruit.sliceTick = LK.ticks; } } // Check bombs for (var j = bombs.length - 1; j >= 0; j--) { var bomb = bombs[j]; if (bomb.sliced) continue; var dx = bomb.x - x; var dy = bomb.y - y; if (dx * dx + dy * dy < 120 * 120) { bomb.slice(); // Game over updateUserTopScore(LK.getScore()); if (typeof topScoreInGameTxt !== "undefined") { var userTopScoreNow = storage.userTopScore || 0; topScoreInGameTxt.setText('En Yüksek Skor: ' + userTopScoreNow); } LK.effects.flashScreen(0xff0000, 800); LK.showGameOver(); return; } } } // Show combo text function showCombo(count) { if (count < 2) return; comboTxt.setText('Combo x' + count + '!'); comboTxt.alpha = 1; tween(comboTxt, { alpha: 0 }, { duration: 900, easing: tween.linear }); } // Update missed fruits display function updateMissed() { // Remove previous X assets if any if (typeof missedXNodes !== "undefined") { for (var i = 0; i < missedXNodes.length; i++) { if (missedXNodes[i] && missedXNodes[i].parent) { missedXNodes[i].parent.removeChild(missedXNodes[i]); } } } missedXNodes = []; // Draw up to maxMissed X's for (var i = 0; i < maxMissed; i++) { var xNode = LK.getAsset('missedX', { anchorX: 0, anchorY: 1, x: i * 100, // 90px width + 10px gap y: 0, alpha: i < missedFruits ? 1 : 0.25 // faded if not missed yet }); LK.gui.bottomLeft.addChild(xNode); missedXNodes.push(xNode); } // Hide the old text indicator missedTxt.setText(''); } // --- INPUT HANDLING --- // Swiping: track move events, draw path, and slice game.move = function (x, y, obj) { if (!isGameStarted) return; // Don't allow swipes in top left 100x100 if (x < 100 && y < 100) return; // Add to swipe path swipePath.push({ x: x, y: y, tick: LK.ticks }); if (swipePath.length > swipeMaxLength) swipePath.shift(); // --- Slicing Effect: Show and update --- slicingEffectVisible = true; clearSlicingEffect(); // Draw lines between swipe points for (var i = 1; i < swipePath.length; i++) { var p0 = swipePath[i - 1]; var p1 = swipePath[i]; // Use the custom slicingTrail asset as a "segment" between points var dx = p1.x - p0.x; var dy = p1.y - p0.y; var dist = Math.sqrt(dx * dx + dy * dy); if (dist > 0) { var seg = LK.getAsset('slicingTrail', { anchorX: 0.5, anchorY: 0.5, width: dist, height: 24, x: (p0.x + p1.x) / 2, y: (p0.y + p1.y) / 2, rotation: Math.atan2(dy, dx), alpha: 0.7 }); game.addChild(seg); slicingEffectNodes.push(seg); } } // For each point in swipe path, check for slicing for (var i = 0; i < swipePath.length; i++) { handleSlice(swipePath[i].x, swipePath[i].y); } }; // On down, start new swipe game.down = function (x, y, obj) { if (!isGameStarted) return; swipePath = [{ x: x, y: y, tick: LK.ticks }]; handleSlice(x, y); // --- Slicing Effect: Show on down --- slicingEffectVisible = true; clearSlicingEffect(); }; // On up, clear swipe path game.up = function (x, y, obj) { if (!isGameStarted) return; swipePath = []; // --- Slicing Effect: Hide on up --- slicingEffectVisible = false; clearSlicingEffect(); }; // Background button: tap to change background bgBtn.down = function (x, y, obj) { setBackground((backgroundIndex + 1) % backgrounds.length); }; // --- GAME UPDATE LOOP --- game.update = function () { if (!isGameStarted) { updateGUIVisibility(); return; } updateGUIVisibility(); // Spawn fruits/bombs every 35-55 ticks if (LK.ticks % (35 + Math.floor(Math.random() * 20)) === 0) { spawnFruitOrBomb(); } // Update fruits for (var i = fruits.length - 1; i >= 0; i--) { var fruit = fruits[i]; // Remove if destroyed if (fruit.destroyed) { fruits.splice(i, 1); continue; } // If missed if (fruit.missed && !fruit.sliced) { fruits.splice(i, 1); missedFruits++; updateMissed(); LK.effects.flashObject(missedTxt, 0xff0000, 400); // Check and update top score if needed before game over if (missedFruits >= maxMissed) { updateUserTopScore(LK.getScore()); if (typeof topScoreInGameTxt !== "undefined") { var userTopScoreNow = storage.userTopScore || 0; topScoreInGameTxt.setText('En Yüksek Skor: ' + userTopScoreNow); } LK.effects.flashScreen(0xff0000, 800); LK.showGameOver(); return; } } } // Update bombs for (var j = bombs.length - 1; j >= 0; j--) { var bomb = bombs[j]; if (bomb.destroyed) { bombs.splice(j, 1); continue; } } // Combo reset if (comboCount > 1 && LK.ticks - lastSliceTick > comboWindow) { comboCount = 0; } }; // --- GAME RESET HANDLING --- // On game reset, clear all arrays and reset state function resetGame() { fruits = []; bombs = []; missedFruits = 0; comboCount = 0; lastSliceTick = -100; scoreTxt.setText('0'); comboTxt.setText(''); comboTxt.alpha = 0; updateMissed(); setBackground(0); // --- Slicing Effect: Clear on reset --- clearSlicingEffect(); slicingEffectVisible = false; // On reset, update top score if needed updateUserTopScore(LK.getScore()); if (typeof topScoreInGameTxt !== "undefined") { var userTopScoreNow = storage.userTopScore || 0; topScoreInGameTxt.setText('En Yüksek Skor: ' + userTopScoreNow); } // Only reset bestCombo if not started, otherwise keep best score if (!isGameStarted) { if (typeof bestCombo === "undefined") bestCombo = 0; bestComboTxt.setText('Best: ' + bestCombo); // Removed updateMenuTopScore call as top score text is no longer used } else { bestComboTxt.setText('Best: ' + (typeof bestCombo !== "undefined" ? bestCombo : 0)); // Removed updateMenuTopScore call as top score text is no longer used } } resetGame(); // --- END OF GAME CODE ---
===================================================================
--- original.js
+++ change.js
@@ -170,43 +170,8 @@
});
};
return self;
});
-// FruitSplash class: Visual splash effect when fruit is sliced
-var FruitSplash = Container.expand(function () {
- var self = Container.call(this);
- // Default: white ellipse, but color can be set
- var splashAsset = self.attachAsset('slicingTrail', {
- anchorX: 0.5,
- anchorY: 0.5,
- width: 160,
- height: 48,
- alpha: 0.7,
- color: 0xffffff // will be set by caller
- });
- // Animate: scale up, fade out, then destroy
- self.show = function (x, y, color) {
- self.x = x;
- self.y = y;
- splashAsset.color = color || 0xffffff;
- splashAsset.alpha = 0.7;
- self.scaleX = 1;
- self.scaleY = 1;
- self.alpha = 1;
- tween(self, {
- scaleX: 2.2,
- scaleY: 2.2,
- alpha: 0
- }, {
- duration: 320,
- easing: tween.easeOut,
- onFinish: function onFinish() {
- self.destroy();
- }
- });
- };
- return self;
-});
/****
* Initialize Game
****/
@@ -521,12 +486,8 @@
// If swipe is close to fruit center (distance < 120)
var dx = fruit.x - x;
var dy = fruit.y - y;
if (dx * dx + dy * dy < 120 * 120) {
- // Splash effect at fruit position, use fruit color
- var splash = new FruitSplash();
- splash.show(fruit.x, fruit.y, fruitTypesColor(fruit.fruitType));
- game.addChild(splash);
fruit.slice();
// Combo logic
if (lastSliceTick > 0 && LK.ticks - lastSliceTick < comboWindow) {
comboCount++;
bomb. No background. Transparent background. Blank background. No shadows. 2d. In-Game asset. flat
a chopping board with a kitchen background. In-Game asset. 2d. High contrast. No shadows
üzerinde by furkan yazan bir yazı. In-Game asset. 2d. High contrast. No shadows
double katana. No background. Transparent background. Blank background. No shadows. 2d. In-Game asset. flat
applea. No background. Transparent background. Blank background. No shadows. 2d. In-Game asset. flat
exploe. No background. Transparent background. Blank background. No shadows. 2d. In-Game asset. flat
red. No background. Transparent background. Blank background. No shadows. 2d. In-Game asset. flat
Tap to play button . No background. Transparent background. Blank background. No shadows. 2d. In-Game asset. flat