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Please fix the bug: 'TypeError: Cannot set properties of undefined (setting 'speed')' in or related to this line: 'obstacle.speed = gameSpeed;' Line Number: 595
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bazen zorunlu olarak soru sormak için 3 şeritten aynı hizada obstacle gelsin ve mecburen çarpım sorusu cevaplasın karakter
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tüm coin ve obstacle assetleri asla içiçe geçmesin. aralarında minimum 2 karakter boyutu kadar mesafe olsun.
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Mute background music volume during special coin collection sound playback ↪💡 Consider importing and using the following plugins: @upit/tween.v1
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Fade background music volume during specialCollect sound playback ↪💡 Consider importing and using the following plugins: @upit/tween.v1
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special coin collect sound çalarken background music %50 sesi azalsın. collect sound bitince %100 e geri yükselsin. background music hiç durmasın sadece ses düzeyi collect sound varken azalıp sonra yeniden artsın. ↪💡 Consider importing and using the following plugins: @upit/tween.v1
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special coin collect olduğu zaman background music sesi 2 saniyeliğine %50 azalmış şekilde çalsın. daha sonra yeniden %100 şekilde kaldığı yerden çalmaya devam etsin. ↪💡 Consider importing and using the following plugins: @upit/tween.v1
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bu special coin collect olduğu zaman 2 saniyeliğine background music sesi %50 azalsın ↪💡 Consider importing and using the following plugins: @upit/tween.v1
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special coin collect olduğu zaman 2 saniyeliğine background music sesi %50 azalsın ve kaldığı yerden çalmaya devam etsin. baştan başlamasın. ↪💡 Consider importing and using the following plugins: @upit/tween.v1
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müzik sesi azalsın ama kaldığı yerden çalmaya devam etsin. sıfırdan başlamasın. ↪💡 Consider importing and using the following plugins: @upit/tween.v1
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bu special coin collect olduğu zaman 2 saniyeliğine background music sesi %50 azalsın ↪💡 Consider importing and using the following plugins: @upit/tween.v1
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yeni eklenen coin için farklı bir collect sesi koyalım
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5x bonus olduğu zaman özel bir ses çalsın
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bir adet coin çeşidi daha olsun ve bu coin alındığı zaman 500 puan alınmış sayılsın (o andaki bonuslar ile daha fazla olabilir)
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cevap seçeneklerini ve geri sayımın puntosunu %25 daha büyüt
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ilk coin alındıktan sonra müzik çalmaya başlasın
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oyunda sürekli eklediğim müzik çalsın. müzik bittiği zaman yeniden sıfırdan başlasın.
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coin alındığı zaman ona uygun bir ses çıksın
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doğru cevaplar da oyunu %1 hızlandırsın. coin dönerek gelmesin. ve coin alındığı zaman ona uygun bir ses çıksın
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5x ve üzerine geldiğinde alevler çıksın ↪💡 Consider importing and using the following plugins: @upit/tween.v1
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score altında yazan multiplier yerine BONUS yazsın. ayrıca puan artışı 1,1 1,2 yerine 1,5 kat 2 kat 2,5 kat şeklinde olsun. 5 kat bonus olduğu zaman yazı hareket eden alevli hale gelsin ↪💡 Consider importing and using the following plugins: @upit/tween.v1
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bu %3 lük artış en fazla oyunun başlangıç hızının %60 kadarına kadar sınırlı kalsın. o seviyeden sonra yanlış cevaplar oyunu hızlandırmasın. bunun yerine alınan puanı 6 katına çıkarsın.
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her yanlış çarpım sonrası oyun %3 daha da hızlansın
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bir çarpım sorusu geldiğinde ekranda o an bulunan bütün obstacle ve coin objeleri kalksın. soru cevabından sonra oyun sanki yeniden başlamış gibi gelmeye başlasınlar
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score altında çarpım sorularına doğru cevap verdikçe alınan coin puanları için özel puan çarpanları yazsın. ilk çarpım tablosu sorusuna doğru cevap verildiğinde artık 1,1 kat daha fazla puan toplasın. ikince ve sonraki tüm doğru cevaplarda 1,2 1,3 gibi artarak gitsin. yanlış cevap verildiğinde ise bu avantaj ortadan kalksın tekrar 10 ar 10 ar puan toplamaya başlasın
/**** * Plugins ****/ var tween = LK.import("@upit/tween.v1"); /**** * Classes ****/ var Coin = Container.expand(function () { var self = Container.call(this); var coinGraphics = self.attachAsset('coin', { anchorX: 0.5, anchorY: 0.5 }); self.speed = gameSpeed; self.update = function () { self.y += self.speed; }; return self; }); var Obstacle = Container.expand(function (type) { var self = Container.call(this); var assetName = 'obstacle' + (type || 1); var obstacleGraphics = self.attachAsset(assetName, { anchorX: 0.5, anchorY: 1.0 }); self.speed = gameSpeed; self.update = function () { self.y += self.speed; }; return self; }); var Player = Container.expand(function () { var self = Container.call(this); var playerGraphics = self.attachAsset('player', { anchorX: 0.5, anchorY: 1.0 }); self.lane = 1; // 0=left, 1=center, 2=right self.targetX = 0; self.update = function () { // Smooth movement to target lane var diff = self.targetX - self.x; if (Math.abs(diff) > 5) { self.x += diff * 0.15; } else { self.x = self.targetX; } }; return self; }); var QuestionPanel = Container.expand(function () { var self = Container.call(this); var background = self.attachAsset('questionBg', { anchorX: 0.5, anchorY: 0.5 }); self.questionText = new Text2('', { size: 80, fill: 0x000000 }); self.questionText.anchor.set(0.5, 0.5); self.questionText.y = -150; self.addChild(self.questionText); self.timerText = new Text2('9', { size: 75, fill: 0xFF0000 }); self.timerText.anchor.set(0.5, 0.5); self.timerText.y = -250; self.addChild(self.timerText); self.answerButtons = []; for (var i = 0; i < 3; i++) { var button = self.addChild(LK.getAsset('answerButton', { anchorX: 0.5, anchorY: 0.5 })); button.x = (i - 1) * 450; button.y = 50; var buttonText = new Text2('', { size: 63, fill: 0x000000 }); buttonText.anchor.set(0.5, 0.5); button.addChild(buttonText); button.text = buttonText; button.answerValue = 0; self.answerButtons.push(button); } self.setupQuestion = function () { var num1 = Math.floor(Math.random() * 9) + 2; var num2 = Math.floor(Math.random() * 9) + 2; var correctAnswer = num1 * num2; self.questionText.setText(num1 + ' × ' + num2 + ' = ?'); self.correctAnswer = correctAnswer; // Generate wrong answers var wrongAnswers = []; while (wrongAnswers.length < 2) { var wrong = correctAnswer + Math.floor(Math.random() * 20) - 10; if (wrong !== correctAnswer && wrong > 0 && wrongAnswers.indexOf(wrong) === -1) { wrongAnswers.push(wrong); } } // Randomize button positions var answers = [correctAnswer, wrongAnswers[0], wrongAnswers[1]]; for (var i = 0; i < 3; i++) { var randomIndex = Math.floor(Math.random() * answers.length); var answer = answers.splice(randomIndex, 1)[0]; self.answerButtons[i].answerValue = answer; self.answerButtons[i].text.setText(answer.toString()); } questionTimer = 9; self.timerText.setText(questionTimer.toString()); }; return self; }); var SpecialCoin = Container.expand(function () { var self = Container.call(this); var coinGraphics = self.attachAsset('specialCoin', { anchorX: 0.5, anchorY: 0.5 }); self.speed = gameSpeed; self.pointValue = 500; self.update = function () { self.y += self.speed; }; return self; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x87CEEB }); /**** * Game Code ****/ // fence // desk // backpack // Game variables var gameSpeed = 8; var initialGameSpeed = 8; var speedIncrement = 0.005; var maxSpeed = 20; var lanePositions = [2048 / 2 - 300, 2048 / 2, 2048 / 2 + 300]; var groundY = 2732 - 100; var obstacles = []; var coins = []; var specialCoins = []; var obstacleSpawnTimer = 0; var coinSpawnTimer = 0; var specialCoinSpawnTimer = 0; var scoreMultiplier = 1.0; var questionActive = false; var questionTimer = 0; var questionPanel = null; var firstCoinCollected = false; var lastBonus5xTriggered = false; var forcedQuestionTimer = 0; var forcedQuestionInterval = 1800; // 30 seconds at 60fps var player = game.addChild(new Player()); player.x = lanePositions[1]; player.y = groundY; player.targetX = lanePositions[1]; // Ground var ground = game.addChild(LK.getAsset('ground', { anchorX: 0, anchorY: 0 })); ground.x = 0; ground.y = groundY; // UI Elements var scoreText = new Text2('Score: 0', { size: 60, fill: 0xFFFFFF }); scoreText.anchor.set(1, 0); scoreText.x = -20; scoreText.y = 20; LK.gui.topRight.addChild(scoreText); var multiplierText = new Text2('BONUS: 1.0x', { size: 50, fill: 0xFFFF00 }); multiplierText.anchor.set(1, 0); multiplierText.x = -20; multiplierText.y = 80; LK.gui.topRight.addChild(multiplierText); function updateUI() { scoreText.setText('Score: ' + LK.getScore()); multiplierText.setText('BONUS: ' + scoreMultiplier.toFixed(1) + 'x'); // Add flaming animation when bonus is 5x or higher if (scoreMultiplier >= 5.0) { // Play special sound when reaching 5x bonus for the first time if (!lastBonus5xTriggered) { LK.getSound('bonus5x').play(); lastBonus5xTriggered = true; } // Stop any existing tweens tween.stop(multiplierText); // Create more intense flame-like movement var flameIntensity = Math.min(scoreMultiplier / 5, 3); // Scale with multiplier, max 3x tween(multiplierText, { x: multiplierText.x + (Math.random() * 12 - 6) * flameIntensity, y: multiplierText.y + (Math.random() * 8 - 4) * flameIntensity, scaleX: 1 + (Math.random() * 0.3 - 0.15) * flameIntensity, scaleY: 1 + (Math.random() * 0.3 - 0.15) * flameIntensity }, { duration: 80, easing: tween.easeInOut, onFinish: function onFinish() { tween(multiplierText, { x: -20, y: 80, scaleX: 1, scaleY: 1 }, { duration: 80, easing: tween.easeOut }); } }); // More dramatic color transitions with multiple flame colors var flameColors = [0xFF0000, 0xFF4500, 0xFF6600, 0xFF8800, 0xFFAA00, 0xFFCC00, 0xFFFF00]; var randomColor1 = flameColors[Math.floor(Math.random() * flameColors.length)]; var randomColor2 = flameColors[Math.floor(Math.random() * flameColors.length)]; tween(multiplierText, { tint: randomColor1 }, { duration: 120, easing: tween.easeInOut, onFinish: function onFinish() { tween(multiplierText, { tint: randomColor2 }, { duration: 120, easing: tween.easeInOut, onFinish: function onFinish() { tween(multiplierText, { tint: 0xFFFF00 }, { duration: 120, easing: tween.easeOut }); } }); } }); // Add subtle rotation for more flame effect tween(multiplierText, { rotation: (Math.random() * 0.2 - 0.1) * flameIntensity }, { duration: 150, easing: tween.easeInOut, onFinish: function onFinish() { tween(multiplierText, { rotation: 0 }, { duration: 150, easing: tween.easeOut }); } }); } else { // Reset to normal appearance tween.stop(multiplierText); multiplierText.tint = 0xFFFF00; multiplierText.x = -20; multiplierText.y = 80; multiplierText.scaleX = 1; multiplierText.scaleY = 1; multiplierText.rotation = 0; // Reset 5x bonus sound trigger when below 5x lastBonus5xTriggered = false; } } function switchLane(direction) { if (questionActive) return; player.lane += direction; if (player.lane < 0) player.lane = 0; if (player.lane > 2) player.lane = 2; player.targetX = lanePositions[player.lane]; } function spawnObstacle() { var lane = Math.floor(Math.random() * 3); var type = Math.floor(Math.random() * 3) + 1; var spawnY = -100; var minDistance = 560; // 2 character widths (280 * 2) var canSpawn = true; // Check distance from other obstacles for (var i = 0; i < obstacles.length; i++) { var existingObstacle = obstacles[i]; if (existingObstacle.lane === lane && Math.abs(existingObstacle.y - spawnY) < minDistance) { canSpawn = false; break; } } // Check distance from coins if (canSpawn) { for (var i = 0; i < coins.length; i++) { var coin = coins[i]; if (coin.lane === lane && Math.abs(coin.y - spawnY) < minDistance) { canSpawn = false; break; } } } // Check distance from special coins if (canSpawn) { for (var i = 0; i < specialCoins.length; i++) { var specialCoin = specialCoins[i]; if (specialCoin.lane === lane && Math.abs(specialCoin.y - spawnY) < minDistance) { canSpawn = false; break; } } } if (canSpawn) { var obstacle = game.addChild(new Obstacle(type)); obstacle.x = lanePositions[lane]; obstacle.y = spawnY; obstacle.lane = lane; obstacles.push(obstacle); } } function spawnCoin() { var lane = Math.floor(Math.random() * 3); var spawnY = -50; var minDistance = 560; // 2 character widths (280 * 2) var canSpawn = true; // Check distance from obstacles for (var i = 0; i < obstacles.length; i++) { var obstacle = obstacles[i]; if (obstacle.lane === lane && Math.abs(obstacle.y - spawnY) < minDistance) { canSpawn = false; break; } } // Check distance from other coins if (canSpawn) { for (var i = 0; i < coins.length; i++) { var existingCoin = coins[i]; if (existingCoin.lane === lane && Math.abs(existingCoin.y - spawnY) < minDistance) { canSpawn = false; break; } } } // Check distance from special coins if (canSpawn) { for (var i = 0; i < specialCoins.length; i++) { var specialCoin = specialCoins[i]; if (specialCoin.lane === lane && Math.abs(specialCoin.y - spawnY) < minDistance) { canSpawn = false; break; } } } if (canSpawn) { var coin = game.addChild(new Coin()); coin.x = lanePositions[lane]; coin.y = spawnY; coin.lane = lane; coins.push(coin); } } function spawnSpecialCoin() { var lane = Math.floor(Math.random() * 3); var spawnY = -50; var minDistance = 560; // 2 character widths (280 * 2) var canSpawn = true; // Check distance from obstacles for (var i = 0; i < obstacles.length; i++) { var obstacle = obstacles[i]; if (obstacle.lane === lane && Math.abs(obstacle.y - spawnY) < minDistance) { canSpawn = false; break; } } // Check distance from coins if (canSpawn) { for (var i = 0; i < coins.length; i++) { var coin = coins[i]; if (coin.lane === lane && Math.abs(coin.y - spawnY) < minDistance) { canSpawn = false; break; } } } // Check distance from other special coins if (canSpawn) { for (var i = 0; i < specialCoins.length; i++) { var existingSpecialCoin = specialCoins[i]; if (existingSpecialCoin.lane === lane && Math.abs(existingSpecialCoin.y - spawnY) < minDistance) { canSpawn = false; break; } } } if (canSpawn) { var specialCoin = game.addChild(new SpecialCoin()); specialCoin.x = lanePositions[lane]; specialCoin.y = spawnY; specialCoin.lane = lane; specialCoins.push(specialCoin); } } function spawnForcedQuestionObstacles() { // Clear existing obstacles to prevent conflicts for (var i = obstacles.length - 1; i >= 0; i--) { obstacles[i].destroy(); obstacles.splice(i, 1); } // Clear existing coins and special coins for (var i = coins.length - 1; i >= 0; i--) { coins[i].destroy(); coins.splice(i, 1); } for (var i = specialCoins.length - 1; i >= 0; i--) { specialCoins[i].destroy(); specialCoins.splice(i, 1); } // Spawn obstacles in all 3 lanes at the same Y position var spawnY = -100; for (var lane = 0; lane < 3; lane++) { var type = Math.floor(Math.random() * 3) + 1; var obstacle = game.addChild(new Obstacle(type)); obstacle.x = lanePositions[lane]; obstacle.y = spawnY; obstacle.lane = lane; obstacles.push(obstacle); } } function showQuestion() { questionActive = true; // Clear all obstacles for (var i = obstacles.length - 1; i >= 0; i--) { obstacles[i].destroy(); obstacles.splice(i, 1); } // Clear all coins for (var i = coins.length - 1; i >= 0; i--) { coins[i].destroy(); coins.splice(i, 1); } // Clear all special coins for (var i = specialCoins.length - 1; i >= 0; i--) { specialCoins[i].destroy(); specialCoins.splice(i, 1); } questionPanel = game.addChild(new QuestionPanel()); questionPanel.x = 2048 / 2; questionPanel.y = 2732 / 2; questionPanel.setupQuestion(); } function hideQuestion() { if (questionPanel) { questionPanel.destroy(); questionPanel = null; } questionActive = false; } function answerQuestion(selectedAnswer) { if (!questionActive) return; var correct = selectedAnswer === questionPanel.correctAnswer; if (correct) { scoreMultiplier += 0.5; gameSpeed *= 1.01; // Increase speed by 1% for correct answers LK.getSound('correct').play(); } else { scoreMultiplier = 1.0; var speedLimit = initialGameSpeed * 1.6; // 60% more than initial speed if (gameSpeed < speedLimit) { gameSpeed *= 1.03; // Increase speed by 3% } else { // At speed limit, give 6x score bonus instead var bonusPoints = Math.round(60 * scoreMultiplier); // 6x the base 10 points LK.setScore(LK.getScore() + bonusPoints); } LK.getSound('wrong').play(); } hideQuestion(); updateUI(); } // Touch controls game.down = function (x, y, obj) { if (questionActive && questionPanel) { // Check if clicking on answer buttons for (var i = 0; i < questionPanel.answerButtons.length; i++) { var button = questionPanel.answerButtons[i]; var buttonPos = game.toLocal(button.parent.toGlobal(button.position)); if (Math.abs(x - buttonPos.x) < 200 && Math.abs(y - buttonPos.y) < 50) { answerQuestion(button.answerValue); return; } } } else { // Lane switching if (x < 2048 / 2) { switchLane(-1); // Move left } else { switchLane(1); // Move right } } }; game.update = function () { if (questionActive) { // Handle question timer if (LK.ticks % 60 === 0) { // Every second questionTimer--; if (questionPanel) { questionPanel.timerText.setText(questionTimer.toString()); } if (questionTimer <= 0) { // Time's up - wrong answer scoreMultiplier = 1.0; hideQuestion(); updateUI(); } } return; // Don't update game objects during question } // Increase speed gradually if (gameSpeed < maxSpeed) { gameSpeed += speedIncrement; } // Spawn obstacles obstacleSpawnTimer++; if (obstacleSpawnTimer > 120 - gameSpeed * 2) { // Spawn more frequently as speed increases spawnObstacle(); obstacleSpawnTimer = 0; } // Spawn coins coinSpawnTimer++; if (coinSpawnTimer > 180) { spawnCoin(); coinSpawnTimer = 0; } // Spawn special coins (less frequently) specialCoinSpawnTimer++; if (specialCoinSpawnTimer > 600) { spawnSpecialCoin(); specialCoinSpawnTimer = 0; } // Handle forced question timer forcedQuestionTimer++; if (forcedQuestionTimer > forcedQuestionInterval) { spawnForcedQuestionObstacles(); forcedQuestionTimer = 0; // Increase interval slightly each time to make it less predictable forcedQuestionInterval = Math.floor(forcedQuestionInterval * 1.1); if (forcedQuestionInterval > 3600) { // Cap at 60 seconds forcedQuestionInterval = 3600; } } // Update obstacles for (var i = obstacles.length - 1; i >= 0; i--) { var obstacle = obstacles[i]; if (!obstacle) continue; // Skip if obstacle is undefined obstacle.speed = gameSpeed; // Check collision with player if (obstacle.lane === player.lane && Math.abs(obstacle.y - player.y) < 80 && Math.abs(obstacle.x - player.x) < 60) { LK.getSound('hit').play(); showQuestion(); obstacle.destroy(); obstacles.splice(i, 1); continue; } // Remove off-screen obstacles if (obstacle.y > 2732 + 100) { obstacle.destroy(); obstacles.splice(i, 1); } } // Update coins for (var i = coins.length - 1; i >= 0; i--) { var coin = coins[i]; if (!coin) continue; // Skip if coin is undefined coin.speed = gameSpeed; // Check collection if (coin.lane === player.lane && Math.abs(coin.y - player.y) < 60 && Math.abs(coin.x - player.x) < 50) { var coinPoints = Math.round(10 * scoreMultiplier); LK.setScore(LK.getScore() + coinPoints); LK.getSound('collect').play(); // Start background music on first coin collection if (!firstCoinCollected) { firstCoinCollected = true; LK.playMusic('onepiecesoundtrack', { loop: true }); } updateUI(); coin.destroy(); coins.splice(i, 1); continue; } // Remove off-screen coins if (coin.y > 2732 + 50) { coin.destroy(); coins.splice(i, 1); } } // Update special coins for (var i = specialCoins.length - 1; i >= 0; i--) { var specialCoin = specialCoins[i]; if (!specialCoin) continue; // Skip if specialCoin is undefined specialCoin.speed = gameSpeed; // Check collection if (specialCoin.lane === player.lane && Math.abs(specialCoin.y - player.y) < 60 && Math.abs(specialCoin.x - player.x) < 50) { var specialCoinPoints = Math.round(specialCoin.pointValue * scoreMultiplier); LK.setScore(LK.getScore() + specialCoinPoints); var specialSound = LK.getSound('specialCollect'); specialSound.play(); // Create a temporary object to tween the music volume var musicVolume = { volume: 0.3 }; // Mute background music volume when special collect sound plays tween(musicVolume, { volume: 0 }, { duration: 100, easing: tween.easeOut, onFinish: function onFinish() { // Update the actual music volume LK.playMusic('onepiecesoundtrack', { volume: musicVolume.volume }); } }); // Fade back to normal volume when special collect sound finishes LK.setTimeout(function () { tween(musicVolume, { volume: 0.3 }, { duration: 100, easing: tween.easeIn, onFinish: function onFinish() { // Update the actual music volume back to normal LK.playMusic('onepiecesoundtrack', { volume: musicVolume.volume }); } }); }, 630); // Duration of specialCollect sound (0.898 - 0.835) * 1000 = 63ms, but adding buffer // Start background music on first coin collection if (!firstCoinCollected) { firstCoinCollected = true; LK.playMusic('onepiecesoundtrack', { loop: true }); } updateUI(); specialCoin.destroy(); specialCoins.splice(i, 1); continue; } // Remove off-screen special coins if (specialCoin.y > 2732 + 50) { specialCoin.destroy(); specialCoins.splice(i, 1); } } }; updateUI();
===================================================================
--- original.js
+++ change.js
@@ -563,8 +563,9 @@
}
// Update obstacles
for (var i = obstacles.length - 1; i >= 0; i--) {
var obstacle = obstacles[i];
+ if (!obstacle) continue; // Skip if obstacle is undefined
obstacle.speed = gameSpeed;
// Check collision with player
if (obstacle.lane === player.lane && Math.abs(obstacle.y - player.y) < 80 && Math.abs(obstacle.x - player.x) < 60) {
LK.getSound('hit').play();
@@ -581,8 +582,9 @@
}
// Update coins
for (var i = coins.length - 1; i >= 0; i--) {
var coin = coins[i];
+ if (!coin) continue; // Skip if coin is undefined
coin.speed = gameSpeed;
// Check collection
if (coin.lane === player.lane && Math.abs(coin.y - player.y) < 60 && Math.abs(coin.x - player.x) < 50) {
var coinPoints = Math.round(10 * scoreMultiplier);
@@ -608,8 +610,9 @@
}
// Update special coins
for (var i = specialCoins.length - 1; i >= 0; i--) {
var specialCoin = specialCoins[i];
+ if (!specialCoin) continue; // Skip if specialCoin is undefined
specialCoin.speed = gameSpeed;
// Check collection
if (specialCoin.lane === player.lane && Math.abs(specialCoin.y - player.y) < 60 && Math.abs(specialCoin.x - player.x) < 50) {
var specialCoinPoints = Math.round(specialCoin.pointValue * scoreMultiplier);