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Please fix the bug: 'TypeError: Cannot set properties of undefined (setting 'speed')' in or related to this line: 'obstacle.speed = gameSpeed;' Line Number: 595
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bazen zorunlu olarak soru sormak için 3 şeritten aynı hizada obstacle gelsin ve mecburen çarpım sorusu cevaplasın karakter
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tüm coin ve obstacle assetleri asla içiçe geçmesin. aralarında minimum 2 karakter boyutu kadar mesafe olsun.
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Mute background music volume during special coin collection sound playback ↪💡 Consider importing and using the following plugins: @upit/tween.v1
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Fade background music volume during specialCollect sound playback ↪💡 Consider importing and using the following plugins: @upit/tween.v1
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special coin collect sound çalarken background music %50 sesi azalsın. collect sound bitince %100 e geri yükselsin. background music hiç durmasın sadece ses düzeyi collect sound varken azalıp sonra yeniden artsın. ↪💡 Consider importing and using the following plugins: @upit/tween.v1
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special coin collect olduğu zaman background music sesi 2 saniyeliğine %50 azalmış şekilde çalsın. daha sonra yeniden %100 şekilde kaldığı yerden çalmaya devam etsin. ↪💡 Consider importing and using the following plugins: @upit/tween.v1
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bu special coin collect olduğu zaman 2 saniyeliğine background music sesi %50 azalsın ↪💡 Consider importing and using the following plugins: @upit/tween.v1
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special coin collect olduğu zaman 2 saniyeliğine background music sesi %50 azalsın ve kaldığı yerden çalmaya devam etsin. baştan başlamasın. ↪💡 Consider importing and using the following plugins: @upit/tween.v1
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müzik sesi azalsın ama kaldığı yerden çalmaya devam etsin. sıfırdan başlamasın. ↪💡 Consider importing and using the following plugins: @upit/tween.v1
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bu special coin collect olduğu zaman 2 saniyeliğine background music sesi %50 azalsın ↪💡 Consider importing and using the following plugins: @upit/tween.v1
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yeni eklenen coin için farklı bir collect sesi koyalım
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5x bonus olduğu zaman özel bir ses çalsın
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bir adet coin çeşidi daha olsun ve bu coin alındığı zaman 500 puan alınmış sayılsın (o andaki bonuslar ile daha fazla olabilir)
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cevap seçeneklerini ve geri sayımın puntosunu %25 daha büyüt
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ilk coin alındıktan sonra müzik çalmaya başlasın
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oyunda sürekli eklediğim müzik çalsın. müzik bittiği zaman yeniden sıfırdan başlasın.
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coin alındığı zaman ona uygun bir ses çıksın
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doğru cevaplar da oyunu %1 hızlandırsın. coin dönerek gelmesin. ve coin alındığı zaman ona uygun bir ses çıksın
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5x ve üzerine geldiğinde alevler çıksın ↪💡 Consider importing and using the following plugins: @upit/tween.v1
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score altında yazan multiplier yerine BONUS yazsın. ayrıca puan artışı 1,1 1,2 yerine 1,5 kat 2 kat 2,5 kat şeklinde olsun. 5 kat bonus olduğu zaman yazı hareket eden alevli hale gelsin ↪💡 Consider importing and using the following plugins: @upit/tween.v1
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bu %3 lük artış en fazla oyunun başlangıç hızının %60 kadarına kadar sınırlı kalsın. o seviyeden sonra yanlış cevaplar oyunu hızlandırmasın. bunun yerine alınan puanı 6 katına çıkarsın.
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her yanlış çarpım sonrası oyun %3 daha da hızlansın
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bir çarpım sorusu geldiğinde ekranda o an bulunan bütün obstacle ve coin objeleri kalksın. soru cevabından sonra oyun sanki yeniden başlamış gibi gelmeye başlasınlar
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score altında çarpım sorularına doğru cevap verdikçe alınan coin puanları için özel puan çarpanları yazsın. ilk çarpım tablosu sorusuna doğru cevap verildiğinde artık 1,1 kat daha fazla puan toplasın. ikince ve sonraki tüm doğru cevaplarda 1,2 1,3 gibi artarak gitsin. yanlış cevap verildiğinde ise bu avantaj ortadan kalksın tekrar 10 ar 10 ar puan toplamaya başlasın
/**** * Plugins ****/ var tween = LK.import("@upit/tween.v1"); /**** * Classes ****/ var Coin = Container.expand(function () { var self = Container.call(this); var coinGraphics = self.attachAsset('coin', { anchorX: 0.5, anchorY: 0.5 }); self.speed = gameSpeed; self.update = function () { self.y += self.speed; // Simple rotation animation coinGraphics.rotation += 0.1; }; return self; }); var Obstacle = Container.expand(function (type) { var self = Container.call(this); var assetName = 'obstacle' + (type || 1); var obstacleGraphics = self.attachAsset(assetName, { anchorX: 0.5, anchorY: 1.0 }); self.speed = gameSpeed; self.update = function () { self.y += self.speed; }; return self; }); var Player = Container.expand(function () { var self = Container.call(this); var playerGraphics = self.attachAsset('player', { anchorX: 0.5, anchorY: 1.0 }); self.lane = 1; // 0=left, 1=center, 2=right self.targetX = 0; self.update = function () { // Smooth movement to target lane var diff = self.targetX - self.x; if (Math.abs(diff) > 5) { self.x += diff * 0.15; } else { self.x = self.targetX; } }; return self; }); var QuestionPanel = Container.expand(function () { var self = Container.call(this); var background = self.attachAsset('questionBg', { anchorX: 0.5, anchorY: 0.5 }); self.questionText = new Text2('', { size: 80, fill: 0x000000 }); self.questionText.anchor.set(0.5, 0.5); self.questionText.y = -150; self.addChild(self.questionText); self.timerText = new Text2('9', { size: 60, fill: 0xFF0000 }); self.timerText.anchor.set(0.5, 0.5); self.timerText.y = -250; self.addChild(self.timerText); self.answerButtons = []; for (var i = 0; i < 3; i++) { var button = self.addChild(LK.getAsset('answerButton', { anchorX: 0.5, anchorY: 0.5 })); button.x = (i - 1) * 450; button.y = 50; var buttonText = new Text2('', { size: 50, fill: 0x000000 }); buttonText.anchor.set(0.5, 0.5); button.addChild(buttonText); button.text = buttonText; button.answerValue = 0; self.answerButtons.push(button); } self.setupQuestion = function () { var num1 = Math.floor(Math.random() * 9) + 2; var num2 = Math.floor(Math.random() * 9) + 2; var correctAnswer = num1 * num2; self.questionText.setText(num1 + ' × ' + num2 + ' = ?'); self.correctAnswer = correctAnswer; // Generate wrong answers var wrongAnswers = []; while (wrongAnswers.length < 2) { var wrong = correctAnswer + Math.floor(Math.random() * 20) - 10; if (wrong !== correctAnswer && wrong > 0 && wrongAnswers.indexOf(wrong) === -1) { wrongAnswers.push(wrong); } } // Randomize button positions var answers = [correctAnswer, wrongAnswers[0], wrongAnswers[1]]; for (var i = 0; i < 3; i++) { var randomIndex = Math.floor(Math.random() * answers.length); var answer = answers.splice(randomIndex, 1)[0]; self.answerButtons[i].answerValue = answer; self.answerButtons[i].text.setText(answer.toString()); } questionTimer = 9; self.timerText.setText(questionTimer.toString()); }; return self; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x87CEEB }); /**** * Game Code ****/ // Game variables // backpack // desk // fence var gameSpeed = 8; var speedIncrement = 0.005; var maxSpeed = 20; var lanePositions = [2048 / 2 - 300, 2048 / 2, 2048 / 2 + 300]; var groundY = 2732 - 100; var obstacles = []; var coins = []; var obstacleSpawnTimer = 0; var coinSpawnTimer = 0; var scoreMultiplier = 1.0; var questionActive = false; var questionTimer = 0; var questionPanel = null; var player = game.addChild(new Player()); player.x = lanePositions[1]; player.y = groundY; player.targetX = lanePositions[1]; // Ground var ground = game.addChild(LK.getAsset('ground', { anchorX: 0, anchorY: 0 })); ground.x = 0; ground.y = groundY; // UI Elements var scoreText = new Text2('Score: 0', { size: 60, fill: 0xFFFFFF }); scoreText.anchor.set(1, 0); scoreText.x = -20; scoreText.y = 20; LK.gui.topRight.addChild(scoreText); var multiplierText = new Text2('Multiplier: 1.0x', { size: 50, fill: 0xFFFF00 }); multiplierText.anchor.set(1, 0); multiplierText.x = -20; multiplierText.y = 80; LK.gui.topRight.addChild(multiplierText); function updateUI() { scoreText.setText('Score: ' + LK.getScore()); multiplierText.setText('Multiplier: ' + scoreMultiplier.toFixed(1) + 'x'); } function switchLane(direction) { if (questionActive) return; player.lane += direction; if (player.lane < 0) player.lane = 0; if (player.lane > 2) player.lane = 2; player.targetX = lanePositions[player.lane]; } function spawnObstacle() { var lane = Math.floor(Math.random() * 3); var type = Math.floor(Math.random() * 3) + 1; var obstacle = game.addChild(new Obstacle(type)); obstacle.x = lanePositions[lane]; obstacle.y = -100; obstacle.lane = lane; obstacles.push(obstacle); } function spawnCoin() { var lane = Math.floor(Math.random() * 3); var coin = game.addChild(new Coin()); coin.x = lanePositions[lane]; coin.y = -50; coin.lane = lane; coins.push(coin); } function showQuestion() { questionActive = true; questionPanel = game.addChild(new QuestionPanel()); questionPanel.x = 2048 / 2; questionPanel.y = 2732 / 2; questionPanel.setupQuestion(); } function hideQuestion() { if (questionPanel) { questionPanel.destroy(); questionPanel = null; } questionActive = false; } function answerQuestion(selectedAnswer) { if (!questionActive) return; var correct = selectedAnswer === questionPanel.correctAnswer; if (correct) { scoreMultiplier += 0.1; LK.getSound('correct').play(); } else { scoreMultiplier = 1.0; LK.getSound('wrong').play(); } hideQuestion(); updateUI(); } // Touch controls game.down = function (x, y, obj) { if (questionActive && questionPanel) { // Check if clicking on answer buttons for (var i = 0; i < questionPanel.answerButtons.length; i++) { var button = questionPanel.answerButtons[i]; var buttonPos = game.toLocal(button.parent.toGlobal(button.position)); if (Math.abs(x - buttonPos.x) < 200 && Math.abs(y - buttonPos.y) < 50) { answerQuestion(button.answerValue); return; } } } else { // Lane switching if (x < 2048 / 2) { switchLane(-1); // Move left } else { switchLane(1); // Move right } } }; game.update = function () { if (questionActive) { // Handle question timer if (LK.ticks % 60 === 0) { // Every second questionTimer--; if (questionPanel) { questionPanel.timerText.setText(questionTimer.toString()); } if (questionTimer <= 0) { // Time's up - wrong answer scoreMultiplier = 1.0; hideQuestion(); updateUI(); } } return; // Don't update game objects during question } // Increase speed gradually if (gameSpeed < maxSpeed) { gameSpeed += speedIncrement; } // Spawn obstacles obstacleSpawnTimer++; if (obstacleSpawnTimer > 120 - gameSpeed * 2) { // Spawn more frequently as speed increases spawnObstacle(); obstacleSpawnTimer = 0; } // Spawn coins coinSpawnTimer++; if (coinSpawnTimer > 180) { spawnCoin(); coinSpawnTimer = 0; } // Update obstacles for (var i = obstacles.length - 1; i >= 0; i--) { var obstacle = obstacles[i]; obstacle.speed = gameSpeed; // Check collision with player if (obstacle.lane === player.lane && Math.abs(obstacle.y - player.y) < 80 && Math.abs(obstacle.x - player.x) < 60) { LK.getSound('hit').play(); showQuestion(); obstacle.destroy(); obstacles.splice(i, 1); continue; } // Remove off-screen obstacles if (obstacle.y > 2732 + 100) { obstacle.destroy(); obstacles.splice(i, 1); } } // Update coins for (var i = coins.length - 1; i >= 0; i--) { var coin = coins[i]; coin.speed = gameSpeed; // Check collection if (coin.lane === player.lane && Math.abs(coin.y - player.y) < 60 && Math.abs(coin.x - player.x) < 50) { var coinPoints = Math.round(10 * scoreMultiplier); LK.setScore(LK.getScore() + coinPoints); LK.getSound('collect').play(); updateUI(); coin.destroy(); coins.splice(i, 1); continue; } // Remove off-screen coins if (coin.y > 2732 + 50) { coin.destroy(); coins.splice(i, 1); } } }; updateUI();
/****
* Plugins
****/
var tween = LK.import("@upit/tween.v1");
/****
* Classes
****/
var Coin = Container.expand(function () {
var self = Container.call(this);
var coinGraphics = self.attachAsset('coin', {
anchorX: 0.5,
anchorY: 0.5
});
self.speed = gameSpeed;
self.update = function () {
self.y += self.speed;
// Simple rotation animation
coinGraphics.rotation += 0.1;
};
return self;
});
var Obstacle = Container.expand(function (type) {
var self = Container.call(this);
var assetName = 'obstacle' + (type || 1);
var obstacleGraphics = self.attachAsset(assetName, {
anchorX: 0.5,
anchorY: 1.0
});
self.speed = gameSpeed;
self.update = function () {
self.y += self.speed;
};
return self;
});
var Player = Container.expand(function () {
var self = Container.call(this);
var playerGraphics = self.attachAsset('player', {
anchorX: 0.5,
anchorY: 1.0
});
self.lane = 1; // 0=left, 1=center, 2=right
self.targetX = 0;
self.update = function () {
// Smooth movement to target lane
var diff = self.targetX - self.x;
if (Math.abs(diff) > 5) {
self.x += diff * 0.15;
} else {
self.x = self.targetX;
}
};
return self;
});
var QuestionPanel = Container.expand(function () {
var self = Container.call(this);
var background = self.attachAsset('questionBg', {
anchorX: 0.5,
anchorY: 0.5
});
self.questionText = new Text2('', {
size: 80,
fill: 0x000000
});
self.questionText.anchor.set(0.5, 0.5);
self.questionText.y = -150;
self.addChild(self.questionText);
self.timerText = new Text2('9', {
size: 60,
fill: 0xFF0000
});
self.timerText.anchor.set(0.5, 0.5);
self.timerText.y = -250;
self.addChild(self.timerText);
self.answerButtons = [];
for (var i = 0; i < 3; i++) {
var button = self.addChild(LK.getAsset('answerButton', {
anchorX: 0.5,
anchorY: 0.5
}));
button.x = (i - 1) * 450;
button.y = 50;
var buttonText = new Text2('', {
size: 50,
fill: 0x000000
});
buttonText.anchor.set(0.5, 0.5);
button.addChild(buttonText);
button.text = buttonText;
button.answerValue = 0;
self.answerButtons.push(button);
}
self.setupQuestion = function () {
var num1 = Math.floor(Math.random() * 9) + 2;
var num2 = Math.floor(Math.random() * 9) + 2;
var correctAnswer = num1 * num2;
self.questionText.setText(num1 + ' × ' + num2 + ' = ?');
self.correctAnswer = correctAnswer;
// Generate wrong answers
var wrongAnswers = [];
while (wrongAnswers.length < 2) {
var wrong = correctAnswer + Math.floor(Math.random() * 20) - 10;
if (wrong !== correctAnswer && wrong > 0 && wrongAnswers.indexOf(wrong) === -1) {
wrongAnswers.push(wrong);
}
}
// Randomize button positions
var answers = [correctAnswer, wrongAnswers[0], wrongAnswers[1]];
for (var i = 0; i < 3; i++) {
var randomIndex = Math.floor(Math.random() * answers.length);
var answer = answers.splice(randomIndex, 1)[0];
self.answerButtons[i].answerValue = answer;
self.answerButtons[i].text.setText(answer.toString());
}
questionTimer = 9;
self.timerText.setText(questionTimer.toString());
};
return self;
});
/****
* Initialize Game
****/
var game = new LK.Game({
backgroundColor: 0x87CEEB
});
/****
* Game Code
****/
// Game variables
// backpack
// desk
// fence
var gameSpeed = 8;
var speedIncrement = 0.005;
var maxSpeed = 20;
var lanePositions = [2048 / 2 - 300, 2048 / 2, 2048 / 2 + 300];
var groundY = 2732 - 100;
var obstacles = [];
var coins = [];
var obstacleSpawnTimer = 0;
var coinSpawnTimer = 0;
var scoreMultiplier = 1.0;
var questionActive = false;
var questionTimer = 0;
var questionPanel = null;
var player = game.addChild(new Player());
player.x = lanePositions[1];
player.y = groundY;
player.targetX = lanePositions[1];
// Ground
var ground = game.addChild(LK.getAsset('ground', {
anchorX: 0,
anchorY: 0
}));
ground.x = 0;
ground.y = groundY;
// UI Elements
var scoreText = new Text2('Score: 0', {
size: 60,
fill: 0xFFFFFF
});
scoreText.anchor.set(1, 0);
scoreText.x = -20;
scoreText.y = 20;
LK.gui.topRight.addChild(scoreText);
var multiplierText = new Text2('Multiplier: 1.0x', {
size: 50,
fill: 0xFFFF00
});
multiplierText.anchor.set(1, 0);
multiplierText.x = -20;
multiplierText.y = 80;
LK.gui.topRight.addChild(multiplierText);
function updateUI() {
scoreText.setText('Score: ' + LK.getScore());
multiplierText.setText('Multiplier: ' + scoreMultiplier.toFixed(1) + 'x');
}
function switchLane(direction) {
if (questionActive) return;
player.lane += direction;
if (player.lane < 0) player.lane = 0;
if (player.lane > 2) player.lane = 2;
player.targetX = lanePositions[player.lane];
}
function spawnObstacle() {
var lane = Math.floor(Math.random() * 3);
var type = Math.floor(Math.random() * 3) + 1;
var obstacle = game.addChild(new Obstacle(type));
obstacle.x = lanePositions[lane];
obstacle.y = -100;
obstacle.lane = lane;
obstacles.push(obstacle);
}
function spawnCoin() {
var lane = Math.floor(Math.random() * 3);
var coin = game.addChild(new Coin());
coin.x = lanePositions[lane];
coin.y = -50;
coin.lane = lane;
coins.push(coin);
}
function showQuestion() {
questionActive = true;
questionPanel = game.addChild(new QuestionPanel());
questionPanel.x = 2048 / 2;
questionPanel.y = 2732 / 2;
questionPanel.setupQuestion();
}
function hideQuestion() {
if (questionPanel) {
questionPanel.destroy();
questionPanel = null;
}
questionActive = false;
}
function answerQuestion(selectedAnswer) {
if (!questionActive) return;
var correct = selectedAnswer === questionPanel.correctAnswer;
if (correct) {
scoreMultiplier += 0.1;
LK.getSound('correct').play();
} else {
scoreMultiplier = 1.0;
LK.getSound('wrong').play();
}
hideQuestion();
updateUI();
}
// Touch controls
game.down = function (x, y, obj) {
if (questionActive && questionPanel) {
// Check if clicking on answer buttons
for (var i = 0; i < questionPanel.answerButtons.length; i++) {
var button = questionPanel.answerButtons[i];
var buttonPos = game.toLocal(button.parent.toGlobal(button.position));
if (Math.abs(x - buttonPos.x) < 200 && Math.abs(y - buttonPos.y) < 50) {
answerQuestion(button.answerValue);
return;
}
}
} else {
// Lane switching
if (x < 2048 / 2) {
switchLane(-1); // Move left
} else {
switchLane(1); // Move right
}
}
};
game.update = function () {
if (questionActive) {
// Handle question timer
if (LK.ticks % 60 === 0) {
// Every second
questionTimer--;
if (questionPanel) {
questionPanel.timerText.setText(questionTimer.toString());
}
if (questionTimer <= 0) {
// Time's up - wrong answer
scoreMultiplier = 1.0;
hideQuestion();
updateUI();
}
}
return; // Don't update game objects during question
}
// Increase speed gradually
if (gameSpeed < maxSpeed) {
gameSpeed += speedIncrement;
}
// Spawn obstacles
obstacleSpawnTimer++;
if (obstacleSpawnTimer > 120 - gameSpeed * 2) {
// Spawn more frequently as speed increases
spawnObstacle();
obstacleSpawnTimer = 0;
}
// Spawn coins
coinSpawnTimer++;
if (coinSpawnTimer > 180) {
spawnCoin();
coinSpawnTimer = 0;
}
// Update obstacles
for (var i = obstacles.length - 1; i >= 0; i--) {
var obstacle = obstacles[i];
obstacle.speed = gameSpeed;
// Check collision with player
if (obstacle.lane === player.lane && Math.abs(obstacle.y - player.y) < 80 && Math.abs(obstacle.x - player.x) < 60) {
LK.getSound('hit').play();
showQuestion();
obstacle.destroy();
obstacles.splice(i, 1);
continue;
}
// Remove off-screen obstacles
if (obstacle.y > 2732 + 100) {
obstacle.destroy();
obstacles.splice(i, 1);
}
}
// Update coins
for (var i = coins.length - 1; i >= 0; i--) {
var coin = coins[i];
coin.speed = gameSpeed;
// Check collection
if (coin.lane === player.lane && Math.abs(coin.y - player.y) < 60 && Math.abs(coin.x - player.x) < 50) {
var coinPoints = Math.round(10 * scoreMultiplier);
LK.setScore(LK.getScore() + coinPoints);
LK.getSound('collect').play();
updateUI();
coin.destroy();
coins.splice(i, 1);
continue;
}
// Remove off-screen coins
if (coin.y > 2732 + 50) {
coin.destroy();
coins.splice(i, 1);
}
}
};
updateUI();