/****
* Classes
****/
// Class for Cooking Pot
var CookingPot = Container.expand(function () {
  var self = Container.call(this);
  var potGraphics = self.attachAsset('cookingPot', {
    anchorX: 0.5,
    anchorY: 0.5
  });
  self.update = function () {
    // Update logic for cooking pot if needed
  };
});
//<Assets used in the game will automatically appear here>
//<Write imports for supported plugins here>
// Class for Ingredients
var Ingredient = Container.expand(function () {
  var self = Container.call(this);
  var ingredientGraphics = self.attachAsset('ingredient', {
    anchorX: 0.5,
    anchorY: 0.5
  });
  self.update = function () {
    // Update logic for ingredients if needed
  };
});
// Class for Score Display
var ScoreDisplay = Container.expand(function () {
  var self = Container.call(this);
  var scoreText = new Text2('Score: 0', {
    size: 100,
    fill: 0xFFFFFF
  });
  scoreText.anchor.set(0.5, 0);
  self.addChild(scoreText);
  self.updateScore = function (score) {
    scoreText.setText('Score: ' + score);
  };
});
/****
* Initialize Game
****/
var game = new LK.Game({
  backgroundColor: 0x000000 //Init game with black background 
});
/****
* Game Code
****/
// Initialize game variables
var ingredients = [];
var score = 0;
var cookingPot = game.addChild(new CookingPot());
var scoreDisplay = LK.gui.top.addChild(new ScoreDisplay());
// Position the cooking pot at the bottom center of the screen
cookingPot.x = 2048 / 2;
cookingPot.y = 2732 - 200;
// Function to spawn a new ingredient
function spawnIngredient() {
  var ingredient = new Ingredient();
  ingredient.x = Math.random() * 2048;
  ingredient.y = 0;
  ingredients.push(ingredient);
  game.addChild(ingredient);
}
// Function to update the game state
game.update = function () {
  // Move ingredients down the screen
  for (var i = ingredients.length - 1; i >= 0; i--) {
    var ingredient = ingredients[i];
    ingredient.y += 5; // Move down by 5 pixels per frame
    // Check if ingredient intersects with the cooking pot
    if (ingredient.intersects(cookingPot)) {
      score += 10;
      scoreDisplay.updateScore(score);
      ingredient.destroy();
      ingredients.splice(i, 1);
    } else if (ingredient.y > 2732) {
      // Remove ingredient if it goes off screen
      ingredient.destroy();
      ingredients.splice(i, 1);
    }
  }
  // Spawn a new ingredient every 60 frames
  if (LK.ticks % 60 === 0) {
    spawnIngredient();
  }
};
// Start the game
game.start(); /****
* Classes
****/
// Class for Cooking Pot
var CookingPot = Container.expand(function () {
  var self = Container.call(this);
  var potGraphics = self.attachAsset('cookingPot', {
    anchorX: 0.5,
    anchorY: 0.5
  });
  self.update = function () {
    // Update logic for cooking pot if needed
  };
});
//<Assets used in the game will automatically appear here>
//<Write imports for supported plugins here>
// Class for Ingredients
var Ingredient = Container.expand(function () {
  var self = Container.call(this);
  var ingredientGraphics = self.attachAsset('ingredient', {
    anchorX: 0.5,
    anchorY: 0.5
  });
  self.update = function () {
    // Update logic for ingredients if needed
  };
});
// Class for Score Display
var ScoreDisplay = Container.expand(function () {
  var self = Container.call(this);
  var scoreText = new Text2('Score: 0', {
    size: 100,
    fill: 0xFFFFFF
  });
  scoreText.anchor.set(0.5, 0);
  self.addChild(scoreText);
  self.updateScore = function (score) {
    scoreText.setText('Score: ' + score);
  };
});
/****
* Initialize Game
****/
var game = new LK.Game({
  backgroundColor: 0x000000 //Init game with black background 
});
/****
* Game Code
****/
// Initialize game variables
var ingredients = [];
var score = 0;
var cookingPot = game.addChild(new CookingPot());
var scoreDisplay = LK.gui.top.addChild(new ScoreDisplay());
// Position the cooking pot at the bottom center of the screen
cookingPot.x = 2048 / 2;
cookingPot.y = 2732 - 200;
// Function to spawn a new ingredient
function spawnIngredient() {
  var ingredient = new Ingredient();
  ingredient.x = Math.random() * 2048;
  ingredient.y = 0;
  ingredients.push(ingredient);
  game.addChild(ingredient);
}
// Function to update the game state
game.update = function () {
  // Move ingredients down the screen
  for (var i = ingredients.length - 1; i >= 0; i--) {
    var ingredient = ingredients[i];
    ingredient.y += 5; // Move down by 5 pixels per frame
    // Check if ingredient intersects with the cooking pot
    if (ingredient.intersects(cookingPot)) {
      score += 10;
      scoreDisplay.updateScore(score);
      ingredient.destroy();
      ingredients.splice(i, 1);
    } else if (ingredient.y > 2732) {
      // Remove ingredient if it goes off screen
      ingredient.destroy();
      ingredients.splice(i, 1);
    }
  }
  // Spawn a new ingredient every 60 frames
  if (LK.ticks % 60 === 0) {
    spawnIngredient();
  }
};
// Start the game
game.start();