/****
* Classes
****/
//<Assets used in the game will automatically appear here>
// Class for Background
var Background = Container.expand(function () {
var self = Container.call(this);
var backgroundGraphics = self.attachAsset('background', {
anchorX: 0,
anchorY: 0
});
});
// Class for Cooking Pot
var CookingPot = Container.expand(function () {
var self = Container.call(this);
var potGraphics = self.attachAsset('cookingPot', {
anchorX: 0.5,
anchorY: 0.5
});
self.update = function () {
// Update logic for cooking pot if needed
};
});
// Class for Ingredients
var Ingredient = Container.expand(function () {
var self = Container.call(this);
var ingredientGraphics = self.attachAsset('ingredient', {
anchorX: 0.5,
anchorY: 0.5
});
self.update = function () {
// Update logic for ingredients if needed
};
});
// Class for Score Display
var ScoreDisplay = Container.expand(function () {
var self = Container.call(this);
var scoreText = new Text2('Score: 0', {
size: 100,
fill: 0xFFFFFF
});
scoreText.anchor.set(0.5, 0);
self.addChild(scoreText);
self.updateScore = function (score) {
scoreText.setText('Score: ' + score);
};
});
/****
* Initialize Game
****/
var game = new LK.Game({
backgroundColor: 0x000000 //Init game with black background
});
/****
* Game Code
****/
var background = game.addChild(new Background());
// Initialize game variables
var ingredients = [];
var score = 0;
var cookingPot = game.addChild(new CookingPot());
var scoreDisplay = LK.gui.top.addChild(new ScoreDisplay());
// Position the cooking pot at the bottom center of the screen
cookingPot.x = 2048 / 2;
cookingPot.y = 2732 - 200;
// Function to spawn a new ingredient
function spawnIngredient() {
var ingredient = new Ingredient();
ingredient.x = Math.random() * 2048;
ingredient.y = 0;
ingredients.push(ingredient);
game.addChild(ingredient);
}
// Function to update the game state
game.update = function () {
// Move ingredients down the screen
for (var i = ingredients.length - 1; i >= 0; i--) {
var ingredient = ingredients[i];
ingredient.y += 5; // Move down by 5 pixels per frame
// Check if ingredient intersects with the cooking pot
if (ingredient.intersects(cookingPot)) {
score += 10;
scoreDisplay.updateScore(score);
ingredient.destroy();
ingredients.splice(i, 1);
} else if (ingredient.y > 2732) {
// Remove ingredient if it goes off screen
ingredient.destroy();
ingredients.splice(i, 1);
}
}
// Spawn a new ingredient every 60 frames
if (LK.ticks % 60 === 0) {
spawnIngredient();
}
// Publish the game when the score reaches 100
if (score >= 100) {
LK.publish();
}
};