/**** * Classes ****/ //<Assets used in the game will automatically appear here> // Class for Background var Background = Container.expand(function () { var self = Container.call(this); var backgroundGraphics = self.attachAsset('background', { anchorX: 0, anchorY: 0 }); }); // Class for Cooking Pot var CookingPot = Container.expand(function () { var self = Container.call(this); var potGraphics = self.attachAsset('cookingPot', { anchorX: 0.5, anchorY: 0.5 }); self.update = function () { // Update logic for cooking pot if needed }; }); // Class for Ingredients var Ingredient = Container.expand(function () { var self = Container.call(this); var ingredientGraphics = self.attachAsset('ingredient', { anchorX: 0.5, anchorY: 0.5 }); self.update = function () { // Update logic for ingredients if needed }; }); // Class for Score Display var ScoreDisplay = Container.expand(function () { var self = Container.call(this); var scoreText = new Text2('Score: 0', { size: 100, fill: 0xFFFFFF }); scoreText.anchor.set(0.5, 0); self.addChild(scoreText); self.updateScore = function (score) { scoreText.setText('Score: ' + score); }; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x000000 //Init game with black background }); /**** * Game Code ****/ var background = game.addChild(new Background()); // Initialize game variables var ingredients = []; var score = 0; var cookingPot = game.addChild(new CookingPot()); var scoreDisplay = LK.gui.top.addChild(new ScoreDisplay()); // Position the cooking pot at the bottom center of the screen cookingPot.x = 2048 / 2; cookingPot.y = 2732 - 200; // Function to spawn a new ingredient function spawnIngredient() { var ingredient = new Ingredient(); ingredient.x = Math.random() * 2048; ingredient.y = 0; ingredients.push(ingredient); game.addChild(ingredient); } // Function to update the game state game.update = function () { // Move ingredients down the screen for (var i = ingredients.length - 1; i >= 0; i--) { var ingredient = ingredients[i]; ingredient.y += 5; // Move down by 5 pixels per frame // Check if ingredient intersects with the cooking pot if (ingredient.intersects(cookingPot)) { score += 10; scoreDisplay.updateScore(score); ingredient.destroy(); ingredients.splice(i, 1); } else if (ingredient.y > 2732) { // Remove ingredient if it goes off screen ingredient.destroy(); ingredients.splice(i, 1); } } // Spawn a new ingredient every 60 frames if (LK.ticks % 60 === 0) { spawnIngredient(); } // Publish the game when the score reaches 100 if (score >= 100) { LK.publish(); } };
===================================================================
--- original.js
+++ change.js
@@ -94,5 +94,9 @@
// Spawn a new ingredient every 60 frames
if (LK.ticks % 60 === 0) {
spawnIngredient();
}
+ // Publish the game when the score reaches 100
+ if (score >= 100) {
+ LK.publish();
+ }
};
\ No newline at end of file