/**** * Classes ****/ //<Write imports for supported plugins here> // Bird class representing the player-controlled bird var Bird = Container.expand(function () { var self = Container.call(this); var birdGraphics = self.attachAsset('bird', { anchorX: 0.5, anchorY: 0.5 }); self.velocityY = 0; self.gravity = 0.3; self.lift = -10; self.update = function () { self.velocityY += self.gravity; self.y += self.velocityY; // Prevent bird from going off-screen if (self.y < 0) { self.y = 0; self.velocityY = 0; } else if (self.y > 2732) { self.y = 2732; self.velocityY = 0; } }; self.flap = function () { self.velocityY = self.lift; }; }); // Obstacle class representing the obstacles var Obstacle = Container.expand(function () { var self = Container.call(this); var obstacleGraphics = self.attachAsset('obstacle', { anchorX: 0.5, anchorY: 0.5 }); self.speed = -5; self.update = function () { self.x += self.speed; // Remove obstacle if it goes off-screen if (self.x < -100) { self.destroy(); } }; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x87ceeb // Sky blue background }); /**** * Game Code ****/ //<Assets used in the game will automatically appear here> var bird = game.addChild(new Bird()); bird.x = 2048 / 2; bird.y = 2732 / 2; var obstacles = []; var obstacleInterval = 100; // Interval for obstacle generation var ticks = 0; game.down = function (x, y, obj) { bird.flap(); LK.getSound('Tik').play(); }; game.update = function () { bird.update(); // Generate obstacles at intervals if (ticks % obstacleInterval === 0) { var gap = 300; // Gap between top and bottom obstacles var topObstacleHeight = Math.random() * (2732 - gap); var bottomObstacleHeight = 2732 - topObstacleHeight - gap; var topObstacle = new Obstacle(); topObstacle.x = 2048; topObstacle.y = 0; // Connect the top obstacle to the top of the screen topObstacle.height = topObstacleHeight; // Set the height of the top obstacle obstacles.push(topObstacle); game.addChild(topObstacle); var bottomObstacle = new Obstacle(); bottomObstacle.x = 2048; bottomObstacle.y = 2732; // Connect the bottom obstacle to the bottom of the screen bottomObstacle.height = bottomObstacleHeight; // Set the height of the bottom obstacle obstacles.push(bottomObstacle); game.addChild(bottomObstacle); } // Update obstacles and check for collisions for (var i = obstacles.length - 1; i >= 0; i--) { var obstacle = obstacles[i]; obstacle.update(); if (bird.intersects(obstacle)) { LK.effects.flashScreen(0xff0000, 1000); LK.showGameOver(); return; } if (obstacle.x < -100) { obstacles.splice(i, 1); } } ticks++; };
===================================================================
--- original.js
+++ change.js
@@ -9,9 +9,9 @@
anchorX: 0.5,
anchorY: 0.5
});
self.velocityY = 0;
- self.gravity = 0.5;
+ self.gravity = 0.3;
self.lift = -10;
self.update = function () {
self.velocityY += self.gravity;
self.y += self.velocityY;