/****
* Classes
****/
//<Write imports for supported plugins here>
// Bird class representing the player-controlled bird
var Bird = Container.expand(function () {
var self = Container.call(this);
var birdGraphics = self.attachAsset('bird', {
anchorX: 0.5,
anchorY: 0.5
});
self.velocityY = 0;
self.gravity = 0.3;
self.lift = -10;
self.update = function () {
self.velocityY += self.gravity;
self.y += self.velocityY;
// Prevent bird from going off-screen
if (self.y < 0) {
self.y = 0;
self.velocityY = 0;
} else if (self.y > 2732) {
self.y = 2732;
self.velocityY = 0;
}
};
self.flap = function () {
self.velocityY = self.lift;
};
});
// Obstacle class representing the obstacles
var Obstacle = Container.expand(function () {
var self = Container.call(this);
var obstacleGraphics = self.attachAsset('obstacle', {
anchorX: 0.5,
anchorY: 0.5
});
self.speed = -5;
self.update = function () {
self.x += self.speed;
// Remove obstacle if it goes off-screen
if (self.x < -100) {
self.destroy();
}
};
});
/****
* Initialize Game
****/
var game = new LK.Game({
backgroundColor: 0x87ceeb // Sky blue background
});
/****
* Game Code
****/
//<Assets used in the game will automatically appear here>
var bird = game.addChild(new Bird());
bird.x = 2048 / 2;
bird.y = 2732 / 2;
var obstacles = [];
var obstacleInterval = 100; // Interval for obstacle generation
var ticks = 0;
game.down = function (x, y, obj) {
bird.flap();
LK.getSound('Tik').play();
};
game.update = function () {
bird.update();
// Generate obstacles at intervals
if (ticks % obstacleInterval === 0) {
var gap = 300; // Gap between top and bottom obstacles
var topObstacleHeight = Math.random() * (2732 - gap);
var bottomObstacleHeight = 2732 - topObstacleHeight - gap;
var topObstacle = new Obstacle();
topObstacle.x = 2048;
topObstacle.y = 0; // Connect the top obstacle to the top of the screen
topObstacle.height = topObstacleHeight; // Set the height of the top obstacle
obstacles.push(topObstacle);
game.addChild(topObstacle);
var bottomObstacle = new Obstacle();
bottomObstacle.x = 2048;
bottomObstacle.y = 2732; // Connect the bottom obstacle to the bottom of the screen
bottomObstacle.height = bottomObstacleHeight; // Set the height of the bottom obstacle
obstacles.push(bottomObstacle);
game.addChild(bottomObstacle);
}
// Update obstacles and check for collisions
for (var i = obstacles.length - 1; i >= 0; i--) {
var obstacle = obstacles[i];
obstacle.update();
if (bird.intersects(obstacle)) {
LK.effects.flashScreen(0xff0000, 1000);
LK.showGameOver();
return;
}
if (obstacle.x < -100) {
obstacles.splice(i, 1);
}
}
ticks++;
}; ===================================================================
--- original.js
+++ change.js
@@ -9,9 +9,9 @@
anchorX: 0.5,
anchorY: 0.5
});
self.velocityY = 0;
- self.gravity = 0.5;
+ self.gravity = 0.3;
self.lift = -10;
self.update = function () {
self.velocityY += self.gravity;
self.y += self.velocityY;