/****
* Classes
****/
//<Write imports for supported plugins here>
// Bird class representing the player-controlled bird
var Bird = Container.expand(function () {
var self = Container.call(this);
var birdGraphics = self.attachAsset('bird', {
anchorX: 0.5,
anchorY: 0.5
});
self.velocityY = 0;
self.gravity = 0.5;
self.lift = -10;
self.update = function () {
self.velocityY += self.gravity;
self.y += self.velocityY;
// Prevent bird from going off-screen
if (self.y < 0) {
self.y = 0;
self.velocityY = 0;
} else if (self.y > 2732) {
self.y = 2732;
self.velocityY = 0;
}
};
self.flap = function () {
self.velocityY = self.lift;
};
});
// Obstacle class representing the obstacles
var Obstacle = Container.expand(function () {
var self = Container.call(this);
var obstacleGraphics = self.attachAsset('obstacle', {
anchorX: 0.5,
anchorY: 0.5
});
self.speed = -5;
self.update = function () {
self.x += self.speed;
// Remove obstacle if it goes off-screen
if (self.x < -100) {
self.destroy();
}
};
});
/****
* Initialize Game
****/
var game = new LK.Game({
backgroundColor: 0x87ceeb // Sky blue background
});
/****
* Game Code
****/
//<Assets used in the game will automatically appear here>
var bird = game.addChild(new Bird());
bird.x = 2048 / 2;
bird.y = 2732 / 2;
var obstacles = [];
var obstacleInterval = 100; // Interval for obstacle generation
var ticks = 0;
game.down = function (x, y, obj) {
bird.flap();
LK.getSound('Tik').play();
};
game.update = function () {
bird.update();
// Generate obstacles at intervals
if (ticks % obstacleInterval === 0) {
var gap = 300; // Gap between top and bottom obstacles
var topObstacleHeight = Math.random() * (2732 - gap);
var bottomObstacleHeight = 2732 - topObstacleHeight - gap;
var topObstacle = new Obstacle();
topObstacle.x = 2048;
topObstacle.y = topObstacleHeight / 2;
obstacles.push(topObstacle);
game.addChild(topObstacle);
var bottomObstacle = new Obstacle();
bottomObstacle.x = 2048;
bottomObstacle.y = 2732 - bottomObstacleHeight / 2;
obstacles.push(bottomObstacle);
game.addChild(bottomObstacle);
}
// Update obstacles and check for collisions
for (var i = obstacles.length - 1; i >= 0; i--) {
var obstacle = obstacles[i];
obstacle.update();
if (bird.intersects(obstacle)) {
LK.effects.flashScreen(0xff0000, 1000);
LK.showGameOver();
return;
}
if (obstacle.x < -100) {
obstacles.splice(i, 1);
}
}
ticks++;
}; ===================================================================
--- original.js
+++ change.js
@@ -1,100 +1,101 @@
-/****
+/****
* Classes
-****/
+****/
//<Write imports for supported plugins here>
// Bird class representing the player-controlled bird
var Bird = Container.expand(function () {
- var self = Container.call(this);
- var birdGraphics = self.attachAsset('bird', {
- anchorX: 0.5,
- anchorY: 0.5
- });
- self.velocityY = 0;
- self.gravity = 0.5;
- self.lift = -10;
- self.update = function () {
- self.velocityY += self.gravity;
- self.y += self.velocityY;
- // Prevent bird from going off-screen
- if (self.y < 0) {
- self.y = 0;
- self.velocityY = 0;
- } else if (self.y > 2732) {
- self.y = 2732;
- self.velocityY = 0;
- }
- };
- self.flap = function () {
- self.velocityY = self.lift;
- };
+ var self = Container.call(this);
+ var birdGraphics = self.attachAsset('bird', {
+ anchorX: 0.5,
+ anchorY: 0.5
+ });
+ self.velocityY = 0;
+ self.gravity = 0.5;
+ self.lift = -10;
+ self.update = function () {
+ self.velocityY += self.gravity;
+ self.y += self.velocityY;
+ // Prevent bird from going off-screen
+ if (self.y < 0) {
+ self.y = 0;
+ self.velocityY = 0;
+ } else if (self.y > 2732) {
+ self.y = 2732;
+ self.velocityY = 0;
+ }
+ };
+ self.flap = function () {
+ self.velocityY = self.lift;
+ };
});
// Obstacle class representing the obstacles
var Obstacle = Container.expand(function () {
- var self = Container.call(this);
- var obstacleGraphics = self.attachAsset('obstacle', {
- anchorX: 0.5,
- anchorY: 0.5
- });
- self.speed = -5;
- self.update = function () {
- self.x += self.speed;
- // Remove obstacle if it goes off-screen
- if (self.x < -100) {
- self.destroy();
- }
- };
+ var self = Container.call(this);
+ var obstacleGraphics = self.attachAsset('obstacle', {
+ anchorX: 0.5,
+ anchorY: 0.5
+ });
+ self.speed = -5;
+ self.update = function () {
+ self.x += self.speed;
+ // Remove obstacle if it goes off-screen
+ if (self.x < -100) {
+ self.destroy();
+ }
+ };
});
-/****
+/****
* Initialize Game
-****/
+****/
var game = new LK.Game({
- backgroundColor: 0x87ceeb // Sky blue background
+ backgroundColor: 0x87ceeb // Sky blue background
});
-/****
+/****
* Game Code
-****/
+****/
//<Assets used in the game will automatically appear here>
var bird = game.addChild(new Bird());
bird.x = 2048 / 2;
bird.y = 2732 / 2;
var obstacles = [];
var obstacleInterval = 100; // Interval for obstacle generation
var ticks = 0;
game.down = function (x, y, obj) {
- bird.flap();
+ bird.flap();
+ LK.getSound('Tik').play();
};
game.update = function () {
- bird.update();
- // Generate obstacles at intervals
- if (ticks % obstacleInterval === 0) {
- var gap = 300; // Gap between top and bottom obstacles
- var topObstacleHeight = Math.random() * (2732 - gap);
- var bottomObstacleHeight = 2732 - topObstacleHeight - gap;
- var topObstacle = new Obstacle();
- topObstacle.x = 2048;
- topObstacle.y = topObstacleHeight / 2;
- obstacles.push(topObstacle);
- game.addChild(topObstacle);
- var bottomObstacle = new Obstacle();
- bottomObstacle.x = 2048;
- bottomObstacle.y = 2732 - bottomObstacleHeight / 2;
- obstacles.push(bottomObstacle);
- game.addChild(bottomObstacle);
- }
- // Update obstacles and check for collisions
- for (var i = obstacles.length - 1; i >= 0; i--) {
- var obstacle = obstacles[i];
- obstacle.update();
- if (bird.intersects(obstacle)) {
- LK.effects.flashScreen(0xff0000, 1000);
- LK.showGameOver();
- return;
- }
- if (obstacle.x < -100) {
- obstacles.splice(i, 1);
- }
- }
- ticks++;
+ bird.update();
+ // Generate obstacles at intervals
+ if (ticks % obstacleInterval === 0) {
+ var gap = 300; // Gap between top and bottom obstacles
+ var topObstacleHeight = Math.random() * (2732 - gap);
+ var bottomObstacleHeight = 2732 - topObstacleHeight - gap;
+ var topObstacle = new Obstacle();
+ topObstacle.x = 2048;
+ topObstacle.y = topObstacleHeight / 2;
+ obstacles.push(topObstacle);
+ game.addChild(topObstacle);
+ var bottomObstacle = new Obstacle();
+ bottomObstacle.x = 2048;
+ bottomObstacle.y = 2732 - bottomObstacleHeight / 2;
+ obstacles.push(bottomObstacle);
+ game.addChild(bottomObstacle);
+ }
+ // Update obstacles and check for collisions
+ for (var i = obstacles.length - 1; i >= 0; i--) {
+ var obstacle = obstacles[i];
+ obstacle.update();
+ if (bird.intersects(obstacle)) {
+ LK.effects.flashScreen(0xff0000, 1000);
+ LK.showGameOver();
+ return;
+ }
+ if (obstacle.x < -100) {
+ obstacles.splice(i, 1);
+ }
+ }
+ ticks++;
};
\ No newline at end of file