User prompt
can you lift the centerCircle
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add magnet distance control
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background pixel art 2d road add
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make the blue background street all
User prompt
make the background street
User prompt
Please fix the bug: 'Cannot read properties of undefined (reading 'y')' in or related to this line: 'streetBg1.y += moveSpeed;' Line Number: 212
User prompt
Please fix the bug: 'Cannot read properties of undefined (reading 'y')' in or related to this line: 'streetBg1.y += moveSpeed;' Line Number: 212
User prompt
make the background street
User prompt
Include dynamic day/night or weather changes (rain, fog) that slightly affect gameplay or visuals.
User prompt
add menu to mute the sound to exit the game
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add sound to everything in the game
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add sound to cat and collision sound
Code edit (1 edits merged)
Please save this source code
User prompt
Cat Escape!
Initial prompt
Create a 2D endless runner mobile game called "Cat Escape!". The player controls a cute cartoon cat running through colorful city streets. The goal is to avoid obstacles (like trash cans, water puddles, and dogs) by swiping left or right, and collect fish to earn points. The game gets faster over time and ends when the cat hits an obstacle. Add fun sound effects like meowing, collecting fish, and hitting obstacles. Include power-ups such as magnet (attracts fish), speed boost, and double points. The game should include: A score counter Daily rewards Character upgrades (e.g., ninja cat, superhero cat) Leaderboard system Use cartoon-style 2D graphics with bright and fun visuals. Target platform: Mobile (iOS + Android) Make the game addictive, simple, and fun to play for all ages.
/**** * Plugins ****/ var tween = LK.import("@upit/tween.v1"); var storage = LK.import("@upit/storage.v1"); /**** * Classes ****/ // Cat player class var Cat = Container.expand(function () { var self = Container.call(this); var catSprite = self.attachAsset('cat', { anchorX: 0.5, anchorY: 0.5 }); self.lane = 1; // Start in center lane self.y = 2200; // Near bottom of screen self.x = laneX[self.lane]; self.width = catSprite.width; self.height = catSprite.height; self.magnetActive = false; self.speedBoostActive = false; self.doubleActive = false; self.powerupTimer = 0; self.moveToLane = function (targetLane) { if (targetLane < 0 || targetLane > 2) return; self.lane = targetLane; // Play cat meow sound LK.getSound('cat').play(); // Animate to new lane tween(self, { x: laneX[self.lane] }, { duration: 120, easing: tween.cubicOut }); }; self.activatePowerup = function (type, duration) { if (type === 'magnet') { self.magnetActive = true; } else if (type === 'speed') { self.speedBoostActive = true; } else if (type === 'double') { self.doubleActive = true; } self.powerupTimer = LK.ticks + Math.floor(duration * 60 / 1000); // duration in ms }; self.update = function () { // Powerup timer if (self.powerupTimer && LK.ticks > self.powerupTimer) { self.magnetActive = false; self.speedBoostActive = false; self.doubleActive = false; self.powerupTimer = 0; } }; return self; }); // Fish collectible var Fish = Container.expand(function () { var self = Container.call(this); var fishSprite = self.attachAsset('fish', { anchorX: 0.5, anchorY: 0.5 }); self.lane = 1; self.x = laneX[self.lane]; self.y = -100; self.width = fishSprite.width; self.height = fishSprite.height; self.collected = false; self.update = function () { // Movement handled in game.update }; return self; }); // Obstacle base class var Obstacle = Container.expand(function () { var self = Container.call(this); self.lane = 1; self.x = laneX[self.lane]; self.y = -200; self.width = 100; self.height = 100; self.type = 'obstacle'; self.update = function () {}; return self; }); // Trashcan obstacle var Trashcan = Obstacle.expand(function () { var self = Obstacle.call(this); var trashSprite = self.attachAsset('trashcan', { anchorX: 0.5, anchorY: 0.5 }); self.width = trashSprite.width; self.height = trashSprite.height; self.type = 'trashcan'; return self; }); // Puddle obstacle var Puddle = Obstacle.expand(function () { var self = Obstacle.call(this); var puddleSprite = self.attachAsset('puddle', { anchorX: 0.5, anchorY: 0.5 }); self.width = puddleSprite.width; self.height = puddleSprite.height; self.type = 'puddle'; return self; }); // Dog obstacle var Dog = Obstacle.expand(function () { var self = Obstacle.call(this); var dogSprite = self.attachAsset('dog', { anchorX: 0.5, anchorY: 0.5 }); self.width = dogSprite.width; self.height = dogSprite.height; self.type = 'dog'; return self; }); // Powerup base class var Powerup = Container.expand(function () { var self = Container.call(this); self.lane = 1; self.x = laneX[self.lane]; self.y = -100; self.width = 80; self.height = 80; self.kind = ''; self.update = function () {}; return self; }); // Speed boost powerup var Speed = Powerup.expand(function () { var self = Powerup.call(this); var spdSprite = self.attachAsset('speed', { anchorX: 0.5, anchorY: 0.5 }); self.width = spdSprite.width; self.height = spdSprite.height; self.kind = 'speed'; return self; }); // Magnet powerup var Magnet = Powerup.expand(function () { var self = Powerup.call(this); var magSprite = self.attachAsset('magnet', { anchorX: 0.5, anchorY: 0.5 }); self.width = magSprite.width; self.height = magSprite.height; self.kind = 'magnet'; return self; }); // Double points powerup var Double = Powerup.expand(function () { var self = Powerup.call(this); var dblSprite = self.attachAsset('double', { anchorX: 0.5, anchorY: 0.5 }); self.width = dblSprite.width; self.height = dblSprite.height; self.kind = 'double'; return self; }); /**** * Initialize Game ****/ var game = new LK.Game({ // Always backgroundColor is black for dynamic day/night backgroundColor: 0x000000 }); /**** * Game Code ****/ // Additional sound effects // Lane positions (3 lanes: left, center, right) // Double points powerup // Speed boost powerup // Magnet powerup // Dog obstacle // Water puddle obstacle // Trash can obstacle // Fish collectible // Cat character (main player) // Game state variables var laneX = [512, 1024, 1536]; var cat; var obstacles = []; var fishes = []; var powerups = []; var score = 0; var speed = 18; // Initial speed (pixels per frame) var gameTick = 0; var lastSwipeX = null; var dragStartX = null; var dragStartY = null; var dragActive = false; var swipeThreshold = 80; // Minimum px for swipe var lastLane = 1; var lastScore = 0; var powerupDuration = 4000; // ms var spawnTimer = 0; var powerupSpawnTimer = 0; var fishSpawnTimer = 0; var gameOver = false; // --- CenterCircle Drag Variables --- var centerCircle = null; var centerCircleDragActive = false; var centerCircleDragOffsetY = 0; // Weather and day/night system var weatherState = "clear"; // "clear", "rain", "fog" var dayState = "day"; // "day", "night" var weatherTimer = 0; var dayTimer = 0; var weatherDuration = 900 + Math.floor(Math.random() * 600); // 15-25s var dayDuration = 1200 + Math.floor(Math.random() * 900); // 20-35s // Score text var scoreTxt = new Text2('0', { size: 120, fill: "#fff" }); scoreTxt.anchor.set(0.5, 0); LK.gui.top.addChild(scoreTxt); // Powerup indicator var powerupTxt = new Text2('', { size: 70, fill: "#fff" }); powerupTxt.anchor.set(0.5, 0); LK.gui.top.addChild(powerupTxt); powerupTxt.y = 130; // Daily reward (placeholder, not implemented in MVP) var dailyRewardTxt = new Text2('', { size: 60, fill: "#fff" }); dailyRewardTxt.anchor.set(0.5, 0); LK.gui.bottom.addChild(dailyRewardTxt); // Add centerCircle to the game and enable dragging centerCircle = LK.getAsset('centerCircle', { anchorX: 0.5, anchorY: 0.5, x: 1024, y: 1366 }); game.addChild(centerCircle); // Initialize cat cat = new Cat(); cat.x = laneX[1]; cat.y = 2200; game.addChild(cat); // Play background music (looping) if (LK.playMusic) { LK.playMusic('trashcan', { loop: true }); } // Helper: spawn obstacle function spawnObstacle() { var lane = Math.floor(Math.random() * 3); var typeRand = Math.random(); var obs; // Boost puddle chance in rain var puddleChance = 0.3 + (typeof rainPuddleBoost !== "undefined" ? rainPuddleBoost : 0); if (typeRand < 0.5 - puddleChance / 2) { obs = new Trashcan(); } else if (typeRand < 0.5 + puddleChance / 2) { obs = new Puddle(); } else { obs = new Dog(); } obs.lane = lane; obs.x = laneX[lane]; obs.y = -200; obstacles.push(obs); game.addChild(obs); } // Helper: spawn fish function spawnFish() { var lane = Math.floor(Math.random() * 3); var fish = new Fish(); fish.lane = lane; fish.x = laneX[lane]; fish.y = -100; fishes.push(fish); game.addChild(fish); } // Helper: spawn powerup function spawnPowerup() { var lane = Math.floor(Math.random() * 3); var kindRand = Math.random(); var pwr; if (kindRand < 0.34) { pwr = new Magnet(); } else if (kindRand < 0.67) { pwr = new Speed(); } else { pwr = new Double(); } pwr.lane = lane; pwr.x = laneX[lane]; pwr.y = -100; powerups.push(pwr); game.addChild(pwr); } // Helper: reset game state function resetGame() { // Remove all obstacles, fishes, powerups for (var i = 0; i < obstacles.length; i++) obstacles[i].destroy(); for (var i = 0; i < fishes.length; i++) fishes[i].destroy(); for (var i = 0; i < powerups.length; i++) powerups[i].destroy(); obstacles = []; fishes = []; powerups = []; score = 0; speed = 18; gameTick = 0; cat.lane = 1; cat.x = laneX[1]; cat.y = 2200; cat.magnetActive = false; cat.speedBoostActive = false; cat.doubleActive = false; cat.powerupTimer = 0; scoreTxt.setText('0'); powerupTxt.setText(''); gameOver = false; } // Touch/move/swipe controls game.down = function (x, y, obj) { // Check if touch is on centerCircle (within its bounds) if (centerCircle && Math.abs(x - centerCircle.x) < centerCircle.width / 2 && Math.abs(y - centerCircle.y) < centerCircle.height / 2) { centerCircleDragActive = true; centerCircleDragOffsetY = y - centerCircle.y; return; } dragStartX = x; dragStartY = y; dragActive = true; lastSwipeX = x; }; game.move = function (x, y, obj) { if (centerCircleDragActive) { // Only allow vertical movement, clamp to game area var newY = y - centerCircleDragOffsetY; if (newY < centerCircle.height / 2) newY = centerCircle.height / 2; if (newY > 2732 - centerCircle.height / 2) newY = 2732 - centerCircle.height / 2; centerCircle.y = newY; return; } if (!dragActive) return; var dx = x - dragStartX; if (typeof effectiveSwipeThreshold === "undefined") effectiveSwipeThreshold = swipeThreshold; if (Math.abs(dx) > effectiveSwipeThreshold) { if (dx > 0 && cat.lane < 2) { cat.moveToLane(cat.lane + 1); dragActive = false; } else if (dx < 0 && cat.lane > 0) { cat.moveToLane(cat.lane - 1); dragActive = false; } } }; game.up = function (x, y, obj) { if (centerCircleDragActive) { centerCircleDragActive = false; return; } dragActive = false; }; // Main game update loop game.update = function () { if (gameOver) return; gameTick++; // --- Day/Night and Weather System --- // Day/night cycle dayTimer++; if (dayTimer > dayDuration) { dayState = dayState === "day" ? "night" : "day"; dayTimer = 0; dayDuration = 1200 + Math.floor(Math.random() * 900); } // Weather cycle weatherTimer++; if (weatherTimer > weatherDuration) { var prevWeather = weatherState; // Randomly pick new weather, but not the same as before var possible = ["clear", "rain", "fog"]; var idx = Math.floor(Math.random() * 3); if (possible[idx] === prevWeather) idx = (idx + 1) % 3; weatherState = possible[idx]; weatherTimer = 0; weatherDuration = 900 + Math.floor(Math.random() * 600); } // Visual: background color for day/night if (dayState === "day") { game.setBackgroundColor(0x87ceeb); // Light blue } else { game.setBackgroundColor(0x222244); // Night blue } // Visual: weather overlays if (weatherState === "rain") { // Overlay semi-transparent blue for rain if (!game.rainOverlay) { game.rainOverlay = new Container(); var rain = LK.getAsset('centerCircle', { width: 2048, height: 2732, color: 0x66aaff, shape: 'box', anchorX: 0, anchorY: 0 }); rain.alpha = 0.13; game.rainOverlay.addChild(rain); game.addChild(game.rainOverlay); } game.rainOverlay.visible = true; } else if (weatherState === "fog") { // Overlay semi-transparent gray for fog if (!game.fogOverlay) { game.fogOverlay = new Container(); var fog = LK.getAsset('centerCircle', { width: 2048, height: 2732, color: 0xcccccc, shape: 'box', anchorX: 0, anchorY: 0 }); fog.alpha = 0.18; game.fogOverlay.addChild(fog); game.addChild(game.fogOverlay); } game.fogOverlay.visible = true; } else { if (game.rainOverlay) game.rainOverlay.visible = false; if (game.fogOverlay) game.fogOverlay.visible = false; } // --- Weather/Day-Night Gameplay Effects --- // At night, reduce swipe sensitivity slightly (harder to dodge) var effectiveSwipeThreshold = swipeThreshold; if (dayState === "night") effectiveSwipeThreshold = swipeThreshold + 20; // In rain, increase chance of puddle obstacles var rainPuddleBoost = weatherState === "rain" ? 0.18 : 0; // In fog, reduce visible contrast (already handled visually), and slightly reduce speed var moveSpeed = cat.speedBoostActive ? speed * 1.7 : speed; if (weatherState === "fog") moveSpeed = moveSpeed * 0.92; // Increase speed over time if (gameTick % 180 === 0 && speed < 40) { speed += 1; } // Spawn obstacles spawnTimer--; if (spawnTimer <= 0) { spawnObstacle(); spawnTimer = 60 + Math.floor(Math.random() * 40); // 1-1.5s } // Spawn fish fishSpawnTimer--; if (fishSpawnTimer <= 0) { spawnFish(); fishSpawnTimer = 40 + Math.floor(Math.random() * 40); // 0.7-1.3s } // Spawn powerup powerupSpawnTimer--; if (powerupSpawnTimer <= 0) { spawnPowerup(); powerupSpawnTimer = 400 + Math.floor(Math.random() * 200); // 7-10s } // Update cat cat.update(); // Move obstacles for (var i = obstacles.length - 1; i >= 0; i--) { var obs = obstacles[i]; obs.y += moveSpeed; // Remove if off screen if (obs.y > 2900) { obs.destroy(); obstacles.splice(i, 1); continue; } // Collision with cat if (obs.lane === cat.lane && Math.abs(obs.y - cat.y) < (obs.height + cat.height) / 2 - 20) { // Play collision sound based on obstacle type if (obs.type === 'trashcan' && LK.getSound('TrashImpactSound')) { LK.getSound('TrashImpactSound').play(); } else if (obs.type === 'puddle' && LK.getSound('puddle_splash')) { LK.getSound('puddle_splash').play(); } else if (obs.type === 'dog' && LK.getSound('dog_bark')) { LK.getSound('dog_bark').play(); } else { LK.getSound('cat').play(); } // Game over LK.effects.flashScreen(0xff0000, 800); gameOver = true; LK.showGameOver(); return; } } // Move fishes for (var i = fishes.length - 1; i >= 0; i--) { var fish = fishes[i]; fish.y += moveSpeed; // Magnet effect if (cat.magnetActive && Math.abs(fish.y - cat.y) < 500 && Math.abs(fish.x - cat.x) < 400) { // Move fish toward cat var dx = cat.x - fish.x; var dy = cat.y - fish.y; var dist = Math.sqrt(dx * dx + dy * dy); if (dist > 1) { fish.x += dx / dist * 22; fish.y += dy / dist * 22; } } // Remove if off screen if (fish.y > 2900) { fish.destroy(); fishes.splice(i, 1); continue; } // Collect fish if (!fish.collected && fish.lane === cat.lane && Math.abs(fish.y - cat.y) < (fish.height + cat.height) / 2 - 20) { fish.collected = true; var points = cat.doubleActive ? 2 : 1; score += points; LK.setScore(score); scoreTxt.setText(score + ''); // Play collect fish sound if (LK.getSound('collect_fish')) LK.getSound('collect_fish').play(); // Animate fish tween(fish, { alpha: 0, y: cat.y - 80 }, { duration: 200, onFinish: function onFinish() { fish.destroy(); } }); fishes.splice(i, 1); continue; } } // Move powerups for (var i = powerups.length - 1; i >= 0; i--) { var pwr = powerups[i]; pwr.y += moveSpeed; // Remove if off screen if (pwr.y > 2900) { pwr.destroy(); powerups.splice(i, 1); continue; } // Collect powerup if (pwr.lane === cat.lane && Math.abs(pwr.y - cat.y) < (pwr.height + cat.height) / 2 - 20) { // Play collect powerup sound if (LK.getSound('collect_powerup')) LK.getSound('collect_powerup').play(); // Activate powerup cat.activatePowerup(pwr.kind, powerupDuration); // Play sound for each powerup type if (pwr.kind === 'magnet' && LK.getSound('magnet_powerup')) { LK.getSound('magnet_powerup').play(); powerupTxt.setText('Magnet!'); } else if (pwr.kind === 'speed' && LK.getSound('speed_powerup')) { LK.getSound('speed_powerup').play(); powerupTxt.setText('Speed!'); } else if (pwr.kind === 'double' && LK.getSound('double_powerup')) { LK.getSound('double_powerup').play(); powerupTxt.setText('Double Points!'); } else if (pwr.kind === 'magnet') { powerupTxt.setText('Magnet!'); } else if (pwr.kind === 'speed') { powerupTxt.setText('Speed!'); } else if (pwr.kind === 'double') { powerupTxt.setText('Double Points!'); } // Animate tween(pwr, { alpha: 0, y: cat.y - 80 }, { duration: 200, onFinish: function onFinish() { pwr.destroy(); } }); powerups.splice(i, 1); continue; } } // Powerup indicator clear if (!cat.magnetActive && !cat.speedBoostActive && !cat.doubleActive) { powerupTxt.setText(''); } }; // Reset game state on game over LK.on('gameover', function () { resetGame(); }); // Reset game state on you win (not used in endless runner, but for completeness) LK.on('youwin', function () { resetGame(); });
===================================================================
--- original.js
+++ change.js
@@ -213,11 +213,12 @@
var spawnTimer = 0;
var powerupSpawnTimer = 0;
var fishSpawnTimer = 0;
var gameOver = false;
-// Magnet distance control (in pixels)
-var magnetDistanceY = 500;
-var magnetDistanceX = 400;
+// --- CenterCircle Drag Variables ---
+var centerCircle = null;
+var centerCircleDragActive = false;
+var centerCircleDragOffsetY = 0;
// Weather and day/night system
var weatherState = "clear"; // "clear", "rain", "fog"
var dayState = "day"; // "day", "night"
var weatherTimer = 0;
@@ -245,8 +246,16 @@
fill: "#fff"
});
dailyRewardTxt.anchor.set(0.5, 0);
LK.gui.bottom.addChild(dailyRewardTxt);
+// Add centerCircle to the game and enable dragging
+centerCircle = LK.getAsset('centerCircle', {
+ anchorX: 0.5,
+ anchorY: 0.5,
+ x: 1024,
+ y: 1366
+});
+game.addChild(centerCircle);
// Initialize cat
cat = new Cat();
cat.x = laneX[1];
cat.y = 2200;
@@ -329,14 +338,28 @@
gameOver = false;
}
// Touch/move/swipe controls
game.down = function (x, y, obj) {
+ // Check if touch is on centerCircle (within its bounds)
+ if (centerCircle && Math.abs(x - centerCircle.x) < centerCircle.width / 2 && Math.abs(y - centerCircle.y) < centerCircle.height / 2) {
+ centerCircleDragActive = true;
+ centerCircleDragOffsetY = y - centerCircle.y;
+ return;
+ }
dragStartX = x;
dragStartY = y;
dragActive = true;
lastSwipeX = x;
};
game.move = function (x, y, obj) {
+ if (centerCircleDragActive) {
+ // Only allow vertical movement, clamp to game area
+ var newY = y - centerCircleDragOffsetY;
+ if (newY < centerCircle.height / 2) newY = centerCircle.height / 2;
+ if (newY > 2732 - centerCircle.height / 2) newY = 2732 - centerCircle.height / 2;
+ centerCircle.y = newY;
+ return;
+ }
if (!dragActive) return;
var dx = x - dragStartX;
if (typeof effectiveSwipeThreshold === "undefined") effectiveSwipeThreshold = swipeThreshold;
if (Math.abs(dx) > effectiveSwipeThreshold) {
@@ -349,8 +372,12 @@
}
}
};
game.up = function (x, y, obj) {
+ if (centerCircleDragActive) {
+ centerCircleDragActive = false;
+ return;
+ }
dragActive = false;
};
// Main game update loop
game.update = function () {
@@ -487,9 +514,9 @@
for (var i = fishes.length - 1; i >= 0; i--) {
var fish = fishes[i];
fish.y += moveSpeed;
// Magnet effect
- if (cat.magnetActive && Math.abs(fish.y - cat.y) < magnetDistanceY && Math.abs(fish.x - cat.x) < magnetDistanceX) {
+ if (cat.magnetActive && Math.abs(fish.y - cat.y) < 500 && Math.abs(fish.x - cat.x) < 400) {
// Move fish toward cat
var dx = cat.x - fish.x;
var dy = cat.y - fish.y;
var dist = Math.sqrt(dx * dx + dy * dy);
pixel art 2D cat head. In-Game asset. 2d. High contrast. No shadows
pixel art 2D dog head. In-Game asset. 2d. High contrast. No shadows
pixel art 2D trash can. In-Game asset. 2d. High contrast. No shadows
pixel art 2D fish. In-Game asset. 2d. High contrast. No shadows
pixel art 2D magnet. In-Game asset. 2d. High contrast. No shadows
pixel art 2D puddle. In-Game asset. 2d. High contrast. No shadows
pixel art 2D speed drink. No background. Transparent background. Blank background. No shadows. 2d. In-Game asset. flat
pixel art 2D x2. No background. Transparent background. Blank background. No shadows. 2d. In-Game asset. flat