User prompt
When the cat hits trashcan, it will make a "trashcan" sound.
User prompt
Play cat meow sound only when cat eats 5 fish
User prompt
Speed sound should only be made when the cat "speeds up"
User prompt
Speed sound should only be made when the cat "speeds up"
User prompt
When the cat picks up speed, a "speed sound" is heard.
User prompt
Don't let the cat meow left and right while moving it
User prompt
Let the cat meow only when it eats fish
User prompt
Limit your cat's constant meowing to random meowing
User prompt
Limit your cat's constant meowing Set it to meow randomly
User prompt
trash add sound
User prompt
add the sound of the cat hitting the trash
User prompt
The cat's voice is automatically heard at random
User prompt
Please fix the bug: 'TypeError: Cannot read properties of null (reading 'length')' in or related to this line: 'var rain = LK.getAsset(null, {' Line Number: 428
User prompt
Please fix the bug: 'TypeError: Cannot read properties of null (reading 'length')' in or related to this line: 'var fog = LK.getAsset(null, {' Line Number: 445
User prompt
Please fix the bug: 'TypeError: Cannot read properties of null (reading 'length')' in or related to this line: 'var rain = LK.getAsset(null, {' Line Number: 432
User prompt
Don't let your cat meow every time it sees food x2 and only when it gains speed
User prompt
Don't let the cat meow every time it sees food x2 and only meow when it gains speed
User prompt
Please fix the bug: 'TypeError: Cannot read properties of null (reading 'length')' in or related to this line: 'var fog = LK.getAsset(null, {' Line Number: 444
User prompt
Don't let the cat meow every time it sees food x2 and only meow when it gains speed
User prompt
Please fix the bug: 'TypeError: Cannot read properties of null (reading 'length')' in or related to this line: 'var rain = LK.getAsset(null, {' Line Number: 425
User prompt
Don't let your cat meow every time it sees food.
User prompt
Don't let your cat meow every time it sees food.
User prompt
In my 2D game, objects like fish, magnets, and cats sometimes overlap. Please write a code that detects when these objects overlap and prevents the overlap by shifting them a little.
User prompt
Edit Collision Control to come at certain distances
User prompt
centerCircle remove from game
/****
* Plugins
****/
var tween = LK.import("@upit/tween.v1");
var storage = LK.import("@upit/storage.v1");
/****
* Classes
****/
// Cat player class
var Cat = Container.expand(function () {
var self = Container.call(this);
var catSprite = self.attachAsset('cat', {
anchorX: 0.5,
anchorY: 0.5
});
self.lane = 1; // Start in center lane
self.y = 2200; // Near bottom of screen
self.x = laneX[self.lane];
self.width = catSprite.width;
self.height = catSprite.height;
self.magnetActive = false;
self.speedBoostActive = false;
self.doubleActive = false;
self.powerupTimer = 0;
self.moveToLane = function (targetLane) {
if (targetLane < 0 || targetLane > 2) return;
self.lane = targetLane;
// Only meow if speed boost is being gained (not already active)
if (!self.speedBoostActive) {
LK.getSound('cat').play();
}
// Animate to new lane
tween(self, {
x: laneX[self.lane]
}, {
duration: 120,
easing: tween.cubicOut
});
};
self.activatePowerup = function (type, duration) {
if (type === 'magnet') {
self.magnetActive = true;
} else if (type === 'speed') {
// Only meow when gaining speed (not already active)
if (!self.speedBoostActive && LK.getSound('cat')) {
LK.getSound('cat').play();
}
self.speedBoostActive = true;
} else if (type === 'double') {
self.doubleActive = true;
}
self.powerupTimer = LK.ticks + Math.floor(duration * 60 / 1000); // duration in ms
};
self.update = function () {
// Powerup timer
if (self.powerupTimer && LK.ticks > self.powerupTimer) {
self.magnetActive = false;
self.speedBoostActive = false;
self.doubleActive = false;
self.powerupTimer = 0;
}
};
return self;
});
// Fish collectible
var Fish = Container.expand(function () {
var self = Container.call(this);
var fishSprite = self.attachAsset('fish', {
anchorX: 0.5,
anchorY: 0.5
});
self.lane = 1;
self.x = laneX[self.lane];
self.y = -100;
self.width = fishSprite.width;
self.height = fishSprite.height;
self.collected = false;
self.update = function () {
// Movement handled in game.update
};
return self;
});
// Obstacle base class
var Obstacle = Container.expand(function () {
var self = Container.call(this);
self.lane = 1;
self.x = laneX[self.lane];
self.y = -200;
self.width = 100;
self.height = 100;
self.type = 'obstacle';
self.update = function () {};
return self;
});
// Trashcan obstacle
var Trashcan = Obstacle.expand(function () {
var self = Obstacle.call(this);
var trashSprite = self.attachAsset('trashcan', {
anchorX: 0.5,
anchorY: 0.5
});
self.width = trashSprite.width;
self.height = trashSprite.height;
self.type = 'trashcan';
return self;
});
// Puddle obstacle
var Puddle = Obstacle.expand(function () {
var self = Obstacle.call(this);
var puddleSprite = self.attachAsset('puddle', {
anchorX: 0.5,
anchorY: 0.5
});
self.width = puddleSprite.width;
self.height = puddleSprite.height;
self.type = 'puddle';
return self;
});
// Dog obstacle
var Dog = Obstacle.expand(function () {
var self = Obstacle.call(this);
var dogSprite = self.attachAsset('dog', {
anchorX: 0.5,
anchorY: 0.5
});
self.width = dogSprite.width;
self.height = dogSprite.height;
self.type = 'dog';
return self;
});
// Powerup base class
var Powerup = Container.expand(function () {
var self = Container.call(this);
self.lane = 1;
self.x = laneX[self.lane];
self.y = -100;
self.width = 80;
self.height = 80;
self.kind = '';
self.update = function () {};
return self;
});
// Speed boost powerup
var Speed = Powerup.expand(function () {
var self = Powerup.call(this);
var spdSprite = self.attachAsset('speed', {
anchorX: 0.5,
anchorY: 0.5
});
self.width = spdSprite.width;
self.height = spdSprite.height;
self.kind = 'speed';
return self;
});
// Magnet powerup
var Magnet = Powerup.expand(function () {
var self = Powerup.call(this);
var magSprite = self.attachAsset('magnet', {
anchorX: 0.5,
anchorY: 0.5
});
self.width = magSprite.width;
self.height = magSprite.height;
self.kind = 'magnet';
return self;
});
// Double points powerup
var Double = Powerup.expand(function () {
var self = Powerup.call(this);
var dblSprite = self.attachAsset('double', {
anchorX: 0.5,
anchorY: 0.5
});
self.width = dblSprite.width;
self.height = dblSprite.height;
self.kind = 'double';
return self;
});
/****
* Initialize Game
****/
var game = new LK.Game({
// Always backgroundColor is black for dynamic day/night
backgroundColor: 0x000000
});
/****
* Game Code
****/
// Game state variables
// Cat character (main player)
// Fish collectible
// Trash can obstacle
// Water puddle obstacle
// Dog obstacle
// Magnet powerup
// Speed boost powerup
// Double points powerup
// Lane positions (3 lanes: left, center, right)
// Additional sound effects
var laneX = [512, 1024, 1536];
var cat;
var obstacles = [];
var fishes = [];
var powerups = [];
var score = 0;
var speed = 18; // Initial speed (pixels per frame)
var gameTick = 0;
var lastSwipeX = null;
var dragStartX = null;
var dragStartY = null;
var dragActive = false;
var swipeThreshold = 80; // Minimum px for swipe
var lastLane = 1;
var lastScore = 0;
var powerupDuration = 4000; // ms
var spawnTimer = 0;
var powerupSpawnTimer = 0;
var fishSpawnTimer = 0;
var gameOver = false;
// Weather and day/night system
var weatherState = "clear"; // "clear", "rain", "fog"
var dayState = "day"; // "day", "night"
var weatherTimer = 0;
var dayTimer = 0;
var weatherDuration = 900 + Math.floor(Math.random() * 600); // 15-25s
var dayDuration = 1200 + Math.floor(Math.random() * 900); // 20-35s
// Score text
var scoreTxt = new Text2('0', {
size: 120,
fill: "#fff"
});
scoreTxt.anchor.set(0.5, 0);
LK.gui.top.addChild(scoreTxt);
// Powerup indicator
var powerupTxt = new Text2('', {
size: 70,
fill: "#fff"
});
powerupTxt.anchor.set(0.5, 0);
LK.gui.top.addChild(powerupTxt);
powerupTxt.y = 130;
// Daily reward (placeholder, not implemented in MVP)
var dailyRewardTxt = new Text2('', {
size: 60,
fill: "#fff"
});
dailyRewardTxt.anchor.set(0.5, 0);
LK.gui.bottom.addChild(dailyRewardTxt);
// Initialize cat
cat = new Cat();
cat.x = laneX[1];
cat.y = 2200;
game.addChild(cat);
// Play background music (looping)
if (LK.playMusic) {
LK.playMusic('trashcan', {
loop: true
});
}
// Helper: spawn obstacle
function spawnObstacle() {
var lane = Math.floor(Math.random() * 3);
var typeRand = Math.random();
var obs;
// Boost puddle chance in rain
var puddleChance = 0.3 + (typeof rainPuddleBoost !== "undefined" ? rainPuddleBoost : 0);
if (typeRand < 0.5 - puddleChance / 2) {
obs = new Trashcan();
} else if (typeRand < 0.5 + puddleChance / 2) {
obs = new Puddle();
} else {
obs = new Dog();
}
obs.lane = lane;
obs.x = laneX[lane];
obs.y = -200;
obstacles.push(obs);
game.addChild(obs);
}
// Helper: spawn fish
function spawnFish() {
var lane = Math.floor(Math.random() * 3);
var fish = new Fish();
fish.lane = lane;
fish.x = laneX[lane];
fish.y = -100;
fishes.push(fish);
game.addChild(fish);
}
// Helper: spawn powerup
function spawnPowerup() {
var lane = Math.floor(Math.random() * 3);
var kindRand = Math.random();
var pwr;
if (kindRand < 0.34) {
pwr = new Magnet();
} else if (kindRand < 0.67) {
pwr = new Speed();
} else {
pwr = new Double();
}
pwr.lane = lane;
pwr.x = laneX[lane];
pwr.y = -100;
powerups.push(pwr);
game.addChild(pwr);
}
// Helper: reset game state
function resetGame() {
// Remove all obstacles, fishes, powerups
for (var i = 0; i < obstacles.length; i++) obstacles[i].destroy();
for (var i = 0; i < fishes.length; i++) fishes[i].destroy();
for (var i = 0; i < powerups.length; i++) powerups[i].destroy();
obstacles = [];
fishes = [];
powerups = [];
score = 0;
speed = 18;
gameTick = 0;
cat.lane = 1;
cat.x = laneX[1];
cat.y = 2200;
cat.magnetActive = false;
cat.speedBoostActive = false;
cat.doubleActive = false;
cat.powerupTimer = 0;
scoreTxt.setText('0');
powerupTxt.setText('');
gameOver = false;
}
// Touch/move/swipe controls
game.down = function (x, y, obj) {
dragStartX = x;
dragStartY = y;
dragActive = true;
lastSwipeX = x;
};
game.move = function (x, y, obj) {
if (!dragActive) return;
var dx = x - dragStartX;
if (typeof effectiveSwipeThreshold === "undefined") effectiveSwipeThreshold = swipeThreshold;
if (Math.abs(dx) > effectiveSwipeThreshold) {
if (dx > 0 && cat.lane < 2) {
cat.moveToLane(cat.lane + 1);
dragActive = false;
} else if (dx < 0 && cat.lane > 0) {
cat.moveToLane(cat.lane - 1);
dragActive = false;
}
}
};
game.up = function (x, y, obj) {
dragActive = false;
};
// Main game update loop
game.update = function () {
if (gameOver) return;
gameTick++;
// --- Day/Night and Weather System ---
// Day/night cycle
dayTimer++;
if (dayTimer > dayDuration) {
dayState = dayState === "day" ? "night" : "day";
dayTimer = 0;
dayDuration = 1200 + Math.floor(Math.random() * 900);
}
// Weather cycle
weatherTimer++;
if (weatherTimer > weatherDuration) {
var prevWeather = weatherState;
// Randomly pick new weather, but not the same as before
var possible = ["clear", "rain", "fog"];
var idx = Math.floor(Math.random() * 3);
if (possible[idx] === prevWeather) idx = (idx + 1) % 3;
weatherState = possible[idx];
weatherTimer = 0;
weatherDuration = 900 + Math.floor(Math.random() * 600);
}
// Visual: background color for day/night
if (dayState === "day") {
game.setBackgroundColor(0x87ceeb); // Light blue
} else {
game.setBackgroundColor(0x222244); // Night blue
}
// Visual: weather overlays
if (weatherState === "rain") {
// Overlay semi-transparent blue for rain
if (!game.rainOverlay) {
game.rainOverlay = new Container();
var rain = LK.getAsset('rain', {
width: 2048,
height: 2732,
color: 0x66aaff,
shape: 'box',
anchorX: 0,
anchorY: 0
});
rain.alpha = 0.13;
game.rainOverlay.addChild(rain);
game.addChild(game.rainOverlay);
}
game.rainOverlay.visible = true;
} else if (weatherState === "fog") {
// Overlay semi-transparent gray for fog
if (!game.fogOverlay) {
game.fogOverlay = new Container();
var fog = LK.getAsset('fog', {
width: 2048,
height: 2732,
color: 0xcccccc,
shape: 'box',
anchorX: 0,
anchorY: 0
});
fog.alpha = 0.18;
game.fogOverlay.addChild(fog);
game.addChild(game.fogOverlay);
}
game.fogOverlay.visible = true;
} else {
if (game.rainOverlay) game.rainOverlay.visible = false;
if (game.fogOverlay) game.fogOverlay.visible = false;
}
// --- Weather/Day-Night Gameplay Effects ---
// At night, reduce swipe sensitivity slightly (harder to dodge)
var effectiveSwipeThreshold = swipeThreshold;
if (dayState === "night") effectiveSwipeThreshold = swipeThreshold + 20;
// In rain, increase chance of puddle obstacles
var rainPuddleBoost = weatherState === "rain" ? 0.18 : 0;
// In fog, reduce visible contrast (already handled visually), and slightly reduce speed
var moveSpeed = cat.speedBoostActive ? speed * 1.7 : speed;
if (weatherState === "fog") moveSpeed = moveSpeed * 0.92;
// Increase speed over time
if (gameTick % 180 === 0 && speed < 40) {
speed += 1;
}
// Spawn obstacles
spawnTimer--;
if (spawnTimer <= 0) {
spawnObstacle();
spawnTimer = 60 + Math.floor(Math.random() * 40); // 1-1.5s
}
// Spawn fish
fishSpawnTimer--;
if (fishSpawnTimer <= 0) {
spawnFish();
fishSpawnTimer = 40 + Math.floor(Math.random() * 40); // 0.7-1.3s
}
// Spawn powerup
powerupSpawnTimer--;
if (powerupSpawnTimer <= 0) {
spawnPowerup();
powerupSpawnTimer = 400 + Math.floor(Math.random() * 200); // 7-10s
}
// Update cat
cat.update();
// Move obstacles
for (var i = obstacles.length - 1; i >= 0; i--) {
var obs = obstacles[i];
obs.y += moveSpeed;
// Remove if off screen
if (obs.y > 2900) {
obs.destroy();
obstacles.splice(i, 1);
continue;
}
// Collision with cat at a specific Y distance threshold
if (obs.lane === cat.lane) {
// Only trigger collision if cat just entered the collision zone this frame
if (typeof obs.lastY === "undefined") obs.lastY = obs.y;
var collisionDistance = (obs.height + cat.height) / 2 - 20;
var wasOutside = Math.abs(obs.lastY - cat.y) >= collisionDistance;
var isInside = Math.abs(obs.y - cat.y) < collisionDistance;
if (wasOutside && isInside) {
// Play collision sound based on obstacle type
if (obs.type === 'trashcan' && LK.getSound('TrashImpactSound')) {
LK.getSound('TrashImpactSound').play();
} else if (obs.type === 'puddle' && LK.getSound('puddle_splash')) {
LK.getSound('puddle_splash').play();
} else if (obs.type === 'dog' && LK.getSound('dog_bark')) {
LK.getSound('dog_bark').play();
} else {
LK.getSound('cat').play();
}
// Game over
LK.effects.flashScreen(0xff0000, 800);
gameOver = true;
LK.showGameOver();
return;
}
obs.lastY = obs.y;
}
}
// --- Prevent overlap between cat, fish, and powerups ---
// Helper function: check overlap (AABB)
function isOverlap(a, b) {
return Math.abs(a.x - b.x) < (a.width + b.width) / 2 - 8 && Math.abs(a.y - b.y) < (a.height + b.height) / 2 - 8;
}
// Helper function: resolve overlap by shifting b away from a
function resolveOverlap(a, b) {
var dx = b.x - a.x;
var dy = b.y - a.y;
var minDistX = (a.width + b.width) / 2 - 8;
var minDistY = (a.height + b.height) / 2 - 8;
if (Math.abs(dx) < minDistX && Math.abs(dy) < minDistY) {
// Shift along the axis of greater overlap
if (minDistX - Math.abs(dx) < minDistY - Math.abs(dy)) {
// Shift in X
if (dx === 0) dx = 1; // avoid zero division
b.x += dx > 0 ? minDistX - Math.abs(dx) : -(minDistX - Math.abs(dx));
} else {
// Shift in Y
if (dy === 0) dy = 1;
b.y += dy > 0 ? minDistY - Math.abs(dy) : -(minDistY - Math.abs(dy));
}
}
}
// Prevent cat/fish overlap
for (var i = 0; i < fishes.length; i++) {
if (isOverlap(cat, fishes[i])) {
resolveOverlap(cat, fishes[i]);
}
}
// Prevent cat/powerup overlap
for (var i = 0; i < powerups.length; i++) {
if (isOverlap(cat, powerups[i])) {
resolveOverlap(cat, powerups[i]);
}
}
// Prevent fish/powerup overlap
for (var i = 0; i < fishes.length; i++) {
for (var j = 0; j < powerups.length; j++) {
if (isOverlap(fishes[i], powerups[j])) {
resolveOverlap(fishes[i], powerups[j]);
}
}
}
// Prevent fish/fish overlap
for (var i = 0; i < fishes.length; i++) {
for (var j = i + 1; j < fishes.length; j++) {
if (isOverlap(fishes[i], fishes[j])) {
resolveOverlap(fishes[i], fishes[j]);
}
}
}
// Prevent powerup/powerup overlap
for (var i = 0; i < powerups.length; i++) {
for (var j = i + 1; j < powerups.length; j++) {
if (isOverlap(powerups[i], powerups[j])) {
resolveOverlap(powerups[i], powerups[j]);
}
}
}
// Move fishes
for (var i = fishes.length - 1; i >= 0; i--) {
var fish = fishes[i];
fish.y += moveSpeed;
// Magnet effect
if (cat.magnetActive && Math.abs(fish.y - cat.y) < 500 && Math.abs(fish.x - cat.x) < 400) {
// Move fish toward cat
var dx = cat.x - fish.x;
var dy = cat.y - fish.y;
var dist = Math.sqrt(dx * dx + dy * dy);
if (dist > 1) {
fish.x += dx / dist * 22;
fish.y += dy / dist * 22;
}
}
// Remove if off screen
if (fish.y > 2900) {
fish.destroy();
fishes.splice(i, 1);
continue;
}
// Collect fish
if (!fish.collected && fish.lane === cat.lane && Math.abs(fish.y - cat.y) < (fish.height + cat.height) / 2 - 20) {
fish.collected = true;
var points = cat.doubleActive ? 2 : 1;
score += points;
LK.setScore(score);
scoreTxt.setText(score + '');
// Play collect fish sound
if (LK.getSound('collect_fish')) LK.getSound('collect_fish').play();
// Animate fish
tween(fish, {
alpha: 0,
y: cat.y - 80
}, {
duration: 200,
onFinish: function onFinish() {
fish.destroy();
}
});
fishes.splice(i, 1);
continue;
}
}
// Move powerups
for (var i = powerups.length - 1; i >= 0; i--) {
var pwr = powerups[i];
pwr.y += moveSpeed;
// Remove if off screen
if (pwr.y > 2900) {
pwr.destroy();
powerups.splice(i, 1);
continue;
}
// Collect powerup
if (pwr.lane === cat.lane && Math.abs(pwr.y - cat.y) < (pwr.height + cat.height) / 2 - 20) {
// Play collect powerup sound
if (LK.getSound('collect_powerup')) LK.getSound('collect_powerup').play();
// Activate powerup
cat.activatePowerup(pwr.kind, powerupDuration);
// Play sound for each powerup type
if (pwr.kind === 'magnet' && LK.getSound('magnet_powerup')) {
LK.getSound('magnet_powerup').play();
powerupTxt.setText('Magnet!');
} else if (pwr.kind === 'speed' && LK.getSound('speed_powerup')) {
LK.getSound('speed_powerup').play();
powerupTxt.setText('Speed!');
} else if (pwr.kind === 'double' && LK.getSound('double_powerup')) {
LK.getSound('double_powerup').play();
powerupTxt.setText('Double Points!');
} else if (pwr.kind === 'magnet') {
powerupTxt.setText('Magnet!');
} else if (pwr.kind === 'speed') {
powerupTxt.setText('Speed!');
} else if (pwr.kind === 'double') {
powerupTxt.setText('Double Points!');
}
// Animate
tween(pwr, {
alpha: 0,
y: cat.y - 80
}, {
duration: 200,
onFinish: function onFinish() {
pwr.destroy();
}
});
powerups.splice(i, 1);
continue;
}
}
// Powerup indicator clear
if (!cat.magnetActive && !cat.speedBoostActive && !cat.doubleActive) {
powerupTxt.setText('');
}
};
// Reset game state on game over
LK.on('gameover', function () {
resetGame();
});
// Reset game state on you win (not used in endless runner, but for completeness)
LK.on('youwin', function () {
resetGame();
}); ===================================================================
--- original.js
+++ change.js
@@ -389,9 +389,9 @@
if (weatherState === "rain") {
// Overlay semi-transparent blue for rain
if (!game.rainOverlay) {
game.rainOverlay = new Container();
- var rain = LK.getAsset(null, {
+ var rain = LK.getAsset('rain', {
width: 2048,
height: 2732,
color: 0x66aaff,
shape: 'box',
@@ -406,9 +406,9 @@
} else if (weatherState === "fog") {
// Overlay semi-transparent gray for fog
if (!game.fogOverlay) {
game.fogOverlay = new Container();
- var fog = LK.getAsset(null, {
+ var fog = LK.getAsset('fog', {
width: 2048,
height: 2732,
color: 0xcccccc,
shape: 'box',
pixel art 2D cat head. In-Game asset. 2d. High contrast. No shadows
pixel art 2D dog head. In-Game asset. 2d. High contrast. No shadows
pixel art 2D trash can. In-Game asset. 2d. High contrast. No shadows
pixel art 2D fish. In-Game asset. 2d. High contrast. No shadows
pixel art 2D magnet. In-Game asset. 2d. High contrast. No shadows
pixel art 2D puddle. In-Game asset. 2d. High contrast. No shadows
pixel art 2D speed drink. No background. Transparent background. Blank background. No shadows. 2d. In-Game asset. flat
pixel art 2D x2. No background. Transparent background. Blank background. No shadows. 2d. In-Game asset. flat