User prompt
When the cat hits trashcan, it will make a "trashcan" sound.
User prompt
Play cat meow sound only when cat eats 5 fish
User prompt
Speed ââsound should only be made when the cat "speeds up"
User prompt
Speed ââsound should only be made when the cat "speeds up"
User prompt
When the cat picks up speed, a "speed sound" is heard.
User prompt
Don't let the cat meow left and right while moving it
User prompt
Let the cat meow only when it eats fish
User prompt
Limit your cat's constant meowing to random meowing
User prompt
Limit your cat's constant meowing Set it to meow randomly
User prompt
trash add sound
User prompt
add the sound of the cat hitting the trash
User prompt
The cat's voice is automatically heard at random
User prompt
Please fix the bug: 'TypeError: Cannot read properties of null (reading 'length')' in or related to this line: 'var rain = LK.getAsset(null, {' Line Number: 428
User prompt
Please fix the bug: 'TypeError: Cannot read properties of null (reading 'length')' in or related to this line: 'var fog = LK.getAsset(null, {' Line Number: 445
User prompt
Please fix the bug: 'TypeError: Cannot read properties of null (reading 'length')' in or related to this line: 'var rain = LK.getAsset(null, {' Line Number: 432
User prompt
Don't let your cat meow every time it sees food x2 and only when it gains speed
User prompt
Don't let the cat meow every time it sees food x2 and only meow when it gains speed
User prompt
Please fix the bug: 'TypeError: Cannot read properties of null (reading 'length')' in or related to this line: 'var fog = LK.getAsset(null, {' Line Number: 444
User prompt
Don't let the cat meow every time it sees food x2 and only meow when it gains speed
User prompt
Please fix the bug: 'TypeError: Cannot read properties of null (reading 'length')' in or related to this line: 'var rain = LK.getAsset(null, {' Line Number: 425
User prompt
Don't let your cat meow every time it sees food.
User prompt
Don't let your cat meow every time it sees food.
User prompt
In my 2D game, objects like fish, magnets, and cats sometimes overlap. Please write a code that detects when these objects overlap and prevents the overlap by shifting them a little.
User prompt
Edit Collision Control to come at certain distances
User prompt
centerCircle remove from game
/**** * Plugins ****/ var tween = LK.import("@upit/tween.v1"); var storage = LK.import("@upit/storage.v1"); /**** * Classes ****/ // Cat player class var Cat = Container.expand(function () { var self = Container.call(this); var catSprite = self.attachAsset('cat', { anchorX: 0.5, anchorY: 0.5 }); self.lane = 1; // Start in center lane self.y = 2200; // Near bottom of screen self.x = laneX[self.lane]; self.width = catSprite.width; self.height = catSprite.height; self.magnetActive = false; self.speedBoostActive = false; self.doubleActive = false; self.powerupTimer = 0; self.moveToLane = function (targetLane) { if (targetLane < 0 || targetLane > 2) return; self.lane = targetLane; // Animate to new lane tween(self, { x: laneX[self.lane] }, { duration: 120, easing: tween.cubicOut }); }; self.activatePowerup = function (type, duration) { if (type === 'magnet') { self.magnetActive = true; } else if (type === 'speed') { self.speedBoostActive = true; } else if (type === 'double') { self.doubleActive = true; } self.powerupTimer = LK.ticks + Math.floor(duration * 60 / 1000); // duration in ms }; self.update = function () { // Powerup timer if (self.powerupTimer && LK.ticks > self.powerupTimer) { self.magnetActive = false; self.speedBoostActive = false; self.doubleActive = false; self.powerupTimer = 0; } }; return self; }); // Fish collectible var Fish = Container.expand(function () { var self = Container.call(this); var fishSprite = self.attachAsset('fish', { anchorX: 0.5, anchorY: 0.5 }); self.lane = 1; self.x = laneX[self.lane]; self.y = -100; self.width = fishSprite.width; self.height = fishSprite.height; self.collected = false; self.update = function () { // Movement handled in game.update }; return self; }); // Obstacle base class var Obstacle = Container.expand(function () { var self = Container.call(this); self.lane = 1; self.x = laneX[self.lane]; self.y = -200; self.width = 100; self.height = 100; self.type = 'obstacle'; self.update = function () {}; return self; }); // Trashcan obstacle var Trashcan = Obstacle.expand(function () { var self = Obstacle.call(this); var trashSprite = self.attachAsset('trashcan', { anchorX: 0.5, anchorY: 0.5 }); self.width = trashSprite.width; self.height = trashSprite.height; self.type = 'trashcan'; return self; }); // Puddle obstacle var Puddle = Obstacle.expand(function () { var self = Obstacle.call(this); var puddleSprite = self.attachAsset('puddle', { anchorX: 0.5, anchorY: 0.5 }); self.width = puddleSprite.width; self.height = puddleSprite.height; self.type = 'puddle'; return self; }); // Dog obstacle var Dog = Obstacle.expand(function () { var self = Obstacle.call(this); var dogSprite = self.attachAsset('dog', { anchorX: 0.5, anchorY: 0.5 }); self.width = dogSprite.width; self.height = dogSprite.height; self.type = 'dog'; return self; }); // Powerup base class var Powerup = Container.expand(function () { var self = Container.call(this); self.lane = 1; self.x = laneX[self.lane]; self.y = -100; self.width = 80; self.height = 80; self.kind = ''; self.update = function () {}; return self; }); // Speed boost powerup var Speed = Powerup.expand(function () { var self = Powerup.call(this); var spdSprite = self.attachAsset('speed', { anchorX: 0.5, anchorY: 0.5 }); self.width = spdSprite.width; self.height = spdSprite.height; self.kind = 'speed'; return self; }); // Magnet powerup var Magnet = Powerup.expand(function () { var self = Powerup.call(this); var magSprite = self.attachAsset('magnet', { anchorX: 0.5, anchorY: 0.5 }); self.width = magSprite.width; self.height = magSprite.height; self.kind = 'magnet'; return self; }); // Double points powerup var Double = Powerup.expand(function () { var self = Powerup.call(this); var dblSprite = self.attachAsset('double', { anchorX: 0.5, anchorY: 0.5 }); self.width = dblSprite.width; self.height = dblSprite.height; self.kind = 'double'; return self; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x87ceeb // Light blue sky }); /**** * Game Code ****/ // Game state variables // Cat character (main player) // Fish collectible // Trash can obstacle // Water puddle obstacle // Dog obstacle // Magnet powerup // Speed boost powerup // Double points powerup // Lane positions (3 lanes: left, center, right) var laneX = [512, 1024, 1536]; var cat; var obstacles = []; var fishes = []; var powerups = []; var score = 0; var speed = 18; // Initial speed (pixels per frame) var gameTick = 0; var lastSwipeX = null; var dragStartX = null; var dragStartY = null; var dragActive = false; var swipeThreshold = 80; // Minimum px for swipe var lastLane = 1; var lastScore = 0; var powerupDuration = 4000; // ms var spawnTimer = 0; var powerupSpawnTimer = 0; var fishSpawnTimer = 0; var gameOver = false; // Score text var scoreTxt = new Text2('0', { size: 120, fill: "#fff" }); scoreTxt.anchor.set(0.5, 0); LK.gui.top.addChild(scoreTxt); // Powerup indicator var powerupTxt = new Text2('', { size: 70, fill: "#fff" }); powerupTxt.anchor.set(0.5, 0); LK.gui.top.addChild(powerupTxt); powerupTxt.y = 130; // Daily reward (placeholder, not implemented in MVP) var dailyRewardTxt = new Text2('', { size: 60, fill: "#fff" }); dailyRewardTxt.anchor.set(0.5, 0); LK.gui.bottom.addChild(dailyRewardTxt); dailyRewardTxt.visible = false; // Initialize cat cat = new Cat(); cat.x = laneX[1]; cat.y = 2200; game.addChild(cat); // Helper: spawn obstacle function spawnObstacle() { var lane = Math.floor(Math.random() * 3); var typeRand = Math.random(); var obs; if (typeRand < 0.5) { obs = new Trashcan(); } else if (typeRand < 0.8) { obs = new Puddle(); } else { obs = new Dog(); } obs.lane = lane; obs.x = laneX[lane]; obs.y = -200; obstacles.push(obs); game.addChild(obs); } // Helper: spawn fish function spawnFish() { var lane = Math.floor(Math.random() * 3); var fish = new Fish(); fish.lane = lane; fish.x = laneX[lane]; fish.y = -100; fishes.push(fish); game.addChild(fish); } // Helper: spawn powerup function spawnPowerup() { var lane = Math.floor(Math.random() * 3); var kindRand = Math.random(); var pwr; if (kindRand < 0.34) { pwr = new Magnet(); } else if (kindRand < 0.67) { pwr = new Speed(); } else { pwr = new Double(); } pwr.lane = lane; pwr.x = laneX[lane]; pwr.y = -100; powerups.push(pwr); game.addChild(pwr); } // Helper: reset game state function resetGame() { // Remove all obstacles, fishes, powerups for (var i = 0; i < obstacles.length; i++) obstacles[i].destroy(); for (var i = 0; i < fishes.length; i++) fishes[i].destroy(); for (var i = 0; i < powerups.length; i++) powerups[i].destroy(); obstacles = []; fishes = []; powerups = []; score = 0; speed = 18; gameTick = 0; cat.lane = 1; cat.x = laneX[1]; cat.y = 2200; cat.magnetActive = false; cat.speedBoostActive = false; cat.doubleActive = false; cat.powerupTimer = 0; scoreTxt.setText('0'); powerupTxt.setText(''); gameOver = false; } // Touch/move/swipe controls game.down = function (x, y, obj) { dragStartX = x; dragStartY = y; dragActive = true; lastSwipeX = x; }; game.move = function (x, y, obj) { if (!dragActive) return; var dx = x - dragStartX; if (Math.abs(dx) > swipeThreshold) { if (dx > 0 && cat.lane < 2) { cat.moveToLane(cat.lane + 1); dragActive = false; } else if (dx < 0 && cat.lane > 0) { cat.moveToLane(cat.lane - 1); dragActive = false; } } }; game.up = function (x, y, obj) { dragActive = false; }; // Main game update loop // Random meow timer var meowTimer = 0; game.update = function () { if (gameOver) return; gameTick++; // Increase speed over time if (gameTick % 180 === 0 && speed < 40) { speed += 1; } // If speed boost active var moveSpeed = cat.speedBoostActive ? speed * 1.7 : speed; // Spawn obstacles spawnTimer--; if (spawnTimer <= 0) { spawnObstacle(); spawnTimer = 60 + Math.floor(Math.random() * 40); // 1-1.5s } // Spawn fish fishSpawnTimer--; if (fishSpawnTimer <= 0) { spawnFish(); fishSpawnTimer = 40 + Math.floor(Math.random() * 40); // 0.7-1.3s } // Spawn powerup powerupSpawnTimer--; if (powerupSpawnTimer <= 0) { spawnPowerup(); powerupSpawnTimer = 400 + Math.floor(Math.random() * 200); // 7-10s } // Update cat cat.update(); // Move obstacles for (var i = obstacles.length - 1; i >= 0; i--) { var obs = obstacles[i]; obs.y += moveSpeed; // Remove if off screen if (obs.y > 2900) { obs.destroy(); obstacles.splice(i, 1); continue; } // Collision with cat if (obs.lane === cat.lane && Math.abs(obs.y - cat.y) < (obs.height + cat.height) / 2 - 20) { // Play trash impact sound if trashcan, otherwise cat meow if (obs.type === 'trashcan') { LK.getSound('TrashImpactSound').play(); } else { LK.getSound('cat').play(); } // Game over LK.effects.flashScreen(0xff0000, 800); gameOver = true; LK.showGameOver(); return; } } // Move fishes for (var i = fishes.length - 1; i >= 0; i--) { var fish = fishes[i]; fish.y += moveSpeed; // Magnet effect if (cat.magnetActive && Math.abs(fish.y - cat.y) < 500 && Math.abs(fish.x - cat.x) < 400) { // Move fish toward cat var dx = cat.x - fish.x; var dy = cat.y - fish.y; var dist = Math.sqrt(dx * dx + dy * dy); if (dist > 1) { fish.x += dx / dist * 22; fish.y += dy / dist * 22; } } // Remove if off screen if (fish.y > 2900) { fish.destroy(); fishes.splice(i, 1); continue; } // Collect fish if (!fish.collected && fish.lane === cat.lane && Math.abs(fish.y - cat.y) < (fish.height + cat.height) / 2 - 20) { fish.collected = true; var points = cat.doubleActive ? 2 : 1; score += points; LK.setScore(score); scoreTxt.setText(score + ''); // Play cat meow sound only when cat eats 5 fish if (typeof fishEatCount === "undefined") { fishEatCount = 0; } fishEatCount += 1; if (fishEatCount % 5 === 0) { LK.getSound('cat').play(); } // Animate fish tween(fish, { alpha: 0, y: cat.y - 80 }, { duration: 200, onFinish: function onFinish() { fish.destroy(); } }); fishes.splice(i, 1); continue; } } // Move powerups for (var i = powerups.length - 1; i >= 0; i--) { var pwr = powerups[i]; pwr.y += moveSpeed; // Remove if off screen if (pwr.y > 2900) { pwr.destroy(); powerups.splice(i, 1); continue; } // Collect powerup if (pwr.lane === cat.lane && Math.abs(pwr.y - cat.y) < (pwr.height + cat.height) / 2 - 20) { // Activate powerup cat.activatePowerup(pwr.kind, powerupDuration); // Play speed sound only when picking up speed powerup if (pwr.kind === 'speed') { LK.getSound('speed').play(); } // Show indicator if (pwr.kind === 'magnet') { powerupTxt.setText('Magnet!'); } else if (pwr.kind === 'speed') { powerupTxt.setText('Speed!'); } else if (pwr.kind === 'double') { powerupTxt.setText('Double Points!'); } // Animate tween(pwr, { alpha: 0, y: cat.y - 80 }, { duration: 200, onFinish: function onFinish() { pwr.destroy(); } }); powerups.splice(i, 1); continue; } } // Powerup indicator clear if (!cat.magnetActive && !cat.speedBoostActive && !cat.doubleActive) { powerupTxt.setText(''); } }; // Reset game state on game over LK.on('gameover', function () { resetGame(); }); // Reset game state on you win (not used in endless runner, but for completeness) LK.on('youwin', function () { resetGame(); });
===================================================================
--- original.js
+++ change.js
pixel art 2D cat head. In-Game asset. 2d. High contrast. No shadows
pixel art 2D dog head. In-Game asset. 2d. High contrast. No shadows
pixel art 2D trash can. In-Game asset. 2d. High contrast. No shadows
pixel art 2D fish. In-Game asset. 2d. High contrast. No shadows
pixel art 2D magnet. In-Game asset. 2d. High contrast. No shadows
pixel art 2D puddle. In-Game asset. 2d. High contrast. No shadows
pixel art 2D speed drink. No background. Transparent background. Blank background. No shadows. 2d. In-Game asset. flat
pixel art 2D x2. No background. Transparent background. Blank background. No shadows. 2d. In-Game asset. flat