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Star Chess Arena
Initial prompt
Create a two-player chess game mobile app using Flutter (for Android and iOS). Each player starts with 10 stars. Before each game, both players bet any number of stars from 0 to 10. The winner takes all the stars that were bet. Update each player's star count accordingly. The app should allow real-time multiplayer via online matchmaking or QR code pairing. Make the UI clean, modern, and mobile-friendly.
/**** * Plugins ****/ var tween = LK.import("@upit/tween.v1"); var storage = LK.import("@upit/storage.v1"); /**** * Classes ****/ var ChessPiece = Container.expand(function (type, color, row, col) { var self = Container.call(this); self.pieceType = type; self.color = color; self.row = row; self.col = col; self.hasMoved = false; var assetId = color + type.charAt(0).toUpperCase() + type.slice(1); var pieceGraphics = self.attachAsset(assetId, { anchorX: 0.5, anchorY: 0.5 }); self.down = function (x, y, obj) { if (currentPlayer !== self.color) return; if (gameState !== 'playing') return; selectedPiece = self; selectedSquare = { row: self.row, col: self.col }; validMoves = getValidMoves(self); updateBoardDisplay(); }; return self; }); var Square = Container.expand(function (row, col, isLight) { var self = Container.call(this); self.row = row; self.col = col; self.isLight = isLight; self.piece = null; var squareGraphics = self.attachAsset(isLight ? 'lightSquare' : 'darkSquare', { anchorX: 0, anchorY: 0 }); self.down = function (x, y, obj) { if (gameState !== 'playing') return; if (selectedPiece && isValidMove(selectedPiece.row, selectedPiece.col, self.row, self.col)) { movePiece(selectedPiece, self.row, self.col); } else { clearSelection(); } }; return self; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x1e293b }); /**** * Game Code ****/ // Game state variables var gameState = 'betting'; // 'betting', 'playing', 'gameOver' var currentPlayer = 'white'; var selectedPiece = null; var selectedSquare = null; var validMoves = []; var board = []; var pieces = []; // Player data var playerStars = storage.playerStars || 10; var opponentStars = storage.opponentStars || 10; var playerBet = 0; var opponentBet = 0; var betPhase = 'playerBetting'; // 'playerBetting', 'opponentBetting', 'waitingForOpponent' // UI elements var boardContainer = new Container(); var squareOverlays = []; var starDisplay, betDisplay, gameStatusDisplay; // Initialize chess board function initializeBoard() { board = []; pieces = []; // Create 8x8 board for (var row = 0; row < 8; row++) { board[row] = []; for (var col = 0; col < 8; col++) { board[row][col] = null; } } // Setup initial piece positions var pieceSetup = [['rook', 'knight', 'bishop', 'queen', 'king', 'bishop', 'knight', 'rook'], ['pawn', 'pawn', 'pawn', 'pawn', 'pawn', 'pawn', 'pawn', 'pawn']]; // Place black pieces for (var row = 0; row < 2; row++) { for (var col = 0; col < 8; col++) { var piece = new ChessPiece(pieceSetup[row][col], 'black', row, col); pieces.push(piece); board[row][col] = piece; boardContainer.addChild(piece); piece.x = 124 + col * 225 + 112.5; piece.y = 466 + row * 225 + 112.5; } } // Place white pieces for (var row = 6; row < 8; row++) { for (var col = 0; col < 8; col++) { var pieceType = pieceSetup[7 - row][col]; var piece = new ChessPiece(pieceType, 'white', row, col); pieces.push(piece); board[row][col] = piece; boardContainer.addChild(piece); piece.x = 124 + col * 225 + 112.5; piece.y = 466 + row * 225 + 112.5; } } } // Create visual board squares function createBoardDisplay() { boardContainer.x = 124; boardContainer.y = 466; game.addChild(boardContainer); // Create board background var boardBg = boardContainer.attachAsset('chessBoard', { anchorX: 0, anchorY: 0 }); // Create squares for (var row = 0; row < 8; row++) { squareOverlays[row] = []; for (var col = 0; col < 8; col++) { var isLight = (row + col) % 2 === 0; var square = new Square(row, col, isLight); square.x = col * 225; square.y = row * 225; boardContainer.addChild(square); squareOverlays[row][col] = square; } } } // Get valid moves for a piece function getValidMoves(piece) { var moves = []; if (piece.pieceType === 'pawn') { var direction = piece.color === 'white' ? -1 : 1; var startRow = piece.color === 'white' ? 6 : 1; // Forward move if (isValidSquare(piece.row + direction, piece.col) && !board[piece.row + direction][piece.col]) { moves.push({ row: piece.row + direction, col: piece.col }); // Double move from start if (piece.row === startRow && !board[piece.row + 2 * direction][piece.col]) { moves.push({ row: piece.row + 2 * direction, col: piece.col }); } } // Captures for (var dc = -1; dc <= 1; dc += 2) { var newRow = piece.row + direction; var newCol = piece.col + dc; if (isValidSquare(newRow, newCol) && board[newRow][newCol] && board[newRow][newCol].color !== piece.color) { moves.push({ row: newRow, col: newCol }); } } } else if (piece.pieceType === 'rook') { // Horizontal and vertical moves var directions = [[0, 1], [0, -1], [1, 0], [-1, 0]]; for (var d = 0; d < directions.length; d++) { var dir = directions[d]; for (var i = 1; i < 8; i++) { var newRow = piece.row + dir[0] * i; var newCol = piece.col + dir[1] * i; if (!isValidSquare(newRow, newCol)) break; var targetPiece = board[newRow][newCol]; if (!targetPiece) { moves.push({ row: newRow, col: newCol }); } else { if (targetPiece.color !== piece.color) { moves.push({ row: newRow, col: newCol }); } break; } } } } else if (piece.pieceType === 'bishop') { // Diagonal moves var directions = [[1, 1], [1, -1], [-1, 1], [-1, -1]]; for (var d = 0; d < directions.length; d++) { var dir = directions[d]; for (var i = 1; i < 8; i++) { var newRow = piece.row + dir[0] * i; var newCol = piece.col + dir[1] * i; if (!isValidSquare(newRow, newCol)) break; var targetPiece = board[newRow][newCol]; if (!targetPiece) { moves.push({ row: newRow, col: newCol }); } else { if (targetPiece.color !== piece.color) { moves.push({ row: newRow, col: newCol }); } break; } } } } else if (piece.pieceType === 'queen') { // Combination of rook and bishop moves var directions = [[0, 1], [0, -1], [1, 0], [-1, 0], [1, 1], [1, -1], [-1, 1], [-1, -1]]; for (var d = 0; d < directions.length; d++) { var dir = directions[d]; for (var i = 1; i < 8; i++) { var newRow = piece.row + dir[0] * i; var newCol = piece.col + dir[1] * i; if (!isValidSquare(newRow, newCol)) break; var targetPiece = board[newRow][newCol]; if (!targetPiece) { moves.push({ row: newRow, col: newCol }); } else { if (targetPiece.color !== piece.color) { moves.push({ row: newRow, col: newCol }); } break; } } } } else if (piece.pieceType === 'king') { // One square in any direction var directions = [[0, 1], [0, -1], [1, 0], [-1, 0], [1, 1], [1, -1], [-1, 1], [-1, -1]]; for (var d = 0; d < directions.length; d++) { var dir = directions[d]; var newRow = piece.row + dir[0]; var newCol = piece.col + dir[1]; if (isValidSquare(newRow, newCol)) { var targetPiece = board[newRow][newCol]; if (!targetPiece || targetPiece.color !== piece.color) { moves.push({ row: newRow, col: newCol }); } } } } else if (piece.pieceType === 'knight') { // L-shaped moves var knightMoves = [[2, 1], [2, -1], [-2, 1], [-2, -1], [1, 2], [1, -2], [-1, 2], [-1, -2]]; for (var m = 0; m < knightMoves.length; m++) { var move = knightMoves[m]; var newRow = piece.row + move[0]; var newCol = piece.col + move[1]; if (isValidSquare(newRow, newCol)) { var targetPiece = board[newRow][newCol]; if (!targetPiece || targetPiece.color !== piece.color) { moves.push({ row: newRow, col: newCol }); } } } } return moves; } function isValidSquare(row, col) { return row >= 0 && row < 8 && col >= 0 && col < 8; } function isValidMove(fromRow, fromCol, toRow, toCol) { for (var i = 0; i < validMoves.length; i++) { if (validMoves[i].row === toRow && validMoves[i].col === toCol) { return true; } } return false; } function movePiece(piece, newRow, newCol) { var capturedPiece = board[newRow][newCol]; // Remove piece from old position board[piece.row][piece.col] = null; // Handle capture if (capturedPiece) { capturedPiece.destroy(); LK.getSound('capture').play(); } else { LK.getSound('pieceMove').play(); } // Update piece position piece.row = newRow; piece.col = newCol; piece.hasMoved = true; board[newRow][newCol] = piece; // Animate piece movement tween(piece, { x: 124 + newCol * 225 + 112.5, y: 466 + newRow * 225 + 112.5 }, { duration: 300, easing: tween.easeOut }); // Clear selection clearSelection(); // Switch turns currentPlayer = currentPlayer === 'white' ? 'black' : 'white'; updateGameStatus(); // Check for game over conditions checkGameOver(); } function clearSelection() { selectedPiece = null; selectedSquare = null; validMoves = []; updateBoardDisplay(); } function updateBoardDisplay() { // Clear all overlays for (var row = 0; row < 8; row++) { for (var col = 0; col < 8; col++) { var square = squareOverlays[row][col]; square.removeChildren(); var isLight = (row + col) % 2 === 0; var squareGraphics = square.attachAsset(isLight ? 'lightSquare' : 'darkSquare', { anchorX: 0, anchorY: 0 }); } } // Show selected square if (selectedSquare) { var selectedSquareOverlay = squareOverlays[selectedSquare.row][selectedSquare.col]; selectedSquareOverlay.removeChildren(); var selectedGraphics = selectedSquareOverlay.attachAsset('selectedSquare', { anchorX: 0, anchorY: 0 }); } // Show valid moves for (var i = 0; i < validMoves.length; i++) { var move = validMoves[i]; var moveSquare = squareOverlays[move.row][move.col]; moveSquare.removeChildren(); var moveGraphics = moveSquare.attachAsset('validMoveSquare', { anchorX: 0, anchorY: 0 }); } } function checkGameOver() { // Simple game over check - if king is captured var whiteKingExists = false; var blackKingExists = false; for (var i = 0; i < pieces.length; i++) { var piece = pieces[i]; if (piece.parent && piece.pieceType === 'king') { if (piece.color === 'white') whiteKingExists = true; if (piece.color === 'black') blackKingExists = true; } } if (!whiteKingExists) { endGame('black'); } else if (!blackKingExists) { endGame('white'); } } function endGame(winner) { gameState = 'gameOver'; // Award stars if (winner === 'white') { playerStars += opponentBet; opponentStars -= opponentBet; } else { playerStars -= playerBet; opponentStars += playerBet; } // Save to storage storage.playerStars = playerStars; storage.opponentStars = opponentStars; updateStarDisplay(); if (winner === 'white') { LK.showYouWin(); } else { LK.showGameOver(); } } function createUI() { // Star display starDisplay = new Text2('Stars: ' + playerStars, { size: 60, fill: 0xFFFFFF }); starDisplay.anchor.set(0.5, 0); LK.gui.top.addChild(starDisplay); starDisplay.y = 100; // Game status display gameStatusDisplay = new Text2('Place your bet!', { size: 50, fill: 0xFFFFFF }); gameStatusDisplay.anchor.set(0.5, 0); LK.gui.top.addChild(gameStatusDisplay); gameStatusDisplay.y = 180; // Betting interface createBettingUI(); } function createBettingUI() { // Bet amount display betDisplay = new Text2('Bet: ' + playerBet + ' stars', { size: 50, fill: 0xFFFFFF }); betDisplay.anchor.set(0.5, 1); LK.gui.bottom.addChild(betDisplay); betDisplay.y = -200; // Bet buttons var decreaseBetBtn = LK.getAsset('betButton', { anchorX: 0.5, anchorY: 0.5 }); var increaseBetBtn = LK.getAsset('betButton', { anchorX: 0.5, anchorY: 0.5 }); var confirmBetBtn = LK.getAsset('betButton', { anchorX: 0.5, anchorY: 0.5 }); LK.gui.bottom.addChild(decreaseBetBtn); LK.gui.bottom.addChild(increaseBetBtn); LK.gui.bottom.addChild(confirmBetBtn); decreaseBetBtn.x = -200; decreaseBetBtn.y = -100; increaseBetBtn.x = 0; increaseBetBtn.y = -100; confirmBetBtn.x = 200; confirmBetBtn.y = -100; var decreaseText = new Text2('-', { size: 40, fill: 0xFFFFFF }); decreaseText.anchor.set(0.5, 0.5); decreaseBetBtn.addChild(decreaseText); var increaseText = new Text2('+', { size: 40, fill: 0xFFFFFF }); increaseText.anchor.set(0.5, 0.5); increaseBetBtn.addChild(increaseText); var confirmText = new Text2('Confirm', { size: 30, fill: 0xFFFFFF }); confirmText.anchor.set(0.5, 0.5); confirmBetBtn.addChild(confirmText); // Button interactions decreaseBetBtn.down = function () { if (playerBet > 0) { playerBet--; updateBetDisplay(); } }; increaseBetBtn.down = function () { if (playerBet < playerStars) { playerBet++; updateBetDisplay(); } }; confirmBetBtn.down = function () { if (gameState === 'betting') { confirmBet(); } }; } function updateBetDisplay() { betDisplay.setText('Bet: ' + playerBet + ' stars'); } function updateStarDisplay() { starDisplay.setText('Stars: ' + playerStars); } function updateGameStatus() { if (gameState === 'betting') { gameStatusDisplay.setText('Place your bet!'); } else if (gameState === 'playing') { gameStatusDisplay.setText(currentPlayer.charAt(0).toUpperCase() + currentPlayer.slice(1) + "'s turn"); } } function confirmBet() { // For now, simulate opponent bet (random between 0 and their stars) opponentBet = Math.floor(Math.random() * (Math.min(opponentStars, 10) + 1)); gameState = 'playing'; updateGameStatus(); // Hide betting UI LK.gui.bottom.removeChildren(); // Show bet results var betResultText = new Text2('You bet: ' + playerBet + ' | Opponent bet: ' + opponentBet, { size: 40, fill: 0xFFFFFF }); betResultText.anchor.set(0.5, 1); LK.gui.bottom.addChild(betResultText); betResultText.y = -50; } // Initialize everything createBoardDisplay(); initializeBoard(); createUI(); updateBoardDisplay(); game.update = function () { // Game loop - handle any continuous updates if needed };
===================================================================
--- original.js
+++ change.js
@@ -1,6 +1,533 @@
-/****
+/****
+* Plugins
+****/
+var tween = LK.import("@upit/tween.v1");
+var storage = LK.import("@upit/storage.v1");
+
+/****
+* Classes
+****/
+var ChessPiece = Container.expand(function (type, color, row, col) {
+ var self = Container.call(this);
+ self.pieceType = type;
+ self.color = color;
+ self.row = row;
+ self.col = col;
+ self.hasMoved = false;
+ var assetId = color + type.charAt(0).toUpperCase() + type.slice(1);
+ var pieceGraphics = self.attachAsset(assetId, {
+ anchorX: 0.5,
+ anchorY: 0.5
+ });
+ self.down = function (x, y, obj) {
+ if (currentPlayer !== self.color) return;
+ if (gameState !== 'playing') return;
+ selectedPiece = self;
+ selectedSquare = {
+ row: self.row,
+ col: self.col
+ };
+ validMoves = getValidMoves(self);
+ updateBoardDisplay();
+ };
+ return self;
+});
+var Square = Container.expand(function (row, col, isLight) {
+ var self = Container.call(this);
+ self.row = row;
+ self.col = col;
+ self.isLight = isLight;
+ self.piece = null;
+ var squareGraphics = self.attachAsset(isLight ? 'lightSquare' : 'darkSquare', {
+ anchorX: 0,
+ anchorY: 0
+ });
+ self.down = function (x, y, obj) {
+ if (gameState !== 'playing') return;
+ if (selectedPiece && isValidMove(selectedPiece.row, selectedPiece.col, self.row, self.col)) {
+ movePiece(selectedPiece, self.row, self.col);
+ } else {
+ clearSelection();
+ }
+ };
+ return self;
+});
+
+/****
* Initialize Game
-****/
+****/
var game = new LK.Game({
- backgroundColor: 0x000000
-});
\ No newline at end of file
+ backgroundColor: 0x1e293b
+});
+
+/****
+* Game Code
+****/
+// Game state variables
+var gameState = 'betting'; // 'betting', 'playing', 'gameOver'
+var currentPlayer = 'white';
+var selectedPiece = null;
+var selectedSquare = null;
+var validMoves = [];
+var board = [];
+var pieces = [];
+// Player data
+var playerStars = storage.playerStars || 10;
+var opponentStars = storage.opponentStars || 10;
+var playerBet = 0;
+var opponentBet = 0;
+var betPhase = 'playerBetting'; // 'playerBetting', 'opponentBetting', 'waitingForOpponent'
+// UI elements
+var boardContainer = new Container();
+var squareOverlays = [];
+var starDisplay, betDisplay, gameStatusDisplay;
+// Initialize chess board
+function initializeBoard() {
+ board = [];
+ pieces = [];
+ // Create 8x8 board
+ for (var row = 0; row < 8; row++) {
+ board[row] = [];
+ for (var col = 0; col < 8; col++) {
+ board[row][col] = null;
+ }
+ }
+ // Setup initial piece positions
+ var pieceSetup = [['rook', 'knight', 'bishop', 'queen', 'king', 'bishop', 'knight', 'rook'], ['pawn', 'pawn', 'pawn', 'pawn', 'pawn', 'pawn', 'pawn', 'pawn']];
+ // Place black pieces
+ for (var row = 0; row < 2; row++) {
+ for (var col = 0; col < 8; col++) {
+ var piece = new ChessPiece(pieceSetup[row][col], 'black', row, col);
+ pieces.push(piece);
+ board[row][col] = piece;
+ boardContainer.addChild(piece);
+ piece.x = 124 + col * 225 + 112.5;
+ piece.y = 466 + row * 225 + 112.5;
+ }
+ }
+ // Place white pieces
+ for (var row = 6; row < 8; row++) {
+ for (var col = 0; col < 8; col++) {
+ var pieceType = pieceSetup[7 - row][col];
+ var piece = new ChessPiece(pieceType, 'white', row, col);
+ pieces.push(piece);
+ board[row][col] = piece;
+ boardContainer.addChild(piece);
+ piece.x = 124 + col * 225 + 112.5;
+ piece.y = 466 + row * 225 + 112.5;
+ }
+ }
+}
+// Create visual board squares
+function createBoardDisplay() {
+ boardContainer.x = 124;
+ boardContainer.y = 466;
+ game.addChild(boardContainer);
+ // Create board background
+ var boardBg = boardContainer.attachAsset('chessBoard', {
+ anchorX: 0,
+ anchorY: 0
+ });
+ // Create squares
+ for (var row = 0; row < 8; row++) {
+ squareOverlays[row] = [];
+ for (var col = 0; col < 8; col++) {
+ var isLight = (row + col) % 2 === 0;
+ var square = new Square(row, col, isLight);
+ square.x = col * 225;
+ square.y = row * 225;
+ boardContainer.addChild(square);
+ squareOverlays[row][col] = square;
+ }
+ }
+}
+// Get valid moves for a piece
+function getValidMoves(piece) {
+ var moves = [];
+ if (piece.pieceType === 'pawn') {
+ var direction = piece.color === 'white' ? -1 : 1;
+ var startRow = piece.color === 'white' ? 6 : 1;
+ // Forward move
+ if (isValidSquare(piece.row + direction, piece.col) && !board[piece.row + direction][piece.col]) {
+ moves.push({
+ row: piece.row + direction,
+ col: piece.col
+ });
+ // Double move from start
+ if (piece.row === startRow && !board[piece.row + 2 * direction][piece.col]) {
+ moves.push({
+ row: piece.row + 2 * direction,
+ col: piece.col
+ });
+ }
+ }
+ // Captures
+ for (var dc = -1; dc <= 1; dc += 2) {
+ var newRow = piece.row + direction;
+ var newCol = piece.col + dc;
+ if (isValidSquare(newRow, newCol) && board[newRow][newCol] && board[newRow][newCol].color !== piece.color) {
+ moves.push({
+ row: newRow,
+ col: newCol
+ });
+ }
+ }
+ } else if (piece.pieceType === 'rook') {
+ // Horizontal and vertical moves
+ var directions = [[0, 1], [0, -1], [1, 0], [-1, 0]];
+ for (var d = 0; d < directions.length; d++) {
+ var dir = directions[d];
+ for (var i = 1; i < 8; i++) {
+ var newRow = piece.row + dir[0] * i;
+ var newCol = piece.col + dir[1] * i;
+ if (!isValidSquare(newRow, newCol)) break;
+ var targetPiece = board[newRow][newCol];
+ if (!targetPiece) {
+ moves.push({
+ row: newRow,
+ col: newCol
+ });
+ } else {
+ if (targetPiece.color !== piece.color) {
+ moves.push({
+ row: newRow,
+ col: newCol
+ });
+ }
+ break;
+ }
+ }
+ }
+ } else if (piece.pieceType === 'bishop') {
+ // Diagonal moves
+ var directions = [[1, 1], [1, -1], [-1, 1], [-1, -1]];
+ for (var d = 0; d < directions.length; d++) {
+ var dir = directions[d];
+ for (var i = 1; i < 8; i++) {
+ var newRow = piece.row + dir[0] * i;
+ var newCol = piece.col + dir[1] * i;
+ if (!isValidSquare(newRow, newCol)) break;
+ var targetPiece = board[newRow][newCol];
+ if (!targetPiece) {
+ moves.push({
+ row: newRow,
+ col: newCol
+ });
+ } else {
+ if (targetPiece.color !== piece.color) {
+ moves.push({
+ row: newRow,
+ col: newCol
+ });
+ }
+ break;
+ }
+ }
+ }
+ } else if (piece.pieceType === 'queen') {
+ // Combination of rook and bishop moves
+ var directions = [[0, 1], [0, -1], [1, 0], [-1, 0], [1, 1], [1, -1], [-1, 1], [-1, -1]];
+ for (var d = 0; d < directions.length; d++) {
+ var dir = directions[d];
+ for (var i = 1; i < 8; i++) {
+ var newRow = piece.row + dir[0] * i;
+ var newCol = piece.col + dir[1] * i;
+ if (!isValidSquare(newRow, newCol)) break;
+ var targetPiece = board[newRow][newCol];
+ if (!targetPiece) {
+ moves.push({
+ row: newRow,
+ col: newCol
+ });
+ } else {
+ if (targetPiece.color !== piece.color) {
+ moves.push({
+ row: newRow,
+ col: newCol
+ });
+ }
+ break;
+ }
+ }
+ }
+ } else if (piece.pieceType === 'king') {
+ // One square in any direction
+ var directions = [[0, 1], [0, -1], [1, 0], [-1, 0], [1, 1], [1, -1], [-1, 1], [-1, -1]];
+ for (var d = 0; d < directions.length; d++) {
+ var dir = directions[d];
+ var newRow = piece.row + dir[0];
+ var newCol = piece.col + dir[1];
+ if (isValidSquare(newRow, newCol)) {
+ var targetPiece = board[newRow][newCol];
+ if (!targetPiece || targetPiece.color !== piece.color) {
+ moves.push({
+ row: newRow,
+ col: newCol
+ });
+ }
+ }
+ }
+ } else if (piece.pieceType === 'knight') {
+ // L-shaped moves
+ var knightMoves = [[2, 1], [2, -1], [-2, 1], [-2, -1], [1, 2], [1, -2], [-1, 2], [-1, -2]];
+ for (var m = 0; m < knightMoves.length; m++) {
+ var move = knightMoves[m];
+ var newRow = piece.row + move[0];
+ var newCol = piece.col + move[1];
+ if (isValidSquare(newRow, newCol)) {
+ var targetPiece = board[newRow][newCol];
+ if (!targetPiece || targetPiece.color !== piece.color) {
+ moves.push({
+ row: newRow,
+ col: newCol
+ });
+ }
+ }
+ }
+ }
+ return moves;
+}
+function isValidSquare(row, col) {
+ return row >= 0 && row < 8 && col >= 0 && col < 8;
+}
+function isValidMove(fromRow, fromCol, toRow, toCol) {
+ for (var i = 0; i < validMoves.length; i++) {
+ if (validMoves[i].row === toRow && validMoves[i].col === toCol) {
+ return true;
+ }
+ }
+ return false;
+}
+function movePiece(piece, newRow, newCol) {
+ var capturedPiece = board[newRow][newCol];
+ // Remove piece from old position
+ board[piece.row][piece.col] = null;
+ // Handle capture
+ if (capturedPiece) {
+ capturedPiece.destroy();
+ LK.getSound('capture').play();
+ } else {
+ LK.getSound('pieceMove').play();
+ }
+ // Update piece position
+ piece.row = newRow;
+ piece.col = newCol;
+ piece.hasMoved = true;
+ board[newRow][newCol] = piece;
+ // Animate piece movement
+ tween(piece, {
+ x: 124 + newCol * 225 + 112.5,
+ y: 466 + newRow * 225 + 112.5
+ }, {
+ duration: 300,
+ easing: tween.easeOut
+ });
+ // Clear selection
+ clearSelection();
+ // Switch turns
+ currentPlayer = currentPlayer === 'white' ? 'black' : 'white';
+ updateGameStatus();
+ // Check for game over conditions
+ checkGameOver();
+}
+function clearSelection() {
+ selectedPiece = null;
+ selectedSquare = null;
+ validMoves = [];
+ updateBoardDisplay();
+}
+function updateBoardDisplay() {
+ // Clear all overlays
+ for (var row = 0; row < 8; row++) {
+ for (var col = 0; col < 8; col++) {
+ var square = squareOverlays[row][col];
+ square.removeChildren();
+ var isLight = (row + col) % 2 === 0;
+ var squareGraphics = square.attachAsset(isLight ? 'lightSquare' : 'darkSquare', {
+ anchorX: 0,
+ anchorY: 0
+ });
+ }
+ }
+ // Show selected square
+ if (selectedSquare) {
+ var selectedSquareOverlay = squareOverlays[selectedSquare.row][selectedSquare.col];
+ selectedSquareOverlay.removeChildren();
+ var selectedGraphics = selectedSquareOverlay.attachAsset('selectedSquare', {
+ anchorX: 0,
+ anchorY: 0
+ });
+ }
+ // Show valid moves
+ for (var i = 0; i < validMoves.length; i++) {
+ var move = validMoves[i];
+ var moveSquare = squareOverlays[move.row][move.col];
+ moveSquare.removeChildren();
+ var moveGraphics = moveSquare.attachAsset('validMoveSquare', {
+ anchorX: 0,
+ anchorY: 0
+ });
+ }
+}
+function checkGameOver() {
+ // Simple game over check - if king is captured
+ var whiteKingExists = false;
+ var blackKingExists = false;
+ for (var i = 0; i < pieces.length; i++) {
+ var piece = pieces[i];
+ if (piece.parent && piece.pieceType === 'king') {
+ if (piece.color === 'white') whiteKingExists = true;
+ if (piece.color === 'black') blackKingExists = true;
+ }
+ }
+ if (!whiteKingExists) {
+ endGame('black');
+ } else if (!blackKingExists) {
+ endGame('white');
+ }
+}
+function endGame(winner) {
+ gameState = 'gameOver';
+ // Award stars
+ if (winner === 'white') {
+ playerStars += opponentBet;
+ opponentStars -= opponentBet;
+ } else {
+ playerStars -= playerBet;
+ opponentStars += playerBet;
+ }
+ // Save to storage
+ storage.playerStars = playerStars;
+ storage.opponentStars = opponentStars;
+ updateStarDisplay();
+ if (winner === 'white') {
+ LK.showYouWin();
+ } else {
+ LK.showGameOver();
+ }
+}
+function createUI() {
+ // Star display
+ starDisplay = new Text2('Stars: ' + playerStars, {
+ size: 60,
+ fill: 0xFFFFFF
+ });
+ starDisplay.anchor.set(0.5, 0);
+ LK.gui.top.addChild(starDisplay);
+ starDisplay.y = 100;
+ // Game status display
+ gameStatusDisplay = new Text2('Place your bet!', {
+ size: 50,
+ fill: 0xFFFFFF
+ });
+ gameStatusDisplay.anchor.set(0.5, 0);
+ LK.gui.top.addChild(gameStatusDisplay);
+ gameStatusDisplay.y = 180;
+ // Betting interface
+ createBettingUI();
+}
+function createBettingUI() {
+ // Bet amount display
+ betDisplay = new Text2('Bet: ' + playerBet + ' stars', {
+ size: 50,
+ fill: 0xFFFFFF
+ });
+ betDisplay.anchor.set(0.5, 1);
+ LK.gui.bottom.addChild(betDisplay);
+ betDisplay.y = -200;
+ // Bet buttons
+ var decreaseBetBtn = LK.getAsset('betButton', {
+ anchorX: 0.5,
+ anchorY: 0.5
+ });
+ var increaseBetBtn = LK.getAsset('betButton', {
+ anchorX: 0.5,
+ anchorY: 0.5
+ });
+ var confirmBetBtn = LK.getAsset('betButton', {
+ anchorX: 0.5,
+ anchorY: 0.5
+ });
+ LK.gui.bottom.addChild(decreaseBetBtn);
+ LK.gui.bottom.addChild(increaseBetBtn);
+ LK.gui.bottom.addChild(confirmBetBtn);
+ decreaseBetBtn.x = -200;
+ decreaseBetBtn.y = -100;
+ increaseBetBtn.x = 0;
+ increaseBetBtn.y = -100;
+ confirmBetBtn.x = 200;
+ confirmBetBtn.y = -100;
+ var decreaseText = new Text2('-', {
+ size: 40,
+ fill: 0xFFFFFF
+ });
+ decreaseText.anchor.set(0.5, 0.5);
+ decreaseBetBtn.addChild(decreaseText);
+ var increaseText = new Text2('+', {
+ size: 40,
+ fill: 0xFFFFFF
+ });
+ increaseText.anchor.set(0.5, 0.5);
+ increaseBetBtn.addChild(increaseText);
+ var confirmText = new Text2('Confirm', {
+ size: 30,
+ fill: 0xFFFFFF
+ });
+ confirmText.anchor.set(0.5, 0.5);
+ confirmBetBtn.addChild(confirmText);
+ // Button interactions
+ decreaseBetBtn.down = function () {
+ if (playerBet > 0) {
+ playerBet--;
+ updateBetDisplay();
+ }
+ };
+ increaseBetBtn.down = function () {
+ if (playerBet < playerStars) {
+ playerBet++;
+ updateBetDisplay();
+ }
+ };
+ confirmBetBtn.down = function () {
+ if (gameState === 'betting') {
+ confirmBet();
+ }
+ };
+}
+function updateBetDisplay() {
+ betDisplay.setText('Bet: ' + playerBet + ' stars');
+}
+function updateStarDisplay() {
+ starDisplay.setText('Stars: ' + playerStars);
+}
+function updateGameStatus() {
+ if (gameState === 'betting') {
+ gameStatusDisplay.setText('Place your bet!');
+ } else if (gameState === 'playing') {
+ gameStatusDisplay.setText(currentPlayer.charAt(0).toUpperCase() + currentPlayer.slice(1) + "'s turn");
+ }
+}
+function confirmBet() {
+ // For now, simulate opponent bet (random between 0 and their stars)
+ opponentBet = Math.floor(Math.random() * (Math.min(opponentStars, 10) + 1));
+ gameState = 'playing';
+ updateGameStatus();
+ // Hide betting UI
+ LK.gui.bottom.removeChildren();
+ // Show bet results
+ var betResultText = new Text2('You bet: ' + playerBet + ' | Opponent bet: ' + opponentBet, {
+ size: 40,
+ fill: 0xFFFFFF
+ });
+ betResultText.anchor.set(0.5, 1);
+ LK.gui.bottom.addChild(betResultText);
+ betResultText.y = -50;
+}
+// Initialize everything
+createBoardDisplay();
+initializeBoard();
+createUI();
+updateBoardDisplay();
+game.update = function () {
+ // Game loop - handle any continuous updates if needed
+};
\ No newline at end of file