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fireworks should spawn more particles
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add a max of 40 stars
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make the colors, gold, blue, red, pink, deep purple, green
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the random colors should be more vibrant
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stars have a random rotation
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every 10 seconds a star has a chance to twinkle
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add a max of 20 stars, make them spawn in at the start of the game instantly
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spawn stars randomly, make 3 sizes
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make the spread of the fireworks smaller
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the gravity should be less, and first the fling of the explotion should be stronger
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the firework particles should be affected by gravity
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make the spread of the fireworks smaller
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all firework trails should be spawned at the middle and also move horizontally to the place of the click
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make the trail move faster
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prevent the game from spawning the normal fireworkparticle
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the game shouldnt try to spawn firework particle
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remove all mention of the firework partivle
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Fix Bug: 'ReferenceError: FireworkParticle1 is not defined' in this line: 'var particle = new FireworkParticle1();' Line Number: 73
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all calls to the function firework should be firework1
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the current firework class should be firework1 also rename the asset
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make the placeholders for multiple fireworks
===================================================================
--- original.js
+++ change.js
@@ -64,9 +64,9 @@
var Firework = Container.expand(function () {
var self = Container.call(this);
self.particles = [];
self.explode = function (x, y) {
- var colors = [0xFFD700, 0x0000FF, 0xFF0000, 0xFFC0CB, 0x800080, 0x008000]; // gold, blue, red, pink, deep purple, green
+ var colors = [0xFFD700, 0x0000FF, 0xFF0000, 0xFFC0CB, 0x800080, 0x00ff44]; // gold, blue, red, pink, deep purple, green
var randomColor = colors[Math.floor(Math.random() * colors.length)];
for (var i = 0; i < 100; i++) {
var particle = new FireworkParticle();
var angle = Math.random() * Math.PI * 2;