User prompt
make an launch trail object
User prompt
make a launch trail object that will spawn at the bottom of the screen and move to the location of the mouse click in 3 seconds
User prompt
spawn the fireworks 3 seconds after the mouse click
User prompt
keep one 3 fireworkobjects at the location of the mouseclick with minimal movement
User prompt
make the outer fireworks move faster
User prompt
make the firework a different color each time
User prompt
make it longer until the fireworks dissappear
Initial prompt
fireworks simulator
/**** 
* Classes
****/
// Firework particle class
var FireworkParticle = Container.expand(function () {
	var self = Container.call(this);
	var particleGraphics = self.createAsset('fireworkParticle', 'Firework particle', 0.5, 0.5);
	self.color = 0xFFFFFF; // Default color white
	particleGraphics.tint = self.color;
	self.speedX = 0;
	self.speedY = 0;
	self.alpha = 1;
	self.scaleX = 1;
	self.scaleY = 1;
	self.update = function () {
		self.x += self.speedX;
		self.y += self.speedY;
		self.alpha *= 0.98; // fade out more slowly
		self.scaleX *= 0.99;
		self.scaleY *= 0.99;
		if (self.alpha < 0.05) {
			self.destroy();
		}
	};
});
// Firework class
var Firework = Container.expand(function () {
	var self = Container.call(this);
	self.particles = [];
	self.explode = function (x, y) {
		var colors = [0xFF0000, 0x00FF00, 0x0000FF, 0xFFFF00, 0xFF00FF, 0x00FFFF];
		var randomColor = colors[Math.floor(Math.random() * colors.length)];
		for (var i = 0; i < 50; i++) {
			var particle = new FireworkParticle();
			var angle = Math.random() * Math.PI * 2;
			var speed = Math.random() * 8 + 4;
			particle.color = randomColor; // Assign random color to particle
			particle.speedX = Math.cos(angle) * speed;
			particle.speedY = Math.sin(angle) * speed;
			particle.x = x;
			particle.y = y;
			particle.createAsset('fireworkParticle', 'Firework particle', 0.5, 0.5).tint = particle.color; // Apply color tint to particle
			self.particles.push(particle);
			game.addChild(particle);
		}
	};
	self.update = function () {
		for (var i = self.particles.length - 1; i >= 0; i--) {
			self.particles[i].update();
			if (self.particles[i].alpha < 0.05) {
				self.particles.splice(i, 1);
			}
		}
	};
});
/**** 
* Initialize Game
****/
var game = new LK.Game({
	backgroundColor: 0x000000 // Init game with black background
});
/**** 
* Game Code
****/
// Initialize fireworks array
var fireworks = [];
// Event listener for mouse or touch down
game.on('down', function (obj) {
	var event = obj.event;
	var pos = event.getLocalPosition(game);
	LK.setTimeout(function () {
		var firework = new Firework();
		firework.explode(pos.x, pos.y);
		fireworks.push(firework);
	}, 3000);
});
// Update function for the game
LK.on('tick', function () {
	for (var i = fireworks.length - 1; i >= 0; i--) {
		fireworks[i].update();
		if (fireworks[i].particles.length === 0) {
			fireworks.splice(i, 1);
		}
	}
}); ===================================================================
--- original.js
+++ change.js
@@ -12,10 +12,10 @@
 	self.alpha = 1;
 	self.scaleX = 1;
 	self.scaleY = 1;
 	self.update = function () {
-		self.x += self.speedX * 0.1;
-		self.y += self.speedY * 0.1;
+		self.x += self.speedX;
+		self.y += self.speedY;
 		self.alpha *= 0.98; // fade out more slowly
 		self.scaleX *= 0.99;
 		self.scaleY *= 0.99;
 		if (self.alpha < 0.05) {
@@ -29,9 +29,9 @@
 	self.particles = [];
 	self.explode = function (x, y) {
 		var colors = [0xFF0000, 0x00FF00, 0x0000FF, 0xFFFF00, 0xFF00FF, 0x00FFFF];
 		var randomColor = colors[Math.floor(Math.random() * colors.length)];
-		for (var i = 0; i < 3; i++) {
+		for (var i = 0; i < 50; i++) {
 			var particle = new FireworkParticle();
 			var angle = Math.random() * Math.PI * 2;
 			var speed = Math.random() * 8 + 4;
 			particle.color = randomColor; // Assign random color to particle
@@ -69,11 +69,13 @@
 // Event listener for mouse or touch down
 game.on('down', function (obj) {
 	var event = obj.event;
 	var pos = event.getLocalPosition(game);
-	var firework = new Firework();
-	firework.explode(pos.x, pos.y);
-	fireworks.push(firework);
+	LK.setTimeout(function () {
+		var firework = new Firework();
+		firework.explode(pos.x, pos.y);
+		fireworks.push(firework);
+	}, 3000);
 });
 // Update function for the game
 LK.on('tick', function () {
 	for (var i = fireworks.length - 1; i >= 0; i--) {