User prompt
add the win calculation function
User prompt
make a turn indicator that indicates the color of the player that is its turn
User prompt
add the function to check for a win
User prompt
Please fix the bug: 'TypeError: Cannot read properties of null (reading 'player')' in or related to this line: 'if (col <= 3 && color === self.cells[row][col + 1].player.color && color === self.cells[row][col + 2].player.color && color === self.cells[row][col + 3].player.color) {' Line Number: 50
User prompt
add the function to check when 4 boxes of the same color are in a row
User prompt
in the bottom left of the screen display the color of what color is its turn
User prompt
when a discs fails to place because the grid is full dont cycle to the next color again
User prompt
add the check win mechanics please
User prompt
move the disks window 250 pixels to the left
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adjust the clicking mechanism to the new sizes and coordinates
User prompt
revamp the clicking mechanism to check if it is withing the x range of a row and then place it in that row
User prompt
move the window for the discs down with 200 pixels and also move it 500 pixels to the right
User prompt
the size of the discs is now 200 by 200, adjust the spacing based on that
User prompt
please expand this game
Initial prompt
straight 4
===================================================================
--- original.js
+++ change.js
@@ -33,33 +33,32 @@
}
}
return false; // Return false if the column is full
};
+ // Method to check for a win condition
self.checkWin = function () {
for (var row = 0; row < 6; row++) {
for (var col = 0; col < 7; col++) {
- if (self.cells[row][col]) {
- var player = self.cells[row][col].player;
- // Check horizontally
- if (col <= 3 && self.cells[row][col + 1] && self.cells[row][col + 1].player === player && self.cells[row][col + 2] && self.cells[row][col + 2].player === player && self.cells[row][col + 3] && self.cells[row][col + 3].player === player) {
- return player;
+ if (self.cells[row][col] && self.cells[row][col].player === players[currentPlayer]) {
+ // Check for a horizontal win
+ if (col < 4 && self.cells[row][col + 1] && self.cells[row][col + 1].player === players[currentPlayer] && self.cells[row][col + 2] && self.cells[row][col + 2].player === players[currentPlayer] && self.cells[row][col + 3] && self.cells[row][col + 3].player === players[currentPlayer]) {
+ return true;
}
- // Check vertically
- if (row <= 2 && self.cells[row + 1][col] && self.cells[row + 1][col].player === player && self.cells[row + 2][col] && self.cells[row + 2][col].player === player && self.cells[row + 3][col] && self.cells[row + 3][col].player === player) {
- return player;
+ // Check for a vertical win
+ if (row < 3 && self.cells[row + 1][col] && self.cells[row + 1][col].player === players[currentPlayer] && self.cells[row + 2][col] && self.cells[row + 2][col].player === players[currentPlayer] && self.cells[row + 3][col] && self.cells[row + 3][col].player === players[currentPlayer]) {
+ return true;
}
- // Check diagonally (bottom-left to top-right)
- if (row >= 3 && col <= 3 && self.cells[row - 1][col + 1] && self.cells[row - 1][col + 1].player === player && self.cells[row - 2][col + 2] && self.cells[row - 2][col + 2].player === player && self.cells[row - 3][col + 3] && self.cells[row - 3][col + 3].player === player) {
- return player;
+ // Check for a diagonal win
+ if (col < 4 && row < 3 && self.cells[row + 1][col + 1] && self.cells[row + 1][col + 1].player === players[currentPlayer] && self.cells[row + 2][col + 2] && self.cells[row + 2][col + 2].player === players[currentPlayer] && self.cells[row + 3][col + 3] && self.cells[row + 3][col + 3].player === players[currentPlayer]) {
+ return true;
}
- // Check diagonally (top-left to bottom-right)
- if (row <= 2 && col <= 3 && self.cells[row + 1][col + 1] && self.cells[row + 1][col + 1].player === player && self.cells[row + 2][col + 2] && self.cells[row + 2][col + 2].player === player && self.cells[row + 3][col + 3] && self.cells[row + 3][col + 3].player === player) {
- return player;
+ if (col > 2 && row < 3 && self.cells[row + 1][col - 1] && self.cells[row + 1][col - 1].player === players[currentPlayer] && self.cells[row + 2][col - 2] && self.cells[row + 2][col - 2].player === players[currentPlayer] && self.cells[row + 3][col - 3] && self.cells[row + 3][col - 3].player === players[currentPlayer]) {
+ return true;
}
}
}
}
- return null;
+ return false;
};
});
var Player = Container.expand(function (color) {
var self = Container.call(this);
@@ -80,12 +79,8 @@
/****
* Game Code
****/
// Initialize the game board
-var turnIndicator = game.addChild(LK.getAsset('turnIndicator', {
- x: 100,
- y: 100
-}));
var grid = new Grid();
game.addChild(grid);
// Create the players
var players = [new Player('redDisc'), new Player('yellowDisc')];
@@ -102,9 +97,8 @@
}
}
});
// Main game loop
-turnIndicator.color = players[currentPlayer].color;
LK.on('tick', function () {
// Game logic updates, such as checking for win conditions, go here
grid.checkWin();
});
\ No newline at end of file