User prompt
add the win calculation function
User prompt
make a turn indicator that indicates the color of the player that is its turn
User prompt
add the function to check for a win
User prompt
Please fix the bug: 'TypeError: Cannot read properties of null (reading 'player')' in or related to this line: 'if (col <= 3 && color === self.cells[row][col + 1].player.color && color === self.cells[row][col + 2].player.color && color === self.cells[row][col + 3].player.color) {' Line Number: 50
User prompt
add the function to check when 4 boxes of the same color are in a row
User prompt
in the bottom left of the screen display the color of what color is its turn
User prompt
when a discs fails to place because the grid is full dont cycle to the next color again
User prompt
add the check win mechanics please
User prompt
move the disks window 250 pixels to the left
User prompt
adjust the clicking mechanism to the new sizes and coordinates
User prompt
revamp the clicking mechanism to check if it is withing the x range of a row and then place it in that row
User prompt
move the window for the discs down with 200 pixels and also move it 500 pixels to the right
User prompt
the size of the discs is now 200 by 200, adjust the spacing based on that
User prompt
please expand this game
Initial prompt
straight 4
===================================================================
--- original.js
+++ change.js
@@ -28,37 +28,16 @@
disc.x = col * 220 + 360; // Calculate x position based on column
disc.y = row * 220 + 310; // Calculate y position based on row
self.cells[row][col] = disc;
game.addChild(disc);
- break;
+ return true; // Return true if a disc was successfully added
}
}
+ return false; // Return false if the column is full
};
// Method to check for a win condition
self.checkWin = function () {
- for (var row = 0; row < 6; row++) {
- for (var col = 0; col < 7; col++) {
- if (self.cells[row][col] && self.cells[row][col].player.color === players[currentPlayer].color) {
- // Check horizontally
- if (col < 4 && self.cells[row][col + 1] && self.cells[row][col + 2] && self.cells[row][col + 3] && self.cells[row][col + 1].player.color === players[currentPlayer].color && self.cells[row][col + 2].player.color === players[currentPlayer].color && self.cells[row][col + 3].player.color === players[currentPlayer].color) {
- return true;
- }
- // Check vertically
- if (row < 3 && self.cells[row + 1][col] && self.cells[row + 2][col] && self.cells[row + 3][col] && self.cells[row + 1][col].player.color === players[currentPlayer].color && self.cells[row + 2][col].player.color === players[currentPlayer].color && self.cells[row + 3][col].player.color === players[currentPlayer].color) {
- return true;
- }
- // Check diagonally (top-left to bottom-right)
- if (row < 3 && col < 4 && self.cells[row + 1][col + 1] && self.cells[row + 2][col + 2] && self.cells[row + 3][col + 3] && self.cells[row + 1][col + 1].player.color === players[currentPlayer].color && self.cells[row + 2][col + 2].player.color === players[currentPlayer].color && self.cells[row + 3][col + 3].player.color === players[currentPlayer].color) {
- return true;
- }
- // Check diagonally (bottom-left to top-right)
- if (row > 2 && col < 4 && self.cells[row - 1][col + 1] && self.cells[row - 2][col + 2] && self.cells[row - 3][col + 3] && self.cells[row - 1][col + 1].player.color === players[currentPlayer].color && self.cells[row - 2][col + 2].player.color === players[currentPlayer].color && self.cells[row - 3][col + 3].player.color === players[currentPlayer].color) {
- return true;
- }
- }
- }
- }
- return false;
+ // Win checking logic goes here
};
});
var Player = Container.expand(function (color) {
var self = Container.call(this);
@@ -91,10 +70,11 @@
var event = obj.event;
var pos = event.getLocalPosition(game);
var col = Math.floor((pos.x - 305) / 220); // Calculate column based on touch position
if (col >= 0 && col < 7) {
- grid.addDisc(col, players[currentPlayer]);
- currentPlayer = (currentPlayer + 1) % 2; // Switch player
+ if (grid.addDisc(col, players[currentPlayer])) {
+ currentPlayer = (currentPlayer + 1) % 2; // Switch player only if a disc was successfully added
+ }
}
});
// Main game loop
LK.on('tick', function () {