User prompt
add the win calculation function
User prompt
make a turn indicator that indicates the color of the player that is its turn
User prompt
add the function to check for a win
User prompt
Please fix the bug: 'TypeError: Cannot read properties of null (reading 'player')' in or related to this line: 'if (col <= 3 && color === self.cells[row][col + 1].player.color && color === self.cells[row][col + 2].player.color && color === self.cells[row][col + 3].player.color) {' Line Number: 50
User prompt
add the function to check when 4 boxes of the same color are in a row
User prompt
in the bottom left of the screen display the color of what color is its turn
User prompt
when a discs fails to place because the grid is full dont cycle to the next color again
User prompt
add the check win mechanics please
User prompt
move the disks window 250 pixels to the left
User prompt
adjust the clicking mechanism to the new sizes and coordinates
User prompt
revamp the clicking mechanism to check if it is withing the x range of a row and then place it in that row
User prompt
move the window for the discs down with 200 pixels and also move it 500 pixels to the right
User prompt
the size of the discs is now 200 by 200, adjust the spacing based on that
User prompt
please expand this game
Initial prompt
straight 4
/**** 
* Classes
****/
// Disc class for the game pieces
var Disc = Container.expand(function (player) {
	var self = Container.call(this);
	self.player = player;
	var discGraphics = self.attachAsset(player.color, {
		anchorX: 0.5,
		anchorY: 0.5
	});
});
// Grid class for the game board
var Grid = Container.expand(function () {
	var self = Container.call(this);
	self.cells = [];
	for (var row = 0; row < 6; row++) {
		self.cells[row] = [];
		for (var col = 0; col < 7; col++) {
			self.cells[row][col] = null; // Initialize all cells as empty
		}
	}
	// Method to add a disc to the grid
	self.addDisc = function (col, player) {
		for (var row = 5; row >= 0; row--) {
			if (!self.cells[row][col]) {
				var disc = new Disc(player);
				disc.x = col * 220 + 360; // Calculate x position based on column
				disc.y = row * 220 + 310; // Calculate y position based on row
				self.cells[row][col] = disc;
				game.addChild(disc);
				break;
			}
		}
	};
	// Method to check for a win condition
	self.checkWin = function () {
		for (var row = 0; row < 6; row++) {
			for (var col = 0; col < 7; col++) {
				if (self.cells[row][col] && self.cells[row][col].player.color === players[currentPlayer].color) {
					// Check horizontally
					if (col < 4 && self.cells[row][col + 1] && self.cells[row][col + 2] && self.cells[row][col + 3] && self.cells[row][col + 1].player.color === players[currentPlayer].color && self.cells[row][col + 2].player.color === players[currentPlayer].color && self.cells[row][col + 3].player.color === players[currentPlayer].color) {
						return true;
					}
					// Check vertically
					if (row < 3 && self.cells[row + 1][col] && self.cells[row + 2][col] && self.cells[row + 3][col] && self.cells[row + 1][col].player.color === players[currentPlayer].color && self.cells[row + 2][col].player.color === players[currentPlayer].color && self.cells[row + 3][col].player.color === players[currentPlayer].color) {
						return true;
					}
					// Check diagonally (top-left to bottom-right)
					if (row < 3 && col < 4 && self.cells[row + 1][col + 1] && self.cells[row + 2][col + 2] && self.cells[row + 3][col + 3] && self.cells[row + 1][col + 1].player.color === players[currentPlayer].color && self.cells[row + 2][col + 2].player.color === players[currentPlayer].color && self.cells[row + 3][col + 3].player.color === players[currentPlayer].color) {
						return true;
					}
					// Check diagonally (bottom-left to top-right)
					if (row > 2 && col < 4 && self.cells[row - 1][col + 1] && self.cells[row - 2][col + 2] && self.cells[row - 3][col + 3] && self.cells[row - 1][col + 1].player.color === players[currentPlayer].color && self.cells[row - 2][col + 2].player.color === players[currentPlayer].color && self.cells[row - 3][col + 3].player.color === players[currentPlayer].color) {
						return true;
					}
				}
			}
		}
		return false;
	};
});
var Player = Container.expand(function (color) {
	var self = Container.call(this);
	self.color = color;
	self.score = 0;
	self.addScore = function () {
		self.score++;
	};
});
/**** 
* Initialize Game
****/
var game = new LK.Game({
	backgroundColor: 0x000000 // Init game with black background
});
/**** 
* Game Code
****/
// Initialize the game board
var grid = new Grid();
game.addChild(grid);
// Create the players
var players = [new Player('redDisc'), new Player('yellowDisc')];
// Current player's turn: 0 for red, 1 for yellow
var currentPlayer = 0;
// Handle touch events to add discs to the grid
game.on('down', function (obj) {
	var event = obj.event;
	var pos = event.getLocalPosition(game);
	var col = Math.floor((pos.x - 305) / 220); // Calculate column based on touch position
	if (col >= 0 && col < 7) {
		grid.addDisc(col, players[currentPlayer]);
		currentPlayer = (currentPlayer + 1) % 2; // Switch player
	}
});
// Main game loop
LK.on('tick', function () {
	// Game logic updates, such as checking for win conditions, go here
	grid.checkWin();
}); ===================================================================
--- original.js
+++ change.js
@@ -34,9 +34,31 @@
 		}
 	};
 	// Method to check for a win condition
 	self.checkWin = function () {
-		// Win checking logic goes here
+		for (var row = 0; row < 6; row++) {
+			for (var col = 0; col < 7; col++) {
+				if (self.cells[row][col] && self.cells[row][col].player.color === players[currentPlayer].color) {
+					// Check horizontally
+					if (col < 4 && self.cells[row][col + 1] && self.cells[row][col + 2] && self.cells[row][col + 3] && self.cells[row][col + 1].player.color === players[currentPlayer].color && self.cells[row][col + 2].player.color === players[currentPlayer].color && self.cells[row][col + 3].player.color === players[currentPlayer].color) {
+						return true;
+					}
+					// Check vertically
+					if (row < 3 && self.cells[row + 1][col] && self.cells[row + 2][col] && self.cells[row + 3][col] && self.cells[row + 1][col].player.color === players[currentPlayer].color && self.cells[row + 2][col].player.color === players[currentPlayer].color && self.cells[row + 3][col].player.color === players[currentPlayer].color) {
+						return true;
+					}
+					// Check diagonally (top-left to bottom-right)
+					if (row < 3 && col < 4 && self.cells[row + 1][col + 1] && self.cells[row + 2][col + 2] && self.cells[row + 3][col + 3] && self.cells[row + 1][col + 1].player.color === players[currentPlayer].color && self.cells[row + 2][col + 2].player.color === players[currentPlayer].color && self.cells[row + 3][col + 3].player.color === players[currentPlayer].color) {
+						return true;
+					}
+					// Check diagonally (bottom-left to top-right)
+					if (row > 2 && col < 4 && self.cells[row - 1][col + 1] && self.cells[row - 2][col + 2] && self.cells[row - 3][col + 3] && self.cells[row - 1][col + 1].player.color === players[currentPlayer].color && self.cells[row - 2][col + 2].player.color === players[currentPlayer].color && self.cells[row - 3][col + 3].player.color === players[currentPlayer].color) {
+						return true;
+					}
+				}
+			}
+		}
+		return false;
 	};
 });
 var Player = Container.expand(function (color) {
 	var self = Container.call(this);