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Fix Bug: 'ReferenceError: solidObjects is not defined' in this line: 'solidObjects.forEach(function (solidObject) {' Line Number: 116
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Fix Bug: 'Uncaught ReferenceError: solidObject is not defined' in this line: 'solidObjects.push(solidObject);' Line Number: 199
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Fix Bug: 'ReferenceError: solidObjects is not defined' in this line: 'solidObjects.forEach(function (solidObject) {' Line Number: 116
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Fix Bug: 'ReferenceError: solidObjects is not defined' in this line: 'solidObjects.forEach(function (solidObject) {' Line Number: 116
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make an "solid object" var. if an object is an "solid object" santa and the grinch cant move through it
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Fix Bug: 'ReferenceError: ufoBeam is not defined' in this line: 'if (!ufoBeam || ufoBeam && (self.x + self.speed * self.direction < ufoBeam.x - ufoBeam.width / 2 || self.x + self.speed * self.direction > ufoBeam.x + ufoBeam.width / 2)) {' Line Number: 76
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Fix Bug: 'ReferenceError: ufoBeam is not defined' in this line: 'if (!ufoBeam || ufoBeam && (self.x + moveAmount < ufoBeam.x - ufoBeam.width / 2 || self.x + moveAmount > ufoBeam.x + ufoBeam.width / 2)) {' Line Number: 101
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Fix Bug: 'ReferenceError: ufoBeam is not defined' in this line: 'if (!ufoBeam || ufoBeam && (self.x + moveAmount < ufoBeam.x - ufoBeam.width / 2 || self.x + moveAmount > ufoBeam.x + ufoBeam.width / 2)) {' Line Number: 101
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Fix Bug: 'ReferenceError: ufoBeam is not defined' in this line: 'if (!ufoBeam || ufoBeam && (self.x + moveAmount < ufoBeam.x - ufoBeam.width / 2 || self.x + moveAmount > ufoBeam.x + ufoBeam.width / 2)) {' Line Number: 101
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make the ufo beam the new edge of the screen. so when the ufo beam is spawned the grinch and the santa cant move through the beam
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move beam 200 pixels down
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move beam 200 pixels down
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move beam 500 pixels down
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move beam 50 pixels down
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move the ufo beam 300 pixels down
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move the ufo beam 1000 pixels down
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spawn the ufo beam lower so the top touches the bottom of the ufo
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spawn the ufo beam 50 pixels lower
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spawn the ufo beam 300 pixels so the top touches the bottom of the ufo
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spawn the beam under the ufo
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The logic to deactivate and remove the beam should be part of the game's tick event, where it checks the UFO's x-coordinate. If the UFO is not at the specified coordinate, the beam should be deactivated by calling its `deactivateBeam` method and then removed from the game by calling its `destroy` method.
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when the ufo is not at x = 1024 despawn the beam
Code edit (1 edits merged)
Please save this source code
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Fix Bug: 'ReferenceError: ufoBeam is not defined' in this line: 'if (!ufoBeam) {' Line Number: 251
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when the ufo's x coordinate is not met despawn the ufo beam
===================================================================
--- original.js
+++ change.js
@@ -194,9 +194,8 @@
var scoreTxt = new Text2('0', {
size: 150,
fill: "#ffffff"
});
- var solidObjects = [];
var newSolidObject = self.addChild(new SolidObject());
solidObjects.push(newSolidObject);
var santaSleigh = self.addChild(new SantaSleigh());
santaSleigh.x = 2048 / 2;
@@ -228,8 +227,9 @@
LK.gui.topCenter.addChild(scoreTxt);
var gifts = [];
var chimneys = [];
var score = 0;
+ var solidObjects = [];
var isGameOver = false;
var tickOffset = 0;
var giftThrowSpeed = -5;
var chimneySpeed = 2;
chimney. pixelart. residential chimney. only chimney. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
gift. pixelart. christmas. green and red. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
night sky. pixelart. seamless. clouds. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
pixelart. christmas. santa in sleigh. from the side. flying. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
grinch. green monster. pixelart. only face. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
pixelart. chistmas present. powerup. game art Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.