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Fix Bug: 'TypeError: scoreTxt.setSize is not a function' in this line: 'scoreTxt.setSize(100);' Line Number: 126
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Fix Bug: 'TypeError: Cannot set properties of undefined (setting 'size')' in this line: 'scoreTxt.style.size = 100;' Line Number: 126
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when score is -1 make the font smaller, so the whole message can be displayed
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when score is -1 display: you disappointed too many kids
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add a roof asset that is binded to the middle of every chimney
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add a roof asset that is binded to the middle of every chimney
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make the background static
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Fix Bug: 'TypeError: LK.audio.play is not a function' in this line: 'LK.audio.play('https://www.myinstants.com/media/sounds/kids_cheering.mp3');' Line Number: 153
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when a present is delivered play: https://www.myinstants.com/media/sounds/kids_cheering.mp3
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When the right edge of the cloud graphic reaches the right edge of the screen, you should spawn a new cloud instance. This means that within the game logic, you would check if the cloud's x position plus half its width (since the anchor is at 0.5, which is the center) is greater than or equal to the screen width (2048 pixels). If this condition is met, it indicates that the cloud has reached the right edge of the screen, and at that point, you would create a new cloud instance and add it to the game.
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when the right of the screen touches the right of the clouds, spawn a new one
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Fix Bug: 'Uncaught TypeError: Cannot read properties of undefined (reading 'push')' in this line: 'clouds.push(cloud);' Line Number: 89
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the right of the clouds should always be touched by the left of another cloud, so no black background can be seen
Code edit (1 edits merged)
Please save this source code
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make the green flash more translucent
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remove the gift when it intersects with the chimney
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every time a present gets delivered flash the screen green
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everytime a present gets delivered add 0.5 speed
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when score gets under 0, game over
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when one score gets retracted make the screen flash red 1 time
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when a chimney reaches the end without getting a gift, retract 1 point
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the fling should go 100 pixels higher
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the fling should go 100 pixels higher
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a chimney that has already been touched by a present shouldnt spawn another one when it is touched again( the first time it is touched it should spawn one), it also shouldnt give any score the second time.
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the first time a present touches a chimney it should give score
===================================================================
--- original.js
+++ change.js
@@ -122,9 +122,8 @@
scoreTxt.setText(score);
if (score < 0) {
isGameOver = true;
if (score == -1) {
- scoreTxt.setSize(100);
scoreTxt.setText('You disappointed too many kids');
}
}
LK.effects.flashScreen(0xff0000, 1000);
chimney. pixelart. residential chimney. only chimney. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
gift. pixelart. christmas. green and red. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
night sky. pixelart. seamless. clouds. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
pixelart. christmas. santa in sleigh. from the side. flying. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
grinch. green monster. pixelart. only face. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
pixelart. chistmas present. powerup. game art Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.