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when the sleigh touches the beam disable the movement like in the function
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add a function where the santa cant move further when set to true
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when collision is detected add a console message
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make sure the `ufoBeam`'s `active` state is being set or checked correctly.
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Fix Bug: 'ReferenceError: ufoBeam is not defined' in this line: 'if (!ufoBeam || !ufoBeam.active || !self.intersects(ufoBeam)) {' Line Number: 99
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instead of going game over, when santa intesects. make it so the santa cant move through the beam.
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make a check for when santa and the ufobeam collide
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when the ufo beam is spawned, check if the position of the beam and the sleigh overlap. if so dont update the sleigh movement
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make a function for when the ufo beam spawns
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Update Santa's position: If there's no overlap, allow Santa to move to the new position as usual.
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Check Santa's position against the beam's area: During Santa's movement logic, before updating Santa's position, check if the new position would overlap with the area covered by the UFO beam.
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Fix Bug: 'ReferenceError: ufoBeam is not defined' in this line: 'if (!ufoBeam) {' Line Number: 272
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Fix Bug: 'ReferenceError: ufoBeam is not defined' in this line: 'if (ufoBeam && (ufo.x < 1024 - ufo.width / 2 || ufo.x > 1024 + ufo.width / 2)) {' Line Number: 281
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Fix Bug: 'ReferenceError: ufoBeam is not defined' in this line: 'if (ufoBeam && ufoBeam.isActive()) {' Line Number: 108
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Fix Bug: 'ReferenceError: ufoBeam is not defined' in this line: 'if (ufoBeam && ufoBeam.isActive()) {' Line Number: 108
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Fix Bug: 'ReferenceError: ufoBeam is not defined' in this line: 'if (ufoBeam && ufoBeam.isActive()) {' Line Number: 108
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Fix Bug: 'ReferenceError: ufoBeam is not defined' in this line: 'if (ufoBeam && ufoBeam.isActive()) {' Line Number: 108
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Fix Bug: 'ReferenceError: ufoBeam is not defined' in this line: 'if (ufoBeam && ufoBeam.isActive()) {' Line Number: 108
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Fix Bug: 'ReferenceError: ufoBeam is not defined' in this line: 'if (ufoBeam && ufoBeam.isActive()) {' Line Number: 108
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Fix Bug: 'ReferenceError: ufoBeam is not defined' in this line: 'if (ufoBeam && ufoBeam.isActive()) {' Line Number: 108
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Fix Bug: 'ReferenceError: ufoBeam is not defined' in this line: 'if (ufoBeam && ufoBeam.isActive()) {' Line Number: 108
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Determine the beam's position and size: Obtain the x, y coordinates, width, and height of the UFO beam to establish the area it occupies on the screen.
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Check if the UFO beam is active: You would need a flag or a property within the UFOBeam class that indicates whether the beam is currently active and visible on the screen.
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Fix Bug: 'ReferenceError: solidObjects is not defined' in this line: 'solidObjects.forEach(function (solidObject) {' Line Number: 116
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Fix Bug: 'Uncaught TypeError: Cannot read properties of undefined (reading 'push')' in this line: 'solidObjects.push(newSolidObject);' Line Number: 199
===================================================================
--- original.js
+++ change.js
@@ -95,15 +95,16 @@
var delayFactor = 0.1;
var maxSpeed = 10;
var moveAmount = (self.targetX - self.x) * delayFactor;
moveAmount = Math.max(Math.min(moveAmount, maxSpeed), -maxSpeed);
- if (!self.movementDisabled) {
+ if (!self.movementDisabled && !self.hitByBeam) {
self.x += moveAmount;
}
};
var santaSleighGraphics = self.createAsset('santaSleigh', 'Santa in sleigh', .5, .5);
self.targetX = self.x;
self.movementDisabled = false;
+ self.hitByBeam = false;
});
var UFO = Container.expand(function () {
var self = Container.call(this);
var ufoGraphics = self.createAsset('ufo', 'UFO Graphics', .5, .5);
@@ -267,8 +268,9 @@
ufoBeam.destroy();
ufoBeam = null;
console.log('UFO beam deactivated and destroyed due to UFO position');
} else if (santaSleigh.intersects(ufoBeam)) {
+ santaSleigh.hitByBeam = true;
console.log('SantaSleigh hit by UFOBeam!');
isGameOver = true;
console.log('Santa collided with UFO beam! Game over!');
}
chimney. pixelart. residential chimney. only chimney. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
gift. pixelart. christmas. green and red. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
night sky. pixelart. seamless. clouds. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
pixelart. christmas. santa in sleigh. from the side. flying. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
grinch. green monster. pixelart. only face. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
pixelart. chistmas present. powerup. game art Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.