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nsure that the UFO reaches the correct position to activate the beam, and then instantiate and add the UFO beam to the game within the 'Game' class when those conditions are satisfied. Make sure the activation logic is correctly implemented and executed within the game's tick events, following the guidelines for game object management and event handling.
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add a console message when the ufo beam spawned
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when ufos x = 1024, spawn ufobeam
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fix it so the ufo beam is displaying
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Add the UFO beam to the game's display list at the appropriate time. when the ufo reaches x=1024.
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nsure that the UFO beam instance (`ufoBeam`) is properly created within the `Game` class logic where it can be managed effectively.
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Fix Bug: 'ReferenceError: ufoBeam is not defined' in this line: 'ufoBeam.deactivateBeam();' Line Number: 244
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when the ufo reached x=1024 spawn the ufo beam asset. the ufo beam asset is binded to the under side of the ufo asset. it should despawn when the ufo's x is not 1024 anymore
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the ufo beam should be spawned when the ufo's x= 1024 and disappear when the ufo's x is not 1024
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when the ufo reached x=1024 spawn the ufo beam asset. the ufo beam asset is binded to the under side of the ufo asset. it should despawn when the ufo starts moving again
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move the ufo down by 50 pixels
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after spawning the ufo should move to the middle of the screen
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move the ufo to the middle of the screen
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replace the amount of ticks the ufo moves with the coordinates the ufo moves to
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Fix Bug: 'ReferenceError: PowerUp is not defined' in this line: 'var newPowerUp = self.addChild(new PowerUp());' Line Number: 250
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every 20 seconds spawn a ufo at y=200 at the right side of the screen. after it has spawned move it with a speed of 5 to x=1300. then wait 10 seconds, after the 10 seconds move the ufo to the right side of the screen. when it gets to the right side of the screen despawn it.
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Fix Bug: 'TypeError: cloud.move is not a function' in this line: 'cloud.move();' Line Number: 206
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Fix Bug: 'Uncaught ReferenceError: Cloud is not defined' in this line: 'var cloud = self.addChild(new Cloud());' Line Number: 185
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once the lifespan reaches zero, the UFO should start moving to the right. This movement should continue on every tick until the UFO moves off-screen to the right (when its x position is greater than 2048). a new ufo cant spawn if there is still one there
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Once the lifespan reaches zero, the UFO should start moving to the right. This movement should continue on every tick until the UFO moves off-screen to the right (when its x position is greater than 2048).
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Once the lifespan reaches zero, the UFO should start moving to the right. This movement should continue on every tick until the UFO moves off-screen to the right (when its x position is greater than 2048).
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Separate the movement logic from the lifespan countdown. The UFO should move to the left when its x position is greater than 1300, regardless of its lifespan. This allows the UFO to continue moving left until it goes off-screen.
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Separate the movement logic from the lifespan countdown. The UFO should move to the left when its x position is greater than 1300, regardless of its lifespan. This allows the UFO to continue moving left until it goes off-screen.
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if ufo life span is over move it to the right of the screen. if it has reached x=2048 remove the asset
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if ufo life span is over move it to the right of the screen
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--- original.js
+++ change.js
chimney. pixelart. residential chimney. only chimney. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
gift. pixelart. christmas. green and red. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
night sky. pixelart. seamless. clouds. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
pixelart. christmas. santa in sleigh. from the side. flying. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
grinch. green monster. pixelart. only face. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
pixelart. chistmas present. powerup. game art Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.