User prompt
nsure that the UFO reaches the correct position to activate the beam, and then instantiate and add the UFO beam to the game within the 'Game' class when those conditions are satisfied. Make sure the activation logic is correctly implemented and executed within the game's tick events, following the guidelines for game object management and event handling.
User prompt
add a console message when the ufo beam spawned
User prompt
when ufos x = 1024, spawn ufobeam
User prompt
fix it so the ufo beam is displaying
User prompt
Add the UFO beam to the game's display list at the appropriate time. when the ufo reaches x=1024.
User prompt
nsure that the UFO beam instance (`ufoBeam`) is properly created within the `Game` class logic where it can be managed effectively.
User prompt
Fix Bug: 'ReferenceError: ufoBeam is not defined' in this line: 'ufoBeam.deactivateBeam();' Line Number: 244
User prompt
when the ufo reached x=1024 spawn the ufo beam asset. the ufo beam asset is binded to the under side of the ufo asset. it should despawn when the ufo's x is not 1024 anymore
User prompt
the ufo beam should be spawned when the ufo's x= 1024 and disappear when the ufo's x is not 1024
User prompt
when the ufo reached x=1024 spawn the ufo beam asset. the ufo beam asset is binded to the under side of the ufo asset. it should despawn when the ufo starts moving again
User prompt
move the ufo down by 50 pixels
User prompt
after spawning the ufo should move to the middle of the screen
User prompt
move the ufo to the middle of the screen
User prompt
replace the amount of ticks the ufo moves with the coordinates the ufo moves to
User prompt
Fix Bug: 'ReferenceError: PowerUp is not defined' in this line: 'var newPowerUp = self.addChild(new PowerUp());' Line Number: 250
User prompt
every 20 seconds spawn a ufo at y=200 at the right side of the screen. after it has spawned move it with a speed of 5 to x=1300. then wait 10 seconds, after the 10 seconds move the ufo to the right side of the screen. when it gets to the right side of the screen despawn it.
User prompt
Fix Bug: 'TypeError: cloud.move is not a function' in this line: 'cloud.move();' Line Number: 206
User prompt
Fix Bug: 'Uncaught ReferenceError: Cloud is not defined' in this line: 'var cloud = self.addChild(new Cloud());' Line Number: 185
User prompt
once the lifespan reaches zero, the UFO should start moving to the right. This movement should continue on every tick until the UFO moves off-screen to the right (when its x position is greater than 2048). a new ufo cant spawn if there is still one there
User prompt
Once the lifespan reaches zero, the UFO should start moving to the right. This movement should continue on every tick until the UFO moves off-screen to the right (when its x position is greater than 2048).
User prompt
Once the lifespan reaches zero, the UFO should start moving to the right. This movement should continue on every tick until the UFO moves off-screen to the right (when its x position is greater than 2048).
User prompt
Separate the movement logic from the lifespan countdown. The UFO should move to the left when its x position is greater than 1300, regardless of its lifespan. This allows the UFO to continue moving left until it goes off-screen.
User prompt
Separate the movement logic from the lifespan countdown. The UFO should move to the left when its x position is greater than 1300, regardless of its lifespan. This allows the UFO to continue moving left until it goes off-screen.
User prompt
if ufo life span is over move it to the right of the screen. if it has reached x=2048 remove the asset
User prompt
if ufo life span is over move it to the right of the screen
var PowerUp = Container.expand(function () {
var self = Container.call(this);
var powerUpGraphics = self.createAsset('powerUp', 'Power Up Graphics', .5, .5);
});
var ThanksAsset = Container.expand(function () {
var self = Container.call(this);
var thanksGraphics = self.createAsset('thanks', 'Thanks Graphics', .5, .5);
});
var Chimney2 = Container.expand(function () {
var self = Container.call(this);
var chimney2Graphics = self.createAsset('chimney2', 'Chimney2 Graphics', .5, .5);
self.touchedByGift = false;
});
var UFOBeam = Container.expand(function () {
var self = Container.call(this);
var ufoBeamGraphics = self.createAsset('ufoBeam', 'UFO Beam Graphics', .5, 1);
self.active = false;
self.activateBeam = function () {
self.active = true;
self.alpha = 0.8;
};
self.deactivateBeam = function () {
self.active = false;
self.alpha = 0;
};
});
var Snow3 = Container.expand(function () {
var self = Container.call(this);
var snowGraphics = self.createAsset('snow3', 'Snow3 Graphics', .5, .5);
self.speed = Math.random() * 5;
self.move = function () {
self.y += self.speed;
self.rotation += 0.01;
if (self.y > 2732) {
self.y = 0;
self.speed += 0.01;
if (self.speed > 5) self.speed = 5;
}
};
});
var Snow2 = Container.expand(function () {
var self = Container.call(this);
var snowGraphics = self.createAsset('snow2', 'Snow2 Graphics', .5, .5);
self.speed = Math.random() * 5;
self.move = function () {
self.y += self.speed;
self.rotation += 0.01;
if (self.y > 2732) {
self.y = 0;
self.speed += 0.01;
if (self.speed > 5) self.speed = 5;
}
};
});
var Chimney3 = Container.expand(function () {
var self = Container.call(this);
var chimney3Graphics = self.createAsset('chimney3', 'Chimney3 Graphics', .5, .5);
self.touchedByGift = false;
});
var Grinch = Container.expand(function () {
var self = Container.call(this);
var grinchGraphics = self.createAsset('grinch', 'Grinch Graphics', .5, .5);
self.speed = 12;
self.direction = 1;
self.lifespan = 600;
self.move = function () {
if (self.x + self.width / 2 >= 2048 || self.x - self.width / 2 <= 0) {
self.direction *= -1;
}
self.x += self.speed * self.direction;
if (--self.lifespan <= 0) {
if (self.x < 2048 / 2) {
self.x -= self.speed;
} else {
self.x += self.speed;
}
if (self.x + self.width / 2 < 0 || self.x - self.width / 2 > 2048) {
self.destroy();
}
}
};
});
var SantaSleigh = Container.expand(function () {
var self = Container.call(this);
self.updatePosition = function (mouseX) {
self.targetX = mouseX;
};
self.move = function () {
var delayFactor = 0.1;
var maxSpeed = 10;
var moveAmount = (self.targetX - self.x) * delayFactor;
moveAmount = Math.max(Math.min(moveAmount, maxSpeed), -maxSpeed);
self.x += moveAmount;
};
var santaSleighGraphics = self.createAsset('santaSleigh', 'Santa in sleigh', .5, .5);
self.targetX = self.x;
});
var UFO = Container.expand(function () {
var self = Container.call(this);
var ufoGraphics = self.createAsset('ufo', 'UFO Graphics', .5, .5);
self.speed = 3;
self.lifespan = 900;
self.updateLifespan = function () {
self.lifespan--;
if (self.x > 1300) {
self.x -= self.speed;
}
if (self.lifespan <= 0) {
self.x += self.speed;
if (self.x - self.width / 2 > 2048) {
self.active = false;
}
}
};
});
var Gift = Container.expand(function () {
var self = Container.call(this);
var giftGraphics = self.createAsset('gift', 'Gift Graphics', .5, .5);
self.speed = 0;
self.gravity = 0.2;
self.move = function () {
self.speed += self.gravity;
self.y += self.speed;
if (!self.initialFlingDone) {
self.x += 150 / 60;
self.rotation += 0.1;
self.flingTicks = (self.flingTicks || 0) + 1;
if (self.flingTicks >= 400) {
self.initialFlingDone = true;
}
}
};
});
var Chimney = Container.expand(function () {
var self = Container.call(this);
var chimneyGraphics = self.createAsset('chimney', 'Chimney Graphics', .5, .5);
self.touchedByGift = false;
self.thanksAsset = null;
});
var Cloud = Container.expand(function () {
var self = Container.call(this);
var cloudGraphics = self.createAsset('cloud', 'Cloud Graphics', .5, .5);
self.move = function () {};
});
var Game = Container.expand(function () {
var self = Container.call(this);
var chimneyType = 0;
function spawnChimney() {
var chimneyClasses = [Chimney, Chimney2, Chimney, Chimney3, Chimney2, Chimney, Chimney2, Chimney3];
var newChimney = new chimneyClasses[chimneyType % chimneyClasses.length]();
newChimney.x = 2048;
newChimney.y = 2500 + Math.floor(Math.random() * 301) - 100;
chimneys.push(newChimney);
self.addChild(newChimney);
chimneyType++;
}
stage.on('move', function (obj) {
var event = obj.event;
var pos = event.getLocalPosition(self);
santaSleigh.updatePosition(pos.x);
});
stage.on('down', function (obj) {
if (throwPowerUpActive && LK.ticks - lastThrowTick >= 30 || !throwPowerUpActive && LK.ticks - lastThrowTick >= 120) {
if (throwPowerUpActive && LK.ticks - powerUpTimer >= 300) {
throwPowerUpActive = false;
lastThrowTick = LK.ticks;
}
var event = obj.event;
var pos = event.getLocalPosition(self);
var newGift = self.addChild(new Gift());
newGift.x = santaSleigh.x;
newGift.y = santaSleigh.y;
gifts.push(newGift);
lastThrowTick = LK.ticks;
}
});
LK.stageContainer.setBackgroundColor(0x000000);
var scoreTxt = new Text2('0', {
size: 150,
fill: "#ffffff"
});
var santaSleigh = self.addChild(new SantaSleigh());
santaSleigh.x = 2048 / 2;
santaSleigh.y = 2732 / 4;
var snow = [];
for (var i = 0; i < 10; i++) {
var newSnow3 = self.addChild(new Snow3());
newSnow3.x = Math.random() * 2048;
newSnow3.y = Math.random() * 2732;
snow.push(newSnow3);
self.setChildIndex(newSnow3, self.children.length - 1);
var newSnow2 = self.addChild(new Snow2());
newSnow2.x = Math.random() * 2048;
newSnow2.y = Math.random() * 2732;
snow.push(newSnow2);
self.setChildIndex(newSnow2, self.children.length - 1);
var newSnow3 = self.addChild(new Snow3());
newSnow3.x = Math.random() * 2048;
newSnow3.y = Math.random() * 2732;
snow.push(newSnow3);
self.setChildIndex(newSnow3, self.children.length - 1);
}
var cloud = self.addChild(new Cloud());
cloud.x = 2048 / 2;
cloud.y = 2732 / 2;
self.setChildIndex(cloud, 0);
self.setChildIndex(santaSleigh, 1);
scoreTxt.anchor.set(.5, 0);
LK.gui.topCenter.addChild(scoreTxt);
var gifts = [];
var chimneys = [];
var score = 0;
var isGameOver = false;
var tickOffset = 0;
var giftThrowSpeed = -5;
var chimneySpeed = 2;
spawnChimney();
LK.on('tick', function () {
santaSleigh.move();
cloud.move();
for (var i = 0; i < snow.length; i++) {
snow[i].move();
}
for (var i = chimneys.length - 1; i >= 0; i--) {
var chimney = chimneys[i];
if (chimney.x < 0) {
if (chimney.thanksAsset) {
chimney.thanksAsset.destroy();
}
chimney.destroy();
chimneys.splice(i, 1);
}
}
if (isGameOver) {
LK.clearInterval(chimneySpawnInterval);
}
if (LK.ticks - lastGrinchSpawnTick >= 1800) {
var newGrinch = self.addChild(new Grinch());
newGrinch.x = 2048 / 2;
newGrinch.y = 2732 / 2;
grinches.push(newGrinch);
lastGrinchSpawnTick = LK.ticks;
}
if (LK.ticks - lastUFOSpawnTick >= 1200) {
var newUFO = self.addChild(new UFO());
newUFO.x = 2048 + newUFO.width / 2;
newUFO.y = 200;
ufos.push(newUFO);
lastUFOSpawnTick = LK.ticks;
}
for (var i = ufos.length - 1; i >= 0; i--) {
ufos[i].updateLifespan();
if (ufos[i].lifespan <= 0) {
ufos.splice(i, 1);
}
}
if (LK.ticks - lastPowerUpSpawnTick >= 2400) {
var newPowerUp = self.addChild(new PowerUp());
newPowerUp.x = Math.random() * 2048;
newPowerUp.y = 1800;
powerUps.push(newPowerUp);
lastPowerUpSpawnTick = LK.ticks;
self.setChildIndex(newPowerUp, self.children.length - 1);
}
for (var i = 0; i < grinches.length; i++) {
var grinch = grinches[i];
grinch.move();
for (var j = gifts.length - 1; j >= 0; j--) {
var gift = gifts[j];
if (gift.intersects(grinch)) {
gift.destroy();
gifts.splice(j, 1);
}
}
}
});
var lastThrowTick = -120;
var lastGrinchSpawnTick = 0;
var lastPowerUpSpawnTick = 0;
var lastUFOSpawnTick = 0;
var grinches = [];
var ufos = [];
var powerUps = [];
var throwPowerUpActive = false;
var powerUpTimer = 0;
LK.on('tick', function () {
for (var i = gifts.length - 1; i >= 0; i--) {
var gift = gifts[i];
gift.move();
if (gift.y < 0) {
gift.destroy();
gifts.splice(i, 1);
}
}
for (var i = chimneys.length - 1; i >= 0; i--) {
var chimney = chimneys[i];
chimney.x -= chimneySpeed;
if (chimney.thanksAsset) {
chimney.thanksAsset.x = chimney.x;
if (chimney.thanksAsset.x < 0) {
chimney.thanksAsset.destroy();
chimney.thanksAsset = null;
}
}
if (chimney.x < 0) {
if (!chimney.touchedByGift) {
score -= 2;
scoreTxt.setText(score);
if (score < 0) {
isGameOver = true;
if (score < 0) {
scoreTxt.setText('You disappointed too many kids');
scoreTxt.scale.set(0.6);
}
}
LK.effects.flashScreen(0xff0000, 1000);
spawnChimney();
}
chimneys.splice(i, 1);
chimney.destroy();
}
}
for (var i = gifts.length - 1; i >= 0; i--) {
var gift = gifts[i];
for (var j = chimneys.length - 1; j >= 0; j--) {
var chimney = chimneys[j];
if (gift.intersects(chimney) && !chimney.touchedByGift) {
score++;
scoreTxt.setText(score);
chimney.touchedByGift = true;
chimney.thanksAsset = self.addChild(new ThanksAsset());
chimney.thanksAsset.x = chimney.x;
chimney.thanksAsset.y = chimney.y - chimney.height / 2 - chimney.thanksAsset.height / 2;
LK.effects.flashScreen(0x00ff00, 500);
gift.destroy();
gifts.splice(i, 1);
chimneySpeed += 0.2;
spawnChimney();
break;
}
}
for (var k = powerUps.length - 1; k >= 0; k--) {
var powerUp = powerUps[k];
if (gift.intersects(powerUp)) {
LK.effects.flashScreen(0x0000ff, 500);
powerUp.destroy();
powerUps.splice(k, 1);
lastThrowTick = LK.ticks - 60;
throwPowerUpActive = true;
powerUpTimer = LK.ticks;
break;
}
}
}
if (isGameOver) {
LK.effects.flashScreen(0xff0000, 1000);
LK.showGameOver();
}
});
});
chimney. pixelart. residential chimney. only chimney. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
gift. pixelart. christmas. green and red. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
night sky. pixelart. seamless. clouds. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
pixelart. christmas. santa in sleigh. from the side. flying. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
grinch. green monster. pixelart. only face. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
pixelart. chistmas present. powerup. game art Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.